Content · 2
A new rendering technology called Parallax Corrected Cubemaps (PCCs) has been introduced to improve reflections by projecting them onto a local virtual bounding box, allowing reflections to shift with the player's movement. Feedback is being sought on areas where the new reflections do not appear correct.
reflectionThe baked lighting model has been vastly improved, and several dynamic lighting bugs have been fixed, including improvements to bounce lighting, static prop lighting, outdoor image-based lighting, and dynamic lighting through transparencies. Fixes have also been implemented for normal maps that had their green channel flipped, which were causing incorrect lighting.
lighting
System · 1
The game has received significant performance improvements across many environments, including higher frame rates and smoother performance in demanding areas like the Xen chapters. Feedback is being sought on areas where performance may have worsened after the update.
performance
UI · 1
A new, faster, and cleaner menu system has been implemented with full controller support, designed to save time, reduce clutter, and make key actions easier. Feedback is being sought for the new UI and Steam Deck compatibility.
ui
Fix · 1
The developers are seeking feedback on crashes, visual errors, or other regressions introduced by the update.
crash
General · 1
The first bundle of improvements covers Chapters 1-5, from 'Inbound' through 'We’ve Got Hostiles'. The game is being updated in chapter bundles to allow for incremental testing and refinement. The developers are looking for feedback on any other issues encountered while playing the game, and detailed patch notes will be updated throughout the beta period on the developer's website.
general

