Balance · 95
Ice Blast non-ice damage per tick increased from 5 to 40 and cooldown increased to 8 seconds.
non-ice damageThe baseline delay between enemy spawns has been slightly reduced.
enemy spawn delaySlow Recovery health healing amount has been doubled.
health healedHarvest area charge time has been reduced by 33%.
harvest charge timeGrappling Hook damage was doubled.
base damageSplash Damage radius doubled and visual effects improved for weapons with small default explosions.
radiuSeagle damage increased from 25 to 28, and it now fires a blast on reload that knocks the player back.
base damageBlade Launcher damage increased from 9 to 10 and uses a quieter hitmarker sound.
base damageRush requirements are 1.4x higher when playing with Ultra Chaos enabled.
rush requirementSilver Lining no longer affects armor.
item interactionRocket Launcher damage increased from 75 to 125, fire rate decreased by 25%, and projectiles are now coconuts.
base damageLarger enemies now feature progressive knockback resistance based on their enemy tier.
knockback resistanceImpossible Mode III has been reworked to give elites and bosses random buffs and 3 random challenge modifiers on special islands.
difficulty modeDamage Shot damage increased from +150% to +200%.
base damageLaser Cannons damage increased from 3 to 4.
base damageBomb Shot damage increased from 75 to 100 and explosion radius increased by 40%.
base damageAOE damage falloff calculations have been improved so large enemies and destructible rocks do not take reduced damage when hit far from their core.
aoe damage falloffImpossible Mode II spawn balancing has been adjusted to reduce minigun crab spam, and faster spawns were removed.
difficulty balancePoison Cannon poison cloud damage and interval were both doubled, and audio volume turned down.
poison cloud damageLarge enemies no longer have a reduction to debuff stacks like fire or poison.
debuff stackMax Health Rocks can now only be broken using melee damage.
max health rockAim down sights speed has been doubled.
aim down sights speedOrb Launcher damage increased from 8 to 10, explosion radius doubled, and aiming spread multiplier increased.
base damageSpore Shot damage doubled, health quadrupled, and moved to the Elemental loot pool.
base damageThe threshold for switching from distance-based to AOE-based damage falloff has been reduced by 20%.
damage falloff thresholdSpark Shot AOE radius increased by about 25%.
aoe radiuGauntlets now only spawn medium and higher enemies, and reset ability/melee cooldowns and ammo upon wave start.
gauntletLightning Strike damage increased from 500 to 750 and lightning stacks doubled to 1000.
base damageArmor plates now have a base value of 100 health instead of always scaling to 15% of max health.
armor mechanicCrossbow damage increased from 12 to 15 and base AOE increased by about 40%.
base damageMelee damage, player destructible damage, enemy AOE perks, and slug explosions no longer perform line of sight checks.
line of sight checkEfficient Shot chance to gain ammo was slightly reduced.
ammo gain chanceFast Shot no longer affects gravity.
gravity effectLaser Beam damage increased by 40%, duration increased to 4 seconds, and cooldown increased to 8 seconds.
base damageEnemy health and spawn budgets have been reduced in the first three biomes to improve early game pacing.
enemy health and spawn budgetHorde island enemy health scaling per wave has been reduced while movement speed and damage scaling per wave were increased.
horde scalingEnemies move 25% slower when playing without Ultra Chaos enabled.
movement speedThe duration of invincibility frames when taking damage has been increased by 33%.
invincibility frameThe maximum number of simultaneous active enemies has been increased from 50 to 75.
enemy limitCluster Launcher damage increased from 8 to 9.
base damageOrbiting Shot now orbits around the player and ignores static geometry like walls.
weapon modAir Strike damage increased from 600 to 1250, explosion radius increased by 20%, and cooldown increased to 15 seconds.
base damageLightning rocks now spawn in the Desert biome instead of the Arctic biome.
lightning rockShotgun Blast now applies 50% fewer debuff stacks per pellet.
debuff stackDual Pistols damage increased from 6 to 8.
base damageBlack Hole damage doubled, duration increased to 4 seconds, and cooldown increased to 10 seconds.
base damageEnemies can no longer damage or destroy reward destructibles.
reward destructibleDagger Arc damage increased by 66%.
base damageGrenade damage increased from 150 to 250, explosion radius increased by 33%, and cooldown increased to 6 seconds.
base damageXL islands are now less likely to spawn small enemies and more likely to feature hard enemies.
spawn compositionSteady Shot and Trick Shot no longer have downsides.
downside removalThe Energy Ring ability mod now applies knockback to synergize with new knockback mechanics.
