Balance · 5
The objects included in 'Advanced objects' have been shuffled.
objects in 'advanced objects'The setting 'Enable advanced objects' now toggles upon beating the game.
setting 'enable advanced objects'Some object colours and sprites have been adjusted.
object colours & spriteTags have been shuffled around a bit.
tagThe hand effect from Pet now follows objects more accurately.
hand effect
Content · 16
The game has added a new object called Brain.
new objectThe game has added a new object called Chili.
new objectThe game has added a new word: Become.
new wordThe game has added a new object called Hotdog.
new objectThe game has added a new object called Cactus.
new objectThe game has added a new object called Bone.
new objectThe game has added a new word: Happy.
new wordThe game has added a new object called No, represented by a cross.
new objectThe game has added a new object called Fox.
new objectThe game has added a new word: Facedby.
new wordThe game has added a new word: Hold.
new wordThe game has added a new object called Palm.
new objectThe game has added a new object called Rook, which is a word sprite intended for use with Tower's sprite.
new objectThe game has added a new word: Angry.
new wordThe game has added a new object called Yes, represented by a checkmark.
new objectThe game has added a new object called Bean.
new object
Controls · 1
Placing paths should now be easier as the game is less likely to reset the chosen object or tool.
placing path
System · 30
A function in modsupport.lua is now called when a slider is interacted with.
slider interactionunit.animFrame is now properly usable.
unit.animframe usabilityModhooks for mouseclicks and keyboard presses have been added, along with a tutorial for making them respect the in-game movement delay.
mouseclicks and keyboard pressWhen editing an object's data, the game will now allow players to leave the menu if the data is buggy.
editing object dataMimic rules now disappear from the pause menu if the Mimic rule or mimicked rule are hidden.
mimic ruleMF_setanim() has been added, which lets you change the selection of animation banks of an object.
mf_setanim()A description for MF_musicstate has been added to the documentation file.
mf_musicstate descriptionLevel Is Hide now works for level objects.
level is hideMF_getlist_*() functions have been added to get a list of unit ids for certain types of objects.
mf_getlist_*() functionMF_getlist_system() has been added, which fetches unit IDs for system objects.
mf_getlist_system()Level objects will now emit particles.
level objects emitting particleSupport for 5 text rows on signposts has been added.
text rows on signpostDisabling rule sounds for a level will now also disable other sounds, simplifying the creation of levels like song levels.
rule soundCloud save support has been added for mobile platforms.
cloud save supportmobileA bunch of new modhooks have been added throughout an in-game turn.
modhookA couple of ambient loops have been added to the music selection.
ambient loopMF_getkey() and MF_setkey() have been added for getting and changing inputs stored in the game's internal control config array.
mf_getkey() and mf_setkey()Support for custom background particles has been added.
custom background particleThe ability to make custom undo events has been added, with an explanation in modsupport.lua.
custom undo eventThe number of special objects permitted in level uploads has been increased.
special objects in level uploadAn attempt has been made to make custom specialobjects easier to deal with by adding a support function in modsupport.lua.
custom specialobjectThe ability to load SFX from Data/sounds instead of a levelpack's own folder has been added.
sfx loadingFunctions have been added in modsupport.lua for more easily calling level transitions.
level transitionLevel code will not be displayed in the pause menu when testing a level to prevent an incorrect code from being shown.
level code display in pause menuMF_playsound_repeat() has been added for playing and looping a sound.
mf_playsound_repeat()Ambient loops now appear at the end of the music list, and their names have been changed, requiring re-selection for existing levels.
ambient loops in music listThe tutorial for custom completion icons in the debug levelpack has been improved.
custom completion icons tutorialAn attempt has been made to make timedmessage() appear on the screen more consistently.
timedmessage() consistencyThe possibility of a fourth digit has been added to counters like dandelion puff.
counterThe ability to give a level a custom high-contrast palette has been added.
custom high-contrast palette
UI · 11
Search functionality has been added for Play Levels and Play Levelpacks.
search functionalitySome colours in the object list have been adjusted to use rarely-used or unused colours from the palettes.
object list colourPages have been added for background effects.
background effects pageThe folder name of a levelpack is now shown next to its title in the editor.
levelpack display in editorThe 'object type' text input has been changed to a simple Object vs. Text selection, with text input still available.
text input for object typeCustom completion icons will now also display in the 'Start the game' levelpack menu, not just the 'Play levelpacks' menu.
custom completion icons displayUnnamed levelpacks will now display as '??? (folder name)' in the editor.
unnamed levelpackSprites displayed in menus will now shrink to fit within their buttons, even if they are larger in-game.
menu spriteLevelpack selection now includes double arrows to facilitate moving 5 pages at a time.
levelpack selectionDouble arrows have been added for Z-layer selection.
z-layer selectionLevelpacks made by the author most recently looked at will now appear first in the levelpack list in the editor.
levelpack list in editor
Fix · 10
An attempt has been made to fix an interaction with Done that could cause increasing memory usage.
interaction with doneText Is Boom stacking has been fixed.
text is boom stackingA stack overflow bug with Empty & Seeing has been fixed.
stack overflow bugA crash that occurred with Empty Is Level + mods has been fixed.; A case where X Make Level created Error objects has been fixed.
crashA bug with the music in Meta has been fixed.
music bugfixSome bugs related to Hold have been fixed.
bugfixCustom music in themes may now play properly.
custom music in themeA couple of small typos in Museum's signs have been fixed.
typo fixA controlling issue on certain mobile input setups has been fixed.
controlling issue on mobilemobileA bug where the Museum granted a flower for one of its submaps, preventing a missable dandelion puff, has been fixed.
bugfix
General · 1
Screenshots on the game's Steam page have been updated.
general

