Balance · 21
Fist regular attacks with a light weapon or heavy weapon are adjusted to x1 base damage, and alternate attacks with a shield, light weapon, or heavy weapon are adjusted to x2.22 base damage.
base damageLight Shield regular attacks with a heavy shield or none are adjusted to x1.24 base damage, and alternate attacks with a heavy shield or none are adjusted to x1.59 base damage.
base damageWolf Mastery now grants +0.2 Ranged Damage, +0.2 Ranged Resistance, and +0.1 Health per level, and no longer increases Stealth Damage or Ability Damage.
stat bonuseSickle animation speed is adjusted based on the speed stat thresholds.
movement speedSpear regular attacks with a shield, light weapon, or none are adjusted to x1.17 base damage, and alternate attacks with a shield, light weapon, or none are adjusted to x2.22 base damage.
base damageHeavy Shield regular attacks with a light shield or none are adjusted to x1.25 base damage, and alternate attacks with none are adjusted to x1.21 base damage.
base damageRaven Mastery now grants +0.2 Assassination Damage, +0.2 Evasion, and +0.1 Health per level, and no longer increases Stealth Damage or Ability Damage.
stat bonuseBearded Axe regular attacks with a shield, heavy weapon, or none are adjusted to x1.16 base damage, and alternate attacks with a shield or heavy weapon are adjusted to x1.73 base damage.
base damageHammer regular attacks with a shield or none are adjusted to x1.21 base damage, and alternate attacks with a shield or none are adjusted to x1.4 base damage.
base damageThe Range Critical Damage node south of Combat Dive in the Dawn of Ragnarok Wolf tree has been changed to Light Attack Damage.; The Range Critical Damage node east of Cunning Shot in the Dawn of Ragnarok Wolf tree has been changed to Light Attack Damage.
skill treeScythe animation speed is adjusted based on the speed stat thresholds.
movement speedFlail regular attacks with a flail are adjusted to x1.1 base damage, and alternate attacks with a flail, shield, or none are adjusted to x2.05 base damage.
base damageScythe base damage and health multipliers are adjusted across regular, alternate, combo, and finisher attacks.
base damageShortsword animation speed is adjusted based on the speed stat thresholds.
movement speedDagger regular attacks with a shield, heavy weapon, or none are adjusted to x1.05 base damage, alternate attacks with a shield, heavy weapon, or none are adjusted to x2.21 base damage, and duplicated data was removed for Dagger regular attack 7 with a dagger.
base damageShortsword regular attacks with a shield, heavy weapon, or none are adjusted to x1.2 base damage, and alternate attacks with a shield or heavy weapon are adjusted to x1.75 base damage.
base damageAtgeir animation speed is adjusted based on the speed stat thresholds.
movement speedSickle regular attacks with a shield, heavy weapon, or none are adjusted to x1.05 base damage, and alternate attacks with a heavy weapon or none are adjusted to x2.21 base damage.
base damageDane Axe regular attacks with a shield or none are adjusted to x1.77 base damage, and alternate attacks with a shield or none are adjusted to x2.19 base damage.
base damageBear Mastery now grants +0.2 Melee Damage, +0.2 Melee Resistance, and +0.1 Health per level, and no longer increases Ability Damage.
stat bonuseGreatsword regular attacks with a shield, light weapon, heavy weapon, or none are adjusted to x1.17 base damage, and alternate attacks with a light weapon, heavy weapon, or none are adjusted to x1.75 base damage.
base damage
Content · 3
Added two new achievements named Ivaldi's Heir and Circle of Renewal.
achievementAdded a New Game+ mode allowing players to restart their Viking quest after completing the main story and the Holy Day Quest.
game modeAdded a new Naoe Master Assassin outfit to the game inspired by Assassin's Creed Shadows.
cosmetic item
Economy · 4
Added Mithril as a new resource awarded when receiving duplicate gear or books of knowledge in NG+, and accessible in specific shops including Niflheim, Mastery, and River Raid.
currency rewardRaised the maximum upgrade level of each piece of divine gear from 13 to 27 using the new Mithril resource.
upgrade limitAdded more than 300 available engravable runes to the engrave page of the rune forge, allowing players to engrave perks for 450 silver.
menu layoutLooting Carbon, Nickel, and Tungsten in a Wealth Chest now gives Platinum, which was previously only available in the Dawn of Ragnarok DLC.
currency reward
System · 1
Added an Extended Progression Mode that allows gear upgrades and runes to increase Power by 1 point and masteries to increase Power every 5 skill points.
game mode
UI · 2
Added a new tab within the rune forge menu allowing players to upgrade their runes in exchange for silver or Mithril.
menu layoutAdded a Stash in Ravensthorpe allowing players to store any piece of gear and any rune from their inventory.
inventory screen
Fix · 1
Skills that grant Assassination Damage now correctly grant 5.3 per point instead of 5.26.; Skills that grant Stealth Damage now correctly grant 1.7 per point instead of 1.67.; Skills that grant Melee Damage now correctly grant 2.3 per point instead of 2.33.; Skills that grant Ranged Damage now correctly grant 2.3 per point instead of 2.33.; Skills that grant Health now correctly grant 5.2 per point instead of 5.17.; Skills that grant Evasion now correctly grant 4.2 per point instead of 4.17.; Way of the X Skills that grant Evasion now correctly grant 0.6 per point instead of 0.62.; Skills that grant Poison Damage Resistance now correctly grant 5.6 per point instead of 5.56.; Skills that grant Poison Buildup Resistance now correctly grant 5.6 per point instead of 5.56.; Skills that grant Fire Damage Resistance now correctly grant 5.6 per point instead of 5.56.; Skills that grant Fire Buildup Resistance now correctly grant 5.6 per point instead of 5.56.
stat bonuse
Also in this patch1
Added PSSR 2 support on the PlayStation®5 Pro console to enhance image quality and performance.
hardware supportps5 pro