ability modRing Of Armor now repairs only the first damaged armor plate at the start of each island.
relicScythe Vortex damage doubled, tick intervals reduced, lifetime increased to 5 seconds, and black hole suction added.
base damageMace Shot damage increased by 33%.
base damageElectro Globe damage increased by 33%, radius increased by 60%, gains piercing, and cooldown increased to 12 seconds.
base damageEnemies now spawn in clusters around fewer spawn points rather than across all spawn points.
enemy spawn logicMelee knockback strength now scales with the player's distance to the enemy, and Slugger now increases slug explosion knockback strength by 5% per level without a cap.
knockback strengthThe 'Enemy damage scaling increased by 50%', Random Loadouts, and Handle With Care flex modifiers have been removed, and the Countdown flex modifier timer now starts at 75 seconds instead of 60.
flex modifierLightning Scepter damage increased from 2 to 3.
base damageGreen difficulty modifiers have been removed and replaced with a +12.5% loot luck bonus per active red modifier, and red difficulty modifiers have been condensed from 13 down to 8 and are unlocked by default.
difficulty modifierEnemy spawn amounts from purple and red crystal rocks have been increased, with restrictions when few normal enemies remain.
crystal rock spawnThe cap on knockback damage dealt in a single hit has been removed.
knockback damage capTriple Challenge has been removed; 2x portals now have 2 default challenge modifiers and 30% more enemies on challenge islands.
challenge modifierTargeting Shot now targets 2 nearby enemies and was moved to the Luck loot pool.
targeting countAuto Rifle damage increased from 10 to 15, magazine size increased to 40, and animations/VFX were improved.
base damageEnemies now lose 20% of their health per out-of-bounds damage hit.
out of bounds damageBlessings can now appear on any island and are guaranteed to be unique across portal choices.
blessings mechanicReload Arc damage increased from 75 to 100 and AOE radius doubled.
base damageEnemy anti-camping trigger requirements have been lowered to prevent stuck enemies.
anti-camping triggerOrbiting Shot moved from Common to Epic rarity with standard spawn weights; Spike Strike rarity changed to Epic and cooldown increased from 3 to 4 seconds; Piercing Shot moved from Epic to Common rarity and into the Skill loot pool; Double Tap moved from Epic to Common rarity; and Crystal Strike moved to Epic rarity, damage increased to 500, and radius increased by 25%.
rarityThe per-loop enemy movement speed bonus has been reduced by roughly 25%.
enemy movement speedDouble Shot trigger chance was slightly reduced, while Square Shot trigger chance was increased by 16.67%.
trigger chanceFast Shot extends falloff range, and the Sweet Spot relic completely removes falloff for bullet and AOE damage.
falloff rangeDistance damage falloff has been added to bullet weapons, bottoming out at 40% damage at max range, though Sniper and Ice Staff have no damage falloff.
damage falloffWandering Elites has been reworked so elites and bosses spawn more frequently on normal islands without a 3-boss cap.
modifierHoming Ability has been re-added and reworked to guarantee homing with scaling speed per level.
ability modEthereal Armor has been reworked to grant 3 armor plates at the start of every elite or boss island.
armor itemRecoil and spread on all weapons have been tuned, and sliding now grants +200% spread.
recoil and spreadDual Shotguns have doubled damage with heavy falloff, while Auto Shotgun and Orb Launcher received similar adjustments.
base damageHorde islands now last 35 seconds and utilize all spawn points.
horde islandAll damage types can now knock physics destructibles around.
physics destructibleTempered and Power Armor can now only appear if the player owns an armor-generating relic.
loot poolDecaying damage reduction for elites and bosses during loops is now active by default.
damage reductionThe chance for enemies to spawn with a buff under Buffed Enemies has been increased from 20% to 25%.
buff chanceMarksman Rifle base ammo reduced from 16 to 12 and vertical recoil slightly increased.
base ammoPending healing and overheal are now capped at total max health, and excess healing overflows into overheal.
healing limitIce Storm damage per tick increased from 10 to 100 and cooldown increased from 6 to 7 seconds.
damage per tickBurst Pistol damage increased from 8 to 10, base ammo increased to 35, and vertical recoil reduced by 30%.
base damageAthletic Enemies has been removed, with elements integrated into the Jumpy enemy buff and Elite Lightning Crab.
challenge modifierLightning rock lightning stacks have been reduced by 50%.
lightning stackRecoil Shot recoil penalty doubled per level and recoil cap increased to 500%.
recoil penaltyImpossible Mode I now increases enemy health scaling by 40% and merges previous Impossible Mode III mechanics.
