Balance · 18
Scooter handling has been improved.
scooter handlingHard Hats have been removed from the sellable item pool in Level 232.
sellable item pool in level 232Faceling line of sight behavior after hearing a sound or investigating has been improved.
faceling line of sight behaviorRevive time without bandages has been doubled to 10 seconds.
revive timeThe warehouse bonus time in Level 232 has been decreased by 30 seconds.
warehouse bonus time in level 232The overall amount of large grabbable items in Level 232 has been increased.
large grabbable itemThe item amount in the 3rd sector loot boxes in Level 3 has been increased.
item amount in loot boxes in level 3The warehouse size and loot density in Level 232 have been decreased.
warehouse size and loot density in level 232Level balancing and difficulty have been adjusted.
level balancing/difficultyFaceling chase behavior has been improved.
faceling chase behaviorFacelings now chase players riding vehicles carrying grabbables.
facelings chasing players on vehicleFacelings now use head rotation for their visual checks instead of body rotation.
faceling visual checkThe Bedroom objective in Level -1 now scales with player deaths and players leaving mid-match.
bedroom objective scaling in level -1The required bedrooms for Level -1 have been lowered from 70% to 60%.
required bedrooms for level -1The airlock button sync time window in Level 37 has been made more forgiving.
airlock button sync time in level 37Speaker placement and audio mixing throughout the store have been retuned.
speaker placement and audio mixingScooter speed has been increased.
scooter speedThe sanity drain in Level 6 has been lowered.
sanity drain in level 6
Content · 3
A checkpoint has been added for the final sector in Level 3.
checkpoint in level 3Order decals have been added to the first sector puzzle in Level 6 so the sequence is readable.
order decals in level 6Native language voices have been added for every store announcement.
native language voice
Economy · 2
Loot spawns in Level 232 have been reworked, reducing random variation and weighting items by dollar amount per sector and per player. Loot no longer bunches up on the checkout belts in Level 232.
loot spawnPrice scaling across 1-6 players in Level 232 has been increased, with solo runs now earning a higher percentage.
price scaling in level 232
Controls · 4
The ability to rebind steering and enter/exit keys for scooters has been added.
scooter keybindingEmotes are now blocked while in a vehicle.
emotes while in vehicleEmotes are now blocked while downed, and the emote wheel is blocked in vehicles, the camcorder, and while using the LiDAR.
emotes blockingInteract is now blocked while downed or holding a grabbable item.
interact action
System · 3
A new animation system has been added, reducing CPU work on Level 1, Level 3, Level 4, and Level 232.
animation systemLevel geometry now preloads asynchronously during travel, removing the long freeze on each transition and speeding up level transitions.
level transition freezeA new voice chat system has been implemented, making it more stable. Voice chat now routes through a much more stable path, removing latency and issues like spectate/lobby problems or random dropouts. Voice chat now self-heals after death, respawn, and level transitions, ensuring you are always heard by the right players.
voice chat system
UI · 4
Controller support in menus has been improved.
controller support in menuMain menu visual smearing has been reduced.
main menu visual smearingAn option to enable Discord Integration has been added in Extra Settings.
discord integration enable optionTouch response in menus on Steam Deck has been improved.
touch response in menus on steam deck
Fix · 40
Steering occasionally mapping to the wrong keys on scooters has been fixed.
scooter steering mappingA crash when leaving Level FUN has been fixed. A potential crash when leaving Level FUN has been fixed.
crash when leaving level funA line trace has been added to prevent exiting a vehicle through a wall.
exiting vehicleClients floating on entry and vehicles driving on after a client exits has been fixed.
client vehicle entry and exitRich Presence and Invites now carry the correct lobby and menu art for Discord Integration.
discord rich presence and invites artWall pillar collision has been fixed in Level 232.
wall pillar collision in level 232A pop sound when picking up items has been fixed.
pop sound when picking up itemA potential soft lock caused by walls or warehouse shelves in Level 6 has been removed.
potential soft lock in level 6Vehicles now drop players off cleanly on the floor.
vehicle drop-offMultiple potential crashes when leaving Level 232 have been fixed.
crashes when leaving level 232Clients spawning with the lights off in Level FUN has been fixed.
clients spawning with lights off in level funMultiple potential crashes have been fixed, including during level travel, after failing to join a lobby, and a startup crash from the Discord SDK failing to load.
crashPartygoers only being able to kill one player in Level FUN has been fixed.
partygoers killing players in level funSpectator inputs not working on controller has been fixed.
spectator controller inputJumping on controller sometimes causing players to spectate after changing levels has been fixed.
jumping on controllerSpectator names showing a placeholder for mid-game joiners has been fixed.
spectator nameAutomatic doors in Level 232 now unlock if a player, scooter, or faceling is caught in the doorway.
automatic doors unlocking in level 232The first Steam invite sometimes dropping to a connection-refused error has been fixed.
steam invite issueNumerous bug fixes have been implemented across the game. Almost all reported bugs have been fixed.
bug fixAn infinite black loading screen at boot while shaders compiled has been fixed.
infinite black loading screenSoft-lock recovery has been added to Level 37, reopening the airlock if players leave mid-puzzle.
soft-lock recovery in level 37Player names occasionally resolving incorrectly has been fixed.
player name resolutionPlayers not teleporting after the first TV ritual in Level -1 has been fixed.
player teleportation in level -1The game not fully closing on quit until Steam was closed due to a slow network has been fixed.
game closing on quitFaceling performance has been improved, and their animations breaking on medium settings have been fixed.
faceling performance and animationThe objective briefly showing the quota if at >999.5 has been fixed in Level 232.
objective display in level 232Clients getting stuck on the loading screen during level travel has been fixed.
client loading screen freezeThe day counter in Level 232 has been fixed to show '1' instead of 'Day 0'.
day counter display in level 232Facelings being able to down players after hearing a sound but not being aggro'd has been fixed.
facelings downing playerDiscord Integration disabling itself on every launch has been fixed.
discord integration self-disablingAutomatic door desync between host and clients has been fixed in Level 232.
automatic door desync in level 232Controller drag-and-drop vanishing items in the inventory has been fixed.
controller drag-and-drop inventoryThe spectator list, dropdown, and push-to-talk buttons not appearing has been fixed.
spectator ui buttonThe lower tape spawn rate caused by the Backrooms movie item in Level 0 has been fixed.
lower tape spawn rate in level 0The elevator panel sometimes not being interactable in Level 2 has been fixed.
elevator panel interactability in level 2The camera facing the wrong way after exiting a vehicle has been fixed.
camera after exiting vehiclePartygoers not chasing players when aggro'd in Level FUN has been fixed.
partygoers chasing players in level funMicrophone capture on Steam Deck and other Proton/Linux setups has been fixed.
microphone capture on steam deckCollision on several assets in Level 3 has been fixed.
collision on assets in level 3The level-completion achievement not granting in Level FUN has been fixed.
level-completion achievement in level fun
General · 1
Performance in Level 232 has been optimized by 5-10%.; Performance improvements have been made in Level 3.; Performance has been improved when viewing some entities up close. VRAM consumption has been decreased by up to 100MB in some levels.
general

