Also in this patch77
The M1 Abrams has received an updated render.
render qualityThe M110 has received an updated render.
render qualityThe Medic class will have faster bandaging.
bandaging speedNew gunplay mechanics have been introduced, including recoil recovery and recoil smoothing.
gunplay mechanicPlayers will now mantle on top of objects instead of vaulting over them, and this action has been sped up.
vaulting and mantlingPlayers can now spawn on teammates within contested objectives.
spawning on objectiveThe FAMAS will now be burst-only, with a great fire rate and better damage.
firing modeThe Recon class will have increased spotting duration.
spotting durationBolt B will have increased weapon sway while aiming down sights.
weapon swayThe Support class will have a health pool of 125hp.
health poolBolt C will have increased velocity but slower bolt time, and cannot bolt while aiming down sights.
velocityThe Humvee has received an updated render.
render qualityRecoil recovery has been implemented to make tap firing more viable and trade visual recoil for real recoil.
recoil recoverySide rail attachments have been updated.
side rail attachmentThe Assault class will enter the increased sprint speed state faster.
sprint speedAll attachments have been fully rebalanced to allow players to refine weapon roles.
attachmentWeapons now have specific engagement ranges where they deal maximum damage, with different weapon types suited for close, medium, and long ranges.
engagement rangeMagazine packing has been reworked to prioritize filling the fullest incomplete magazine using the most empty mags available.
magazine packingThe Engineer class will have nearby enemy gadgets highlighted through walls.
gadget highlightingBolt E will have the fastest bolt speed but cannot bolt while aiming down sights, with slower aiming down sights time and reduced velocity.
bolt speedA new TTK has been implemented that sits between the old playtest version and the current version, aiming for a good middle ground.
time to kill (ttk)Updated art for weapons, attachments, and vehicles will be shown.
weapon artBolt A will have increased bolt speed.
bolt speedEach class will now have unique perks to better fit their role.
class perkThe Support class will build and unbuild placements faster.
placement build speedEnemies spotted by the Recon class will be briefly outlined.
enemy outlineBug fixes are being implemented for the next playtest.
bug fixHandling grips will now focus on reload speed, aiming down sights time, and draw speed.
handling gripThere is now a limit to how fast a player can swivel while prone, with turn speed significantly reduced beyond a threshold.
prone turning speedThe Assault class will have faster reload.
reload speedThe Medic class will have a health pool of 100hp.
health poolThe BTR has received an updated render.
render qualityBarrel attachments will now increase weapon range, with some barrels providing better damage drop-off.
barrel attachmentThe EBR has received an updated render.
render qualityThe M249 has received an updated render.
render qualityVehicle models have been updated to move away from a 'toycar-like' appearance and better indicate interactable features.
vehicle appearanceThe Support class will have increased maximum health.
maximum healthThe SCAR-H has received an updated render.
render qualityA new sprint feature will increase speed after sprinting in a straight line for a few seconds.
sprintingThe Medic class will drag downed players faster.
dragging speedThe Unica has received an updated render.
render qualitySpawning on a teammate on a contested objective will not cost field points, but spawning on a squad mate outside an objective will.
spawning costThe Recon class will have a health pool of 90hp.
health poolWeapons are now better distinguished with more distinct stats and clearer gameplay roles.
weapon identityRecoil will now be spread out over a short span of time instead of ramping up immediately.
recoil smoothingThe Assault class will have a health pool of 100hp.
health poolThe Recon class will switch between weapons faster.
weapon switch speedThe game update aims to improve both gameplay and visual quality.; Maps will be discussed in later dev blogs.; UI will be discussed in later dev blogs.; Audio systems are being stress tested and will be discussed in later dev blogs.
generalVertical grips will now focus more on vertical recoil and first shot kick.
vertical gripField points have been rebalanced and scale better for items like placements.
field points rebalancingThe M249 will now have better recoil control the longer it is fired, and also a higher rate of fire.
recoil controlDrop-shotting will now affect player recoil, making it harder to maintain aim.
drop-shottingWeapons have received updated models with higher quality, proper shell ejection, and audio improvements, with minimal performance impact.
weapon modelAngled grips will now reduce more horizontal recoil.
angled gripVehicle physics are being worked on, with a wider turning radius and more weight being tested.; Vehicle physics are being improved.
vehicle physicThree preset loadout options have been added, which can be renamed.
preset loadoutBolt D will have slower bolt speed, faster aiming down sights, and auto bolt cycling.
bolt speedWeapon availability will be refined to better reflect class roles.
weapon availabilityField points are a new system replacing squad points, rewarding teamplay and being personal rather than shared.
field pointAir strafing will be reduced, with a slight pause when attempting to turn around instantly.
air strafingThe Vector will now have unique characteristics.
weapon characteristicAllies revived by the Medic will have more health.
revived healthHybrid grips will now focus on multiple areas of the weapon.
hybrid gripWeapons are being tweaked.
weapon tweakingDMRs will now ramp up recoil the faster they are shot, making slower shots more precise.
recoilMuzzle attachments have been updated.
muzzle attachmentMore suppressor options will be available.
suppressor optionNew animations for standing, crouching, and going prone have been added.
movement animationExplosive indicators will be visible at longer ranges for the Engineer class.
explosive indicatorThe Engineer class will have a health pool of 100hp.
health poolThe Engineer class will enter vehicles and switch seats faster.
vehicle interaction speedThe Assault class will have faster ADS speed.
ads speedSniper rifles have been adjusted to have either great handling with lower damage or higher damage with lower handling.
handling and damageHealth pools have been reworked for better class balancing and role refinement.
health poolA fix has been implemented for player snapping and sliding when wiggling the mouse.
player snapping and slidingA new spawn system will prevent spawn camping at objectives while allowing spawning on teammates.
spawn systemPlacements deployed by the Support class will be at full health.
placement health

