Balance · 3
Adjusted multiple Community Event choices where the amount of Cohesion gained was too low.
community event choiceAdjusted Bribe costs according to the selected Seven Seas Event Difficulty.
bribe costThe Cabaret now grants 25 Coin whenever new Drifters are recruited.
coin reward
Content · 3
Players can now upgrade ships into their intercardinal variants.
ship upgradeAdded the new Seven Seas Event "Captured Soldiers", offering the opportunity to gain Drifters at a Cohesion cost.
captured soldiers eventAdded the new Seven Seas Event "Fence", allowing spare early- to mid-game resources to be sold for Coin.
event
Economy · 1
Optimised economy connectivity to improve transportation speed for buildings placed on cliffs.
transport speed
Controls · 2
Added the ability to cycle through buildings of the same type.
building cyclingAdjusted Camera Speed settings to use numeric values instead of a percentage slider.
camera speed setting
System · 3
Moved the Lead Workshop unlock to the Large Gun Tower unlock.
unlock requirementAdded new settings for Incremental Placement Costs and Compass Progression in Uncharted Mode.
difficulty optionUnlocking the Large Gun Tower now also unlocks the buildings required for Masterhands.
building unlock
UI · 9
Adjusted the Statue building description to clarify that its effect applies to all recruited Drifters.
building descriptionAdded active Cohesion loss information to Emergency Events.
cohesion loss informationShipwrecks now indicate when they are not connected to or within reach of a Pirate Camp.
connection indicatorCard previews now give a clearer idea of potential impact before making a choice, showing minimum and maximum potential impact on objective progression, health, and crew upon hover.
card previewThe Battle Log provides more detailed and readable information, including improved details for Captain and other actions, with colour-coded player and Event information.
battle logThe Structure List panel now displays the total number of each building type.
building countAdded warnings and explanations for Warehouse fetching and overproduction.
warningImproved multiple warnings and tooltips related to the tutorial and progression.
warnings and tooltipImproved scene transitions in Events.
scene transition
Fix · 24
Fixed an issue where connectors could touch without snapping together.
connectorFixed an issue where Shipwreck highlights could become stuck on the Ship Graveyard.
shipwreck highlightFixed an issue specific to Microsoft Store and Game Pass where background music could suddenly cut out during gameplay.
background musicFixed the Drifter count not being displayed accurately when firing or hiring crew at a Pier with an unassigned Captain across different Pirate Camps.
drifter countFixed buildings in placement preview that require resources from Shipwrecks not displaying the corresponding icon on the Ship Graveyard.
building iconFixed the "Control Resources in Warehouse" button incorrectly being available on the Trading Post Principle Building.
warehouse buttonFixed certain difficulty multipliers in Advanced Map Settings not working correctly.
difficulty multiplierFixed the Advanced Map Setting Starting Location defaulting to Random Location instead of First Location.
advanced map setting starting locationFixed Jonah being missing as a reward from "The Old Gods of the Sea" Event.
event rewardFixed continuous placement occasionally stopping unexpectedly.
continuous placementFixed the Well, Crow’s Nest, and Cabaret Principle Buildings continuing to apply their effects while not connected to a Pirate Camp.
building effectFixed tutorial-related warnings continuing to state "progress through the tutorial" after the tutorial had been skipped.
tutorial warningFixed the Bounty Hunter’s Guildhall incorrectly displaying the total value of raid goods in its tooltip.
tooltip displayFixed Event background music not stopping under certain conditions.
event background musicFixed multiple localization issues across all languages.
localization issueFixed Fort Vandekroon being duplicated and floating in the air during the final quest of a Proclamation.
quest duplicationFixed buildings highlighting other buildings in the placement preview without establishing a connection.
building highlightFixed the Loan Shark Emergency Event goal being marked as both completed and failed when the timer expired.
emergency event goalFixed several crashes that could occasionally occur during gameplay.
gameplay crashFixed multiple LOD issues across Event scenes and buildings.
lod issueFixed Fetcher connections on a Loot Pile always displaying zero as input.
fetcher connectionFixed the Loan Shark not taking interest rates into account.
interest rateFixed visual looping issues in certain Event scenes.
visual loopingFixed multiple visual issues across the Seven Seas.
seven seas visual issue
General · 1
Improved consistency of features being locked during the tutorial.
general

