Balance · 15
The fungus chunk affects temperature less.
temperature effectAttacking enemies now utilizes a wider hitbox for more forgiving hits.
hitbox sizeAdrenaline now affects blood pressure less.
blood pressure effectThe Elder no longer instantly retargets the player if hit while on cooldown.
boss aiKilling traders while mindwiped results in less sickness.
status effect penaltyGuns are now more controllable.
weapon handlingHigh adrenaline prevents energy from reaching 0.
energy thresholdStamina regenerates slightly faster when under the effect of adrenaline.
stamina recoveryDigestion crystal shards now also reduce toxicosis.
item powerThe soothing crystal shard has been buffed.
item powerDrill pods decrease player stats less than before.
player stats penaltyAntivenom has been buffed.
item powerThe weight for some items has been changed.
item weightTentacle plants now attack the player less often.
attack frequencyCampfires warm the player up more effectively.
item power
Content · 12
More plushies have been added.
new contentSome new items have been added.
new contentEndless mode has been added.
game modeNew traps have been added.
new contentLayers 6 through 11 have been added.
new layerDune mode has been added.
game modeTwo new playable characters are now available.
character rosterItem customization including colors and labeling has been introduced.
customization featureProsthetics have been added.
new contentNew endings have been added to the game.
new endingThe full game includes 40 achievements.
achievementePDAs have been rewritten and expanded with more content.
narrative text
Economy · 5
Certain items can no longer appear in trader shops.
loot tableTentacle plants now drop items when destroyed.
loot dropWood blocks can now only drop wood scraps.
loot tableThe drill repair kit recipe has been simplified.
crafting costThe wood scraps recipe has been changed.
crafting cost
System · 28
ePDA notes no longer repeat until all of them have been exhausted.
repeat behaviorPlayers can now switch between different measurement units.
measurement unitThere is now a small chance for instant earthquakes.
earthquake frequencyMore console commands have been added.
console commandThe ranges for some of the spawning stats have been changed.
spawning statThe material pouch now only holds specific material items and no longer has a small max weight restriction.
inventory restrictionItems with full condition can no longer be used in repair recipes.
repair recipe restrictionPlayers can now boil lumalgae down into bio-chem.
crafting capabilityThere is now a liquid safety area around the player when entering a new layer.
environmental safetyUsing certain console commands outside of sandbox mode now disables achievements.
achievement restrictionSolid buildings now stop bullets.
collisionThe amputation minigame is less punishing and can now be performed on non-infected limbs.
amputation mechanicBeing unchipped now disables the rad-line.
status effectPlayers can now have both legs amputated.
amputation limitThe Machete no longer has hammering quality.
item qualityPlayers can no longer change the timescale while in crafting or trader menus.
timescale restrictionThe exit sequence has been changed for unchipped characters.
exit sequenceCertain brain damage effects will only trigger at progressively lower brain health, and some brain damage effects have been touched up.
brain damage effectPlayers now only receive overencumberance XP when actually moving.
overencumberance xpHunger and thirst moodles now appear earlier.
moodles frequencyThe torch now possesses firestarting quality.
item qualityMore run settings have been added.
optionThe lockpicking kit is now always usable from anywhere in the inventory if available.
item usabilityTurret lights now go through blocks.
visual behaviorThe exit sequence is less intense if censor pain is enabled.
exit sequence intensityCertain traps are now capable of dismemberment.
damage effectSound cannons cannot activate right after spawning into a layer.
cooldownLast stand now lowers dirtiness.
status effect
UI · 14
Electric particles now appear for certain entities.
visual effectThe maximum amount of visible item labels at once has been increased.
item label limitPause menu text is now reactive to the player's current situation.
menu textBeing unchipped now displays dislocations and fractures.
status displayAn opiate and venom display has been added to the health panel.
status displayAn indicator has been added for sound cannons.
indicatorNew art has been added for each layer on the worldgen screen.
artworkThe watch bleedout text has been made slightly more accurate.
bleedout textThe radiation icon now fills up progressively with rad sickness.
ui feedbackThe worn item list now wraps around when exceeding 10 worn items.
inventory uiPressing escape on the course select screen now exits to the menu.
menu navigationDividers have been added to the custom settings menu.
ui elementContainer inventories now shrink to prevent items from going offscreen.
inventory uiThe run settings sliders now feature 2 points of precision.
precision
Fix · 29
Certain crafting recipes now update appropriately.
crafting recipeRuntime now resets correctly between runs.
runtime resetSpider legs now update correctly.
update bugFixed Rich Presence timestamps.
timestampThought and emote text no longer distorts under certain conditions.
text distortionPlayers can once again grab items from bags they aren't holding.
inventory interactionFixed stalactite consciousness issues.
consciousness bugGrabber plants no longer get stuck in the ground upon spawning.
bug fixEffects of blocks the player is standing on should be more consistent.
environmental effectFixed an issue where the autopump lacked a cooldown.
cooldownThe radline text is no longer hidden if it was disabled prior to version 7.0.
ui visibilityFixed trap and loot multipliers upon save and quit.
multiplier bugMore typos have been deatomized.
typoThe save/continue menu background no longer blocks UI input.
ui blockingDouble clicking the tutorial no longer starts a normal run.
menu navigation bugFixed exploits related to certain drinkable liquids.
exploitThe player should no longer spawn inside of liquids.
player spawn bugEating helluce now correctly drops the item held in the mouth.
item droppingTrader dialogue no longer breaks when the player is mindwiped.
dialogue bugTemporary bottles from the liquid centrifuge now correctly disappear.
temporary bottleThe jetpack container no longer has one empty slot at the beginning.
inventory bugFixed an issue where the infection chance setting calculation was wrong.
infection chance calculationStepping up blocks has been made less buggy in certain scenarios.
movement collisionPlayers can no longer open the inventory while dragging an item in the health panel.
inventory interactionDrinking certain liquids now correctly drops any items held in the mouth.
item droppingFixed certain parts of worldgen failing to adhere to the loot quantity setting.
loot quantityIcons no longer rotate inappropriately in the health panel.
icon rotationThe elder can no longer spawn within the proximity of the player.
spawn locationSkull crushers have been fixed.
bug fix
General · 1
Some footstep sounds have been changed.; The dune trader now makes appropriate dune sounds when hit.
general
Also in this patch2
An attempt was made to remove Entity.
content removalThe expanded default font was reverted due to issues.
font size

