Balance · 4
Differential overspeed protection was increased.
differential overspeed protectionRenamed the Abseiling Fuel mission to Fuel Mule and rebalanced its timed stars.
abseiling fuel missionSeat and N2O bottle attachment stiffness was reduced.
seat and n2o bottle attachment stiffnessSeat and rear cargo attachment stiffness was reduced.
seat and rear cargo attachment stiffness
Content · 7
Chosen color is now saved in the user settings.
chosen color persistencePlayer character's face and color are now synced with walking mode.
player character syncAdded an option for each player to choose a character face.
character face optionSome trees in the forest in Italy were readjusted to remove obstructions for larger vehicles.
italy forest treeLonger fifth-wheel rails and an option for low fender tops were added.
fifth-wheel rails and fender topSnow surfaces were implemented.
snow surfaceBarriers were added to split-screen derby mode arenas.
derby mode arena
Controls · 7
Fixed the confirm X button not working when bound to the same button on both a wheel and a DualSense controller.
confirm x button bindingThe default force feedback strength of Thrustmaster wheels was reduced by 25%.
thrustmaster wheels force feedback strengthThe part selector search is now usable from a controller.
part selector searchForce feedback strength for unknown steering wheels was improved for safer results when using direct-drive wheels.
force feedback strengthThe direction and travel sweep of the parking brake prop were changed.
parking brake prop directionMissing pedal bindings for several Thrustmaster wheels were added.
pedal bindingAdded a default configuration for the Thrustmaster T150 Racing Wheel on PS5 and PC.
thrustmaster t150 racing wheel configuration
System · 16
Safety guards were added to occupant.jbeam to reduce the likelihood of leaking beam variables causing instabilities and crashes.
occupant.jbeam safety guardImproved resilience of the mod manager against corrupted mods, fixing cases where active mods were not visible.
corrupted mods resilienceDLSS preset K was forced for old GPUs.
dlss preset kReduced VRAM use by another 100MB when using the traditional user interface rendering without the dedicated layer.
vram useEnabled a sharper rendering layer for the user interface by default when supported.
ui rendering layerMemory used by vehicle navigation screens was optimized, saving around 200 MB of RAM per screen.
vehicle navigation screens memoryThe broken nodegrabber was disabled in splitscreen to prevent instability.
splitscreen nodegrabberAdded debug logs to help understand possible reproduction steps leading to crashes.
debug logThe number of rotating autosaves in Career Mode was increased from 2 to 4.
rotating autosaves countMoved the definition of the occupant system to frames/body of cars instead of main JBeam to reduce the number of old mods becoming unusable.
occupant system definitionThe drag race will now end when the AI opponent crashes.
ai opponent crash ruleReduced unnecessary verbosity of logs when spawning vehicles.
log verbosityThe cabin filter was improved to provide more muffling at high values.
cabin filterModded engine/exhaust event volume was increased.
modded engine/exhaust event volumeSpatialization improvements were added.
spatializationET + RT is now used for heads-up win checks everywhere in drag race mode.
heads-up win check
UI · 14
Fixed an issue where rapid UI actions, such as switching menus or loading thumbnails, could occasionally trigger duplicate operations or cause inconsistent responses.
rapid ui actions bugFixed mission settings overflowing text in the Co-driver dropdown, and the Vehicle dropdown not reflecting changes.
mission settings text overflowShowroom maps were renamed to be less misleading.
showroom maps nameFixed an error when entering the vehicle config menu while there is no active vehicle.
config menu errorSupersampling and upscaling information in Photomode has been improved.
supersampling and upscaling informationThe Options > Help menu was reorganized.
help menuUpscaling UX was improved.
upscaling uxOptimized UI apps.
ui apps optimizationUI strings were translated, scrolling was enabled for long racer names, and timeslip player names were fixed.
ui strings and timeslip player nameA visible warning was added when access to the User Folder is denied.
user folder access warningFixed the Photomode Composition Grid so that it updates when its value is changed using the dropdown.
photomode composition gridOptimized Image loader, Paint preview memory, and performance.
image loader and paint previewThe option to send Support Reports without leaving the game on all platforms was added.
support reports optionFixed some options, e.g. in the Display section, failing to save.
display options saving
Fix · 75
A hang or crash that could occur following vehicle instability was fixed.
vehicle instability crashFixed an issue in the oscillation detection system which could sometimes cause a force feedback wheel to steer by itself to the right.
oscillation detection systemSome non-collidable nodes on the Cherrier Percheron that fell through the world when broken have been fixed.
non-collidable nodeUnreadable next stop interior displays on the Wentward DT40L were fixed.
next stop interior displayAn issue where vehicle occupants appeared after a race in Career Mode was fixed.
vehicle occupant appearanceOcclusion culling fixes were applied for Vulkan.
vulkan occlusion cullingFixed a game freeze that could happen when installing certain parts.
game freeze bugAn issue with ultra-quiet sand skids was fixed.
sand skids volumeClear front signals on the ETK I-Series not fading properly were fixed.
front signals fadingFixed passenger positioning in their seats.
passenger positioningMissing music in the Main Menu was fixed.
main menu musicAn issue where frame taillight emitters continued to work even if the taillights were broken off was fixed.
frame taillight emitterFixed a memory leak when jumping back and forth where 1MB of memory was lost per 3 seeks.
memory leakFixed the clutch disengaging by itself during a recovery, even if the pedal was still pressed down.
clutch behavior during recoveryThe stability of generic tow hitches was improved to reduce vehicle physics instabilities.
generic tow hitches stabilityAn issue in some mod maps where the invisible ground plane had an incorrect altitude causing vehicles to drive in mid-air was fixed.
