Balance · 5
Damage ranges for all unarmed melee attack animations have been updated and refined.
unarmed melee attack animationEnemy accuracy is reduced while the player is performing a takedown.; Enemy accuracy is reduced while the player is behind cover.
enemy accuracyThe player vehicle now has a capped reverse speed.
player vehicle reverse speedThe window for parrying melee attacks has been slightly increased.
melee parry windowThe slowdown effect during parry animations when enemies attack on higher difficulties has been increased.
parry animation slowdown
Content · 1
Anton can now take cover behind any suitable dynamic or static object when Manual Cover is pressed, removing the limitation to developer-placed cover points. Auto Cover still uses developer-placed cover setups.
cover system
Economy · 1
Black Market purchases will now accept clean money if the player does not have enough dirty money.
black market purchase
System · 4
Melee locomotion has been updated to be smoother.
melee locomotionEnemy SUVs will continue firing when a mission fails due to the player vehicle stopping or becoming halted.
enemy suvPlayer and NPC vehicle collision physics have been updated.
vehicle collision physicThe dead body timer has been increased, except when overridden by specific cutscenes or encounters.
dead body timer
UI · 3
The scrolling speed in the Black Market has been updated.
black market scrolling speedThe Weapon Modification menu now displays which weapons are currently equipped.
weapon modification menuThe scrolling speed for the in-game internet has been updated.
in-game internet scrolling speed
Fix · 20
Fixed store money not updating correctly.
store money updateFixed flipping table cover occasionally preventing Anton from exiting cover from one side due to animation timing.
exiting coverFixed automatic weapon firing sound effects continuing indefinitely when pausing and unpausing while firing.
automatic weapon firing sfxFixed Anton clipping through fences when switching between cover corners.
clipping through fenceFixed choreographed music cutting out when starting or pausing due to incorrect import settings.
choreographed music playbackFixed Sundays incorrectly penalizing store popularity even though the store is closed.
store popularity penaltyFixed enemies endlessly running toward the player attempting to grapple when a grapple was not possible.
enemy grappling behaviorFixed revolvers, shotguns, and other weapons without magazines incorrectly losing ammunition when reloading with Reload Ammo Loss enabled.
ammunition loss on reloadFixed delayed response times for inputs with both tap and hold functions, which were dependent on frame rate.
input response timeFixed NPCs appearing inside the store on Sundays due to installed amenity upgrades.
npcs appearing in store on sundayFixed Anton continuing to sprint from leftover input when Toggle Sprint is disabled.
sprinting behaviorFixed bullets not penetrating through destructible glass debris.
bullet penetrationFixed a specific arrow prop in Car Chase Mission 2 missing its destructible properties.
arrow prop in car chase mission 2Fixed the player bouncing up and down during the Filmset Volume 2 intro cutscene due to collision with a cabinet.
player collision in filmset volume 2 introFixed weapons becoming misplaced or appearing to vanish in cutscenes when entering them during certain reload animations.
weapon appearance in cutsceneFixed Anton incorrectly standing while in low cover due to rotated objects having their cover height detected incorrectly.
cover height detectionFixed a one-sided fence collider in the Warehouse mission allowing the camera to clip through from certain angles.
fence collider in warehouse missionFixed the Nightclub mission crowd repeatedly playing voice lines during the Bath House sequence.
nightclub mission voice lineFixed the Tank Top Fighter outfit causing Anton's facial texture to change.
facial textureFixed Head IK remaining active during cutscenes where it should be disabled.
head ik during cutscene

