★ 35 MINIS IN THE CABINET ★
Minis for 21 games made by players and the Kult crew out of Kult game knowledge.
— MADE BY KULTISTS —



A turn-based raid through Valheim’s biomes. Packs and Forsaken bosses come at you; you answer with four weapons, a shield and what you know. Every creature takes blunt, slash, pierce, fire, frost, lightning, poison and spirit damage exactly as it does in Valheim, and what you learn stays in your bestiary. Quick Raid, a Daily Raid that is the same for everyone, and the full Saga.
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A 3D planner for Valheim builds. Place the game’s own building pieces with the same corner snapping and 22.5° turns, watch the material list add up, then save the plan as a PlanBuild blueprint or share it as a link. It also opens community .blueprint and .vbuild files. Pieces are drawn as simple blocks at the game’s sizes.
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Everyone gets the same hidden Valheim food each day. Every guess shows which of its attributes match, and the veiled picture sharpens as you go.
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One craftable Valheim item and a tray of eight materials. Put the right ones on the bench and craft; a miss locks in what you got right and tells you how many it takes.
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Valheim patch-note lines, one slip at a time: some are word for word from the official notes, some were written for this game. Swipe to call it.
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Two ARC Raiders items and what each sells for: say whether the one on the right is higher or lower. One wrong call ends the run, and your streak multiplies the score.
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An Arc Raiders item with its main colour taken away. Bring it back from memory on a colour wheel, then lock in to see the true colour beside yours. Five pictures a run, up to 100 points each for how close you get.
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A build planner for ARC Raiders, on the skill tree as it is since the Frozen Trail 2.0 rework: all 48 skills across Conditioning, Mobility and Survival, laid out as on the game’s own screen, with what each rank does, the pick-one node in the middle of each branch and the two-of-three picks at the end. Spend your 76 points plus Expedition bonus, and share the build as a link.
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Two Hades II enemies and how much health each has: say whether the one on the right is higher or lower. One wrong call ends the run, and your streak multiplies the score.
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A line of dialogue from Hades II and four characters who might have said it. A wrong pick removes two of them.
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Hades II patch-note lines, one slip at a time: some are word for word from the official notes, some were written for this game. Swipe to call it.
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Two Stardew Valley items and what each sells for: say whether the one on the right is higher or lower. One wrong call ends the run, and your streak multiplies the score.
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A Stardew Valley item hides in shadow while clues about it appear one at a time. Name it early for more points; a wrong guess is crossed off and reveals the next clue.
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A Stardew Valley item with its main colour taken away. Bring it back from memory on a colour wheel, then lock in to see the true colour beside yours. Five pictures a run, up to 100 points each for how close you get.
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Two Terraria weapons and the damage each one does: say whether the one on the right is higher or lower. One wrong call ends the run, and your streak multiplies the score.
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A Terraria item hides in shadow while clues about it appear one at a time. Name it early for more points; a wrong guess is crossed off and reveals the next clue.
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A Terraria item with its main colour taken away. Bring it back from memory on a colour wheel, then lock in to see the true colour beside yours. Five pictures a run, up to 100 points each for how close you get.
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Everyone gets the same hidden Palworld Pal each day. Every guess shows which of its attributes match, and the veiled picture sharpens as you go.
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One craftable Palworld item and a tray of eight materials. Put the right ones on the bench and craft; a miss locks in what you got right and tells you how many it takes.
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Two Slay the Spire 2 enemies and how much HP each has: say whether the one on the right is higher or lower. One wrong call ends the run, and your streak multiplies the score.
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A Slay the Spire 2 enemy with its main colour taken away. Bring it back from memory on a colour wheel, then lock in to see the true colour beside yours. Five pictures a run, up to 100 points each for how close you get.
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