Fix · 11
An issue where friends could appear as online even after they had gone offline has been fixed.
online statuAn issue where players could incorrectly despawn bots has been fixed.
bot despawnAn issue where the Venator weapon would not apply its weapon skins has been fixed.
weapon skinAn issue with door forcefield alignment that could accidentally trigger stealth before entering the next room has been fixed.
stealth triggerDLSS Frame Generation was incorrectly disabled when transitioning to a different map, and this has been fixed.
dlss frame generationCertain elemental particles that lingered longer than intended have been fixed.
visual glitchA significant performance regression that affected host players in the late game, introduced in version 1.2.0.0, has been fixed.
performancehost playersCrashes have been fixed and general stability has been improved.
crash fixAn issue where motion controls got stuck on when transitioning to mouse mode on Switch 2 has been fixed.
motion controlswitch 2An issue where killing a Deadeye bot would prematurely end an encounter and automatically start future waves has been fixed.
encounter progressionAn issue where client players couldn't interact or ready-up while in mouse mode on Switch 2 has been fixed.
player interactionswitch 2
General · 1
The game's performance and stability have been significantly improved.
general