health scalingMega Challenge crystals now guarantee a minimum of 3 challenge crystal spawns.
mega challenge crystalFirework Explosion fireworks now lazily home towards enemies.
homing behavior
Content · 69
A new ability called Tornado has been added that lifts enemies into the air and attracts orbiting projectiles.
abilityA new greed relic called Mega Greed has been added to increase mega crystal spawn rates while also spawning more enemies from challenges.
greed relicA new weapon mod called Full Focus has been added, increasing critical hit chance when aiming.
weapon modA new blessing called Forged has been added, spawning a bonus anvil with reward chests.
blessingA new blessing called Death Wish has been added, granting a legendary chest with 10 active challenge modifiers and a guaranteed elite.
blessingA new melee mod called Knockback Claws has been added to increase melee knockback strength.
melee modA new blessing called Fuse Totems has been added, replacing totems with short-lived exploding fuse totems.
blessingTwo new skins named Butter and Nebula have been added.
skinA new relic called Lucky Lock has been added, rolling chest loot rarity twice for better outcomes.
relicA new relic called Thrusters has been added to boost the player forward when using melee attacks.
relicA new perk called Tempered has been added, increasing armor health by 100%.
perkA new relic called Overcharge Ring has been added to double Charger zones and improve their loot rarity.
relicA new perk called Liquid Core has been added, granting healing when destroying destructible rocks.
perkA new melee mod called Prismatic Claws has been added that applies multiple status effects on enemy hits.
melee modTwenty brand new islands have been added across all four biomes, and several least favorite islands have been completely revamped and reworked.
islandA new enemy called Ancient Rock has been added.
enemySlide visual effects have been added back for High graphics quality settings.
slide visual effectA new weapon called Popcorn Shotgun has been added which fires popcorn kernels that explode into buttery goodness.
weaponPhysics coconuts have been added back into the game.
physics objectA new perk called Powerslide has been added to damage nearby enemies while sliding.
perkA new chaotic ability called Boomerang has been added.
abilityA new melee mod called Potent Claws has been added, which doubles all debuff stacks on enemies when hit.
melee modA new blessing called Bountiful has been added, giving enemies a 3% chance to drop loot when eliminated.
blessingA new perk called Giant Slayer has been added, increasing damage after clearing elite or boss islands.
perkA new relic called AOE Ring has been added, doubling the area of effect for all damage sources.
relicEnemy elimination visual effects have been improved.
visual effectIce Staff default explosion visuals were reduced in size.
explosion visualA new relic called Ring Of Deceit has been added, considering the player and enemies to always be at high health.
relicA new relic called Sweet Spot has been added, removing distance damage falloff.
relicA new challenge modifier called Immortal Snails has been added for 2x portals only.
challenge modifierLaunch pads have been updated with blue coloring, new visual effects, and a crab flip animation.
launch pad visualDefault Arctic lighting has been improved and the Desert skybox made less washed out.
lightingA new relic called Barter Ring has been added to give a 20% chance for shop purchases to cost zero crystals.
relicA new greed relic called Crushing Blow has been added to quadruple damage against enemies above 75% health and halve it otherwise.
greed relicA new melee mod called Hard Landing has been added, giving a chance for knocked back enemies to explode.
melee modA new enemy buff called Jumpy has been added.
enemy buffA new ability mod called Orbiting Ability has been added to make abilities deal more damage while orbiting the player.
ability modA new relic called Sand Shield has been added to reduce incoming damage while sliding.
relicNew cactus visuals have been added.
cactus visualA new perk called Weightlifter has been added to increase damage while reducing movement speed.
perkA new relic called Ammo Cache has been added to double magazine size.
relicOcean visuals have been updated to look more stylized.
ocean visualA new challenge modifier called Buffed Enemies has been added, causing all enemies to spawn with random powerful buffs.
challenge modifierA new weapon mod called Popcorn Shot has been added giving a chance for shots to create explosive popcorn on impact.
weapon modA new ability mod called Fast Ability has been added to make abilities move faster and deal more damage.
ability modA new perk called Charger has been added to spawn charge zones that reward loot when fully charged.
perkFour new songs have been added to the soundtrack.
soundtrackLingering Fumes has now officially been added to the active loot pool.
relicA new relic called Ring Of Confidence has been added to double block chance against nearby enemies.
relicNew lighting variations including a tropical sunset, arctic blizzard and purple skies, and volcanic variations have been added.
lighting variationA new blessing called Gilded has been added, making higher rarity loot drops much more likely.
blessingA new perk called Heavy Impact has been added to increase knockback damage.
perkElite and Boss islands now feature their own dedicated island pool per biome for the final island.