mod maps ground plane altitudeFixed the rear hillclimb diffuser getting in a fight with the driver and passenger seats.
rear hillclimb diffuserA bug causing Career Tutorial popups to get stuck was fixed.
career tutorial popups bugFixed the emissive textures and models on fixed headlights so they work properly with low and high beams again.
fixed headlights emissive textureFixed an issue where breaking the rear door seals would create holes in the roof and strut towers.
rear door sealSeat cargo was moved up 2.5 cm to prevent self-collision.
seat cargo positionFixed leftover ghost objects potentially wrecking your vehicle during or after playing rally loops, career tutorials, and freeroam delivery missions.
leftover ghost objectFixed passenger positioning in their seats.
passenger positioningFixed brake and clutch pedals clipping into the floor and slightly rotating on the wrong axis.
brake and clutch pedalAn issue where occupants incorrectly appeared in some split-screen game modes was fixed.
occupant visibilityFixed zero-length beams throwing console errors caused by roof sunshade holder beams.
roof sunshade holder beamPolice vehicle configs now get assigned at the start of the Pursuit splitscreen gamemode as intended.
police vehicle configAdded a potential fix for broken vehicle part conditions that can prevent the save from loading.
broken vehicle part conditionScatterSky's global sky state was reset on level exit to avoid ambient leaks.
global sky stateFixed rare crashes during lengthy startup times, such as those caused by SSD storage with anomalously low read/write performance.
startup crashUnclear or faulty titles and descriptions of some camera actions were fixed.
camera actions titles and descriptionFixed mod details screen not showing up in some cases.
mod details screen bugThe front bumper bar was fixed to stop spiking during crashes.
vivace/tograc front bumper barAn issue where the Vehicle Damage HUD app did not correctly reflect engine damage types was fixed.
vehicle damage hud appFixed the missing splitter switch on the manual transmission.
manual transmission splitter switchFixed pullover AI cars staying stopped at the roadside until respawned even when the vehicle they stopped for was removed.
pullover ai cars roadside stopFixed mesh behavior on the front airbag suspension.
front airbag suspension mesh behaviorFixed traffic cars pulling over without hazard lights after seeing a crash.
traffic cars hazard lightFixed AI cars pulling over briefly or stopping forever due to stale crash targets.
ai cars pullover behaviorThe strength of normals was reduced to fix lighting issues.
normals strengthFixed issues with the thumbnail generator.
thumbnail generatorFixed an issue where menu navigation stopped working properly when entering a menu while the nodegrabber was active.
menu navigation bugAll game mode vehicles are properly reset now.
game mode vehicle resetAn issue where the player could get stuck in the map UI while not in map mode was fixed.
map ui bugA hang in the split-screen settings menu when using a vehicle with a custom configuration was fixed.
split-screen settings menu hangFixed tire skidding sounds missing or coming from only one wheel, with the fix applying to newly recorded replays only.
tire skidding soundThe intro camera in Around the Bend and Leap crawl missions was fixed.
intro cameraFixed visibility of occupants while in the config menu.
occupant visibilityFixed license plates rendering to correctly use sRGB profile so modded plates render with the right colors as well.
modded license plates srgb profileFixed traffic cars pulling over for no visible reason due to far-away or old crashes, ensuring only cars witnessing a crash stop for it.
traffic cars pullover behaviorAn issue that could prevent Career Mode from saving further progress was fixed.
saving progress bugAn issue where AI was missing signalsData under certain circumstances was fixed.
ai signalsdata bugAn issue where world camera controls didn't work in walking mode was fixed.
walking mode camera controlFixed an issue where certain traffic vehicles failed to teleport away when the player pressed R to reset the vehicle.
traffic vehicle teleport bugFixed HDR being too bright on KDE Plasma.
hdr brightnessFixed text input logic in the virtual keyboard and similar cases.
text input logicFixed player vehicle setup issues for some custom challenge missions.
custom challenge missionFixed 4-way stop deadlock caused by falsely yielding to cars queued behind at a turning road.
4-way stop deadlockFixed ghosting, washed-out images, missing lights, excessive brightness when entering VR, ignored upscaler settings, and a crash.
vr visual and stability issueBroken text in some cargo delivery screens was fixed.
cargo delivery screens textFixed a brief stutter when crossing the finish line, just before the time appears on the timeslip.
finish line stutterLoaded FPU Box Trailer configurations were fixed to prevent being severely heavier than advertised, and double pallet stacks were unified with single ones.
loaded configurations weightA typo on the small flatbed floor was fixed.
small flatbed floor typoSome right-side fuel tank variables were incorrectly named left, and some configs' PC-file fuel variables set values higher than the fuel tanks could store.
fuel tank variableA common crash due to the audio mixer hanging and leaving the game unresponsive was fixed.
audio mixer hang crashFixed plates rendering to correctly use the sRGB profile.
srgb profile renderingThe splitting of low and high beam emissives on the headlights of the Ibishu Covet has been fixed.
headlights emissiveFixed slow-motion persisting after a restart.
slow-motion persistenceFixed the BeamNG window forgetting which monitor to start on when using X11.
beamng window monitor startupAn issue that could lead to wheels steering on their own to the right and getting stuck was fixed.
steering wheels self-steering bugA memory leak in the Vue subsystems has been fixed.
vue subsystems memory leakAn issue where camera order was not being saved between vehicle changes was fixed.
camera order persistenceA UI bug where mission stats would be duplicated across all elements was fixed.
mission stats ui bugUltra-loud ice skids were fixed and their volume curves were tweaked.
ice skids volumeFixed license plates not updating correctly when the design is changed.
design update bug
General · 1
Community and general translation fixes, general improvements, and log errors in the HUD layout editor were addressed.
general

