Balance · 2
Adjusted flying and ranged enemies to be flinched/staggered more easily.
flying and ranged enemyAdjusted invulnerability windows during knockback and recovery.
invulnerability window
Economy · 3
Added Blight Sprouts that yield SP to each zone.
new itemAdded Fractured Amber nodes to select zones.
new resource nodeAdded a system that automatically converts excess items into Amber when inventory capacity is reached.
item conversion system
Controls · 6
Enabled input buffering for Aiming Ranged Weapons during Sliding, Rolling Evasion, and standard Slash attacks.
input buffering for aiming ranged weaponPrioritized interaction inputs over the Resupply screen when both are bound to the same button/key.
interaction input priorityChanged inputs for Aiming Ranged Weapons to “hold” mode, so that they remain active while holding the button.
aiming ranged weapons inputRecovery from knockback states can now also be executed by pressing D-Pad Up.
knockback recoveryIncreased the interaction range for standard items.
interaction range for standard itemDecreased interaction priority for items already at maximum inventory capacity.
interaction priority for item
System · 3
Reduced rendering load for certain visual effects.
rendering load for visual effectOptimized performance during certain boss battles.
performance during boss battleSet the title launch logo to automatically skip to the next screen if loading takes too long.
title launch logo loading
UI · 4
Added an option to toggle Chromatic Aberration on and off.
chromatic aberrationAdded an option to toggle Post-Processing on and off in cutscenes.
post-processing in cutsceneAdded an option to toggle Film Grain on and off.
film grainAdjusted the camera during certain Nushi (boss) encounters.
camera during nushi encounter
Fix · 26
Fixed an issue where the sky rendered black under specific conditions.
sky renderingFixed an issue where HP bar changes were not immediately reflected when altering maximum HP using Charms.
health bar reflectionFixed areas where water submersion hitboxes were set to be too shallow.
water submersion hitboxFixed an issue where voice language settings would reset upon restarting the game.
voice language settingFixed an issue where Koo inadvertently consumed items upon departing from the Cleanse Walker.
item consumptionFixed an issue where Koo failed to move toward the player when interacting at campsites.
movement behavior at campsiteFixed an issue where activating a leap during a Leaping Slash caused Emma's posture to tilt forward.
emma's posture during leapFixed an issue where certain Nushi (boss) “counterattacks” failed to hit.
nushi boss counterattackFixed an issue where the "Talk" action could not be used on NPCs under specific conditions.
talk action on npcFixed an issue where resting on the Cleanse Walker became unavailable under specific conditions.
resting on cleanse walkerFixed an issue where certain enemies failed to react when attacked from long range.
enemy reaction to long range attackFixed an issue where using fast travel while Koo was downed caused Koo to freeze after standing up.
freezing after fast travelFixed an issue where Koo blocked the player's field of view.
field of view obstructionFixed an issue where Koo briefly landed mid-air after executing specific attacks on airborne enemies.
mid-air landing after attackFixed an issue in Subcity 02 where an invisible wall on the entry slope prevented players from moving deeper inside.
invisible wall collision bugFixed areas where invisible wall collisions were misaligned with visible terrain features.
invisible wall collision alignmentFixed an issue in the "Data" menu where certain tutorials were not displayed correctly.
tutorial display in data menuFixed an issue where maximum parameter values were displayed incorrectly.
maximum parameter displayFixed an issue where acquiring certain achievements after using fast travel caused the player to fall beneath the terrain upon respawning, persistently degrading save data performance thereafter.
save data performance degradationFixed an issue where certain Nushi (boss) attacks were clipped off-screen.
nushi boss attacks clippingFixed an issue where an unintended rotation occurred when entering Guard stance immediately following a Step Evade.
rotation on guard stance entryFixed an issue where certain Nushi (boss) attacks failed to register hits on the player.
nushi boss attack registrationFixed an issue where activating "Erica: Strangle” after "Higanbana: Roots” failed to re-trigger the restraint effect.
erica: strangle re-triggerFixed an issue where invisible collision barriers appeared in Nushi (boss) arenas under specific conditions.
invisible collision barriers in nushi arenaFixed an issue where player attacks failed to hit Nushi (bosses) at the start of their downed state.
player attacks on downed nushiFixed an issue in The Great Wall Terraces zone where players who lost their initial boss battle prior to the patch could not progress after re-challenging the boss, even upon fulfilling the victory conditions.
boss progression bug
General · 1
Improved responsiveness when interacting with strongboxes and other interactive objects.
general
Also in this patch21
New button mappings have been added to make switching between ammo slots easier.
ammo slot switchingpcAuto-pickup functionality for enemy item drops is planned for future updates.
auto-pickup for enemy item dropFurther adjustments to invisible wall collisions across zones are planned for future updates.
invisible wall collisionFurther balance adjustments to Blade Arts, Bloom Arts, and related abilities are planned for future updates.
balance adjustmentSeveral issues involving cutscenes have been fixed.
cutsceneOptions to show Emma and Koo’s deluxe/pre-order cosmetics/skins during cutscenes are planned for future updates.
deluxe/pre-order cosmetics in cutsceneSeveral issues involving event battles have been fixed.
event battleAdjustments to dialogue pauses and cut lengths during cinematics/cutscenes are planned for future updates.
dialogue pauses and cut lengthPreviously viewed tips will no longer reappear in New Game Plus.
previously viewed tipThe ability to skip certain zones during repeat playthroughs is planned for future improvements.
zone skippingFurther adjustments to the submersion detection system are planned for future updates.
submersion detection systemChanges to New Game Plus are planned for future improvements.
new game plus changeFinishing animations can now be skipped.
finishing animationDLSS and Frame Generation support have been improved for PC players, with better handling for RTX 40 and RTX 50 Series GPUs.
dlss and frame generation supportpcPlayers using DLSS-Dynamic with high refresh rate displays can now select a target frame rate.
target frame ratepcBoss attack adjustments are planned for future improvements.
boss attack adjustmentHigher difficulty options are planned for future improvements.
difficulty optionSeveral issues involving exploration markers have been fixed.
exploration markerFinishing the process of implementing skippable cinematics/cutscenes is planned for future updates.
skippable cinematics/cutsceneSeveral issues involving progression blockers have been fixed.
progression blockerEmma's English dialogue issues have been fixed.
english dialogue