island poolA new relic called Corrupt Stocktaker has been added, making random pickups heavily discounted after shop rerolls.
relicA new Common enhancement called Repeating has been added, giving projectiles a chance to explode twice.
enhancementA new perk called Quality Shipments has been added, giving chests a chance to upgrade into Big or Gigantic variants.
perkA new blessing called Crystallized has been added, spawning 10 extra random crystals on the island.
blessingA new perk called Minimalist has been added, increasing damage for each empty inventory slot.
perkA new sound effect has been added when launching the game.
sound effectA new blessing called Glasshouse has been added, replacing destructible rocks with max health rocks.
blessingA new relic called Nourishing Salvage has been added, granting an armor plate every time loot is salvaged.
relicA new melee mod called Crystal Claws has been added, causing enemies to drop more crystals if eliminated quickly.
melee modA new melee weapon called Baseball Bat has been added that sends enemies flying and comes with level 3 Knockback Claws.
melee weaponA new weapon mod called Tornado Shot has been added that gives a chance to fire damaging tornados lifting enemies.
weapon modMany small improvements to materials, lighting, and visual effects have been made across the game.
visual improvementA new relic called Blessed Ring has been added, increasing the likelihood of blessings on portals.
relicA new perk called Golden Hammer has been added to increase the spawn rate of higher rarity anvils.
perkTropical biome lighting and visuals have been improved to match earlier game versions.
visualEight new achievements have been added for the Popcorn Shotgun, Boomerang, Tornado, and Baseball Bat.
achievement
Economy · 13
Shop reroll totem break chance has been increased from 25% to 33%.
totem break chanceShops have 1 fewer pedestal, though extra pedestals per player in multiplayer increased from +1 to +2.
shop pedestalThe first shop now has a 0% duplicate chance and cannot spawn Legendary loot.
shop contentShop prices have been increased by roughly 25%.
shop priceCrystal destructibles have a 25% lower spawn weight, while Mango and Banana spawn weights have been tripled relative to other pickups.
spawn weightThe chance for chest or shop loot to be an upgrade to existing gear has been halved.
upgrade chanceGreed relics now share the same spawn chance as greed perks.
greed relicPlayers can no longer salvage keys.
salvage restrictionGreed loot can now spawn from the key totem.
greed lootUpgrade Totem cost increase per level has been reduced from 20% to 12.5%.
upgrade costThe likelihood that natural loot luck upgrades to a Legendary has been increased by 25%.
loot luckGreed totems can now spawn greed relics.
greed totemGold totems are more common but now only appear starting from the third biome onwards.
gold totem
Controls · 2
Default slide speed has been increased by 10% and max slide duration tripled from 1 to 3 seconds.
slide mechanicDash horizontal velocity has been increased by 25%.
dash velocity
System · 13
Destructible rock spawning logic has been improved to guarantee spawns even without valid spawn points.
destructible rock logicThe Prismatic medal now requires all red modifiers to be active, and Diamond medals no longer require a looped victory.
medal requirementFlex modifiers now unlock at Ruby rank instead of Diamond rank.
rank unlockThe Ultra Chaos achievement now requires 3 or more flex modifiers.
achievement requirementWandering Elites, Immortal Snail, and Eternal Punishment have been moved from red to flex modifiers.
modifierThe Nightmare difficulty modifier is now active by default on fresh saves.
difficulty modifierEliminations are worth 5x more in the experience calculation.
elimination valueUltra Chaos no longer randomizes biome order to keep Prismatic runs consistent.
biome orderChests now spawn in faster after an island is cleared.
chest spawn speedDefault max multiplayer lobby size has been increased from 4 to 6.
lobby sizeGreed and Upgrade portals are more likely to appear, while Health, Damage, and Luck portals are less likely.
portal spawn weightRed challenge crystals and crystal asteroids are now automatically destroyed when an island ends.
crystal destructionFull Flex now requires all red modifiers active and randomizes biome order.
modifier requirement
UI · 5
Previous Bronze stats have been merged into Silver rank statistics since Bronze is now the default starting rank.
player statisticCrosshair animations have been improved to better reflect spread and include size limits.
crosshair animationThe game over UI now displays Flex and Full Flex labels when applicable.
user interfaceMovement Speed has been added as a new visible stat in the inventory.
inventory statNew sound effects for knockback hitmarkers have been added and knockback damage numbers are now colored yellow.
sound effect
Fix · 2
Movement speed increases now correctly multiply speed rather than add to it.
movement speed calculationFixed certain enemies, mainly elites, being completely immune to knockback and knockback damage.
knockback immunity

