Content · 2
A new feature for multiplayer games was added, enabling custom tuning of units and automatic sharing of gameplay mods.
multiplayer featureAutomatic sharing of gameplay mods for multiplayer matches has been added. Players joining a modded lobby can download the host's gameplay mod when prompted. Downloaded mods are cached to avoid unnecessary repeat downloads. The host's gameplay mod is only used for that match and is restored to the local player's original data upon exiting the match. Failed or cancelled mod downloads will return the player safely to the main menu.
gameplay mod
System · 5
VSync support has been added and can be enabled in Game Options.
vsync supportThe game client was updated to version 1.60, which includes under-the-hood updates to modernize the game, expand hardware support, improve graphical experiences, and fix edge case bugs.
game clientDisplay-mode handling has been improved across a wider range of graphics cards.
display-mode handlingThe game now respects the monitor's current refresh rate instead of being locked to 60Hz.
refresh rateOverall compatibility has been improved by completing the transition to DirectX 9.
graphics compatibility
Fix · 11
Improvements have been introduced so units are less likely to appear with black or missing textures.
unit textureText wrapping has been improved for affected localized versions, including Spanish and Portuguese.
text wrappingRare cases where looping sound effects could be stuck indefinitely have been fixed.
looping sound effectBrightness handling has been fixed, with the slider now controlling brightness properly, including after changing resolution or returning to the game.
brightness handlingAchievements received a much-needed update. Achievement attribution in multiplayer has been corrected so achievements are awarded only for the local player's actions. Certain story-related achievements are now corralled to only complete during campaign play. Ownership and progress tracking for several combat, healing, fire, resource, monument, Harakiri, unit collection, and skirmish achievements have been corrected. Fixes have been implemented for several challenges so that only the player's own qualifying units are counted. Campaign achievement tracking has been improved across mission victories, defeats, transitions, and completed journeys. Rare cases where campaign completion progress could be lost while Steam statistics were still loading have been fixed. The explosive attack-ground challenge has been fixed so that only the player's own qualifying units are counted. The rapid peasant-eating challenge has been fixed so that only the player's own Lotus units contribute. A fix has been implemented for the Channeler raven-kill achievement. The 'Our Home' achievement now unlocks after successfully defending Serpentholm. The 'My Home' achievement now unlocks after capturing Serpentholm. The 'For Otomo' achievement now unlocks when Shinja is defeated at the intended point in the Dragon campaign. The 'The Purge' achievement now correctly registers Otomo's death. The 'Undead Army' achievement now unlocks during the intended Necromancer sequence. The 'I Come Only with Business' achievement now correctly tracks the challenge of destroying the Wolf mines without destroying other buildings in both campaign routes. The 'Darkness Consumes' achievement now correctly tracks enemy buildings that must be destroyed by Nightvol and the Hordelings. The 'Rough Shield' achievement now unlocks when Grayback finds the Shalery and forges his armor, rather than simply after completing the previous mission. The 'An Ally in Need' achievement now recognizes Wildeye's recruitment reliably, even for those skipping cinematics. The 'A Defenseless Prince' achievement now correctly registers all three of Tao's guards. The 'Wrong Focus' achievement now accurately checks that the Shale Lord has been freed and the Lotus settlement has been cleared before the Spire is destroyed. The 'Overheal' achievement now requires a Geisha to perform the actual healing that takes the target above 95% health. The 'Last Chance' achievement now correctly checks that the healed unit was exactly at 1 HP. The 'I Am Enough' achievement now properly tracks combat unit training and peasants produced from huts. The 'Complete Knowledge' achievement no longer requires unavailable or non-researchable techniques. The 'I Don't Want This' achievement is now evaluated after a confirmed mission victory. The 'The Story is Over' achievement now registers genuine campaign defeats reliably. The 'Speedrunner' achievement is now evaluated at the appropriate late campaign completion point. The 'Hard Grind' achievement now tracks an entire journey without saving across mission transitions and works even if that journey was completed previously. The 'Loremaster' achievement now retains journey completion progress while Steam statistics are loading.
achievementA crash that could occur when AI defenders were unable to find a suitable region near a building has been fixed.
ai crashA duplicate version of Budo or Vetkin will no longer appear in the Serpent Campaign Mission 12 after the hero has already been recruited.
unit spawningThe mini-map will no longer turn black after Alt-tabbing, including while the game was paused.
mini-mapText truncation on the Goals screen and some dialogues across all languages has been fixed.
text truncationThe lobby Start button is now disabled immediately after starting a match to prevent repeated Start commands leading to issues.
lobby start buttonA bug that caused erratic unit movement when guarding buildings has been fixed.
unit movement

