Balance · 1
Unique characters in the campaign now appear at a respect-scaled level instead of always level 1.
level scaling
Content · 2
Nine unique character appearances, built from community mods, have been officially integrated into the game.
cosmetic itemAlternative appearances for Vamp and Wiz can now be enabled for the base character in the campaign.
cosmetic item
System · 1
Alien weapons and Cagnali's boss appearances can now be unlocked via level-up magazines.
unlocking method
Fix · 1
Various crashes that occurred in rare cases have been prevented.
crash on load
Also in this patch59
The sensor grenade shouldn’t highlight objects that are no longer interactible.
highlighting logicDrones should no longer target enemies behind a wall.
targeting logicCharacters won’t be duplicated on the chain mission debrief screen if the player switches characters in the last mission.
duplication fixMac’s shop shutters in the Rendezvous mission should no longer fail to close again if the player talks to Mac too quickly before they fully open.
closing behaviorThe player is now correctly prevented from selecting a second playable boss as a bot.
bot selectionVarious problems with bots behaving unexpectedly when carrying carryables have been fixed, and bots now follow the same rules as players regarding bag and carryable limits.
carryable logicClosing the bot wheel has been fixed.
bot wheelAn incorrect random event reward was being applied when the enemy gang only has a single turf left, which has been fixed.
reward applicationRevives of bots in urban legends are now properly transferred between missions.
revive transferThe problem when a modded plotline data asset wasn’t recognized, and the default Roguelite was loaded instead, has been fixed.
recognitionA problem where enemies would stop spawning if a player was spectating and the only viable targets were bots has been fixed.
spawning logicThe icon of 'DE 44 RB' now properly changes when the 'Rocket Bunny' skin is selected.
icon updateThe list of assets included in the ModKit has been expanded.
asset list expansionThe SAS Instints post-processing effect has been fixed.
post-processing effectSome see-through gaps in the bomb-placing train station mission of the Money Train plotline have been closed.
gap closureSeveral problems with light maps have been resolved.
problem resolutionSound should once again play when placing pings after reaching the limit.
sound playbackSome problems with pinging enemies and objects have been fixed.
pinging systemNew mod initialization events, 'On Mod Initialized' and 'On Mod Enabled', have been added.
mod initialization eventThe rich presence status was still showing as 'Lobby' instead of a specific mission after joining in progress, which has been fixed.
status update after joinThe Fire Frenzy perk should no longer show a flashing 'Out of ammo' message as the mission is ending when the player has one or two bullets left.
ammo message displaySeveral typos and wrong punctuation have been fixed.
typos and punctuationThe escape van door should now show as open to players who join in progress after it has already been opened.
open state for late joinerAmmo indicator of alien weapons held by other players will no longer stay visible when their entire player characters get hidden due to standing inside of them.
visibility when player hiddenCharacter name once more reverts to the default character name after death instead of staying as the player name.
reversion after deathThe outdated README in the Plugin folder has been updated.
updateAn issue with custom gang random events that would cause an infinite loop if more than one turf was given as a reward has been resolved.
reward loop preventionAn incorrect menu icon for the Mother’s Gun weapon has been fixed.
icon correctionCampaign story missions requiring more than two characters will now show all characters in the lobby instead of only the first two.
character displayClients should be able to see key item notifications in chat again.
visibilityClients should no longer be unable to place the isobutane tank in Hell's Kitchen due to a missing prompt.
placement promptA problem with car explosions sometimes having no sound for clients has been fixed.
sound playback for clientThe Core boss in the final wave of 'Close Encounters' can now be damaged using explosives.
damage methodLevel of detail distances in the Compound mission causing some details to disappear too quickly have been fixed.
distance scalingThe drone target marker being still visible briefly after its release has been fixed.
visibility after releaseSWAT logic has been fixed.
swat logicHighlight glint on wooden loot collections should now also be visible for clients.
visibility for clientThe character preview in campaign random events now displays the melee weapon.
displayed itemCharacters on the chain mission debrief screen should no longer be invisible at times.
visibility fixThe ammo indicator for players who join in progress has been fixed.
display for late joinerA validator for the Mod Plotlines Database has been added to warn about common mistakes in gameplay tag setup of custom plotlines.
validator additionThe SAS Instincts perk was not highlighting objects on the first tier, which has been fixed.
object highlightingAfter switching to a character that belonged to a disconnected client, you should now be able to collect dropped ammo.
collection after client disconnectHitmarks made by the DE-Cricket pistol should no longer be slightly offset when aiming down sights.
alignment when aimingIncorrect colors in Volk’s character picture have been fixed.
color correctionThe mission debrief user interface should no longer show as corrupted for players who rejoin the same session.
corruption fix for rejoinerPing markers should no longer collectively move across the screen sometimes when the target moves.
movement behaviorThe sensor grenade will now also highlight some loot collections that previously couldn’t be highlighted.
highlighting scopeA disabled security monitor will no longer light up again after rejoining a mission.
state persistenceModKit no longer assumes all modded missions are Co-Op missions for categorization purposes.
mission categorizationThe surrender button is once again visible in chain missions.
surrender button visibilityRemoving a perk mod no longer leaves corrupted perks in the market or player’s stash.
removal consequenceWeapon kills will continue to count towards unlocking alien weapons in 'Close Encounters'.
unlocking progressThe behavior of removing missions after a gang truce has been unified, instead of sometimes removing the mission and sometimes changing to a different gang.
mission handling after truceThe campaign map will now get properly refreshed after accepting a truce with a gang, removing stray Defend Warehouse and Attack Gangsters missions.
refresh logicThe party menu is once again visible in missions outside of the campaign.
party menu visibilityA problem allowing two chemicals to be consumed at once in Hell's Kitchen has been fixed.
consumption logicA problem where the Defend Warehouse (or Defend Business Partner) mission would not spawn or fail to get removed properly, resulting in lost cash and loot, has been fixed.
spawning and removal logicFinishing the mission after switching to a bot will no longer show corrupted stats for the initial character on the debrief screen.
display after switching to bot
The June update for Crime Boss brought Story Mode and experimental low-gravity gameplay in Rockay Rumble.
game modeThe Modkit has been released for Crime Boss, allowing players to create and share their own mods.
modding supportThe first Creator's DLC will be a collection of nine character skins created by Matt Helzor.
dlcThe main development focus will gradually move toward new projects, including Mayhem À La Carte, but the developers are not abandoning Crime Boss.; Crime Boss: Rockay City is entering a different stage of its life after more than three years of updates and development.; The game has received new missions, systems, game modes, weapons, characters, and other improvements over the past years.; There are no current plans to add major new modes, systems, or mechanics to Crime Boss, focusing instead on stability and modding support.; Update 22 is in development and will include approximately 50 fixes and improvements, along with further optimization work.; Update 22 is planned for release in September.; Mayhem À La Carte shares some roots with Crime Boss, stemming from experiments with randomization and replayable co-op missions.; An early cooking prototype was experimented with inside Crime Boss in late 2025 to make mission objectives more variable.; The Mayhem À La Carte project received the green light in April 2026 and moved into production.; The developers will continue to monitor Crime Boss, listen to the community, support the modding ecosystem, and address issues.
generalThe developers plan to select some of the best community-created mods and work with their creators to release them as official Creator's DLC, including console releases.
community content

