Balance · 20
Leap cooldown has been reduced from 4 to 3.
cooldownWyrmrage Hewer now applies a permanent damage bonus to Acid Breath and has a chance to return the card.
damage bonus and card returnReduced the amount of time spent waiting between boss attacks.
boss attack delayFrozen is no longer removed on taking physical damage.
status removal ruleThorny Vines duration on players has been reduced.
durationBonus damage as a separate damage instance does not in most cases benefit from damage buffs such as Bardic Inspiration anymore, though damage that increases the damage of a card or attack can still benefit.
bonus damage buff interactionElves are now immune to Sleep.
status immunityGambler’s Blade now has a lower chance of triggering but deals increased damage from 2 to 4.
trigger chance and damageWater Flask and Douse can now remove Acid and Oil from targets.
status removal functionalityGroundpound AOE range has been increased from 1 to 2.
aoe rangeDual Daggers now apply a permanent damage bonus to Throw Dagger.
damage bonuTomb Whisperer now applies a permanent damage bonus to elemental arrows.
damage bonuBattleaxe now has an increased chance to trigger.
trigger chanceThought Render makes Battle Cry always apply weakened to enemies instead of having a chance to do so, and it now also has a chance to confuse them.
trait effectTidal Wave is now more lenient regarding placement, no longer requiring all tiles in the target area to be valid as long as the epicenter is enough.
targeting leniencyStorm's Wake now has a chance to trigger instead of providing a permanent damage bonus.
trigger mechanicPrimal Companion Wolf base HP has been increased by 3, going from 9 to 12, or 12 to 15 with Canine Spirit.
base healthDeflect Magic has been increased from 8% to 10%.
stat increaseUnshakable presence has been reduced from 20% to 15%.
stat reductionEndure's healing has been increased from 5 to 8.
healing amount
Content · 5
Added 3 new DLC exclusive piece baseplates named Spectral, Cerebral, and Planar Chaos.
piece baseplateAdded 3 new DLC exclusive dice pairs named Spectral, Cerebral, and Planar Chaos.
dice pairAdded a new campaign, Twilight's End, as a paid DLC.
campaignAdded 6 new achievements related to the new campaign.
achievementAdded a new dice pair for all players named Mithral Hall.
dice pair
Economy · 2
Potions that were exclusive to Tasha's Bubbling Cauldron can now also be found in some chests and shops.
potion loot tableCleepto's Bazaar on the map now offers more cards, including class cards.
shop offering
Controls · 2
Implemented performance improvements when hovering talkable NPCs using a gamepad.
gamepad performanceThe dice that pop up when you unlock them can no longer be grabbed out of thin air.
unlockable dice grab behavior
System · 7
All Skeletons now have a unique Pile of Bones that always transforms back into the same Skeleton that created it, with updated visuals.
pile of bones mechanicMade improvements to networked avatars.
networked avatarWolves summoned with Primal Companion are better at following their owner, no longer see explosives and eggs as chew toys, and are more reliably useful in general.
companion behaviorAdded an environment toggle setting in VR to turn the surrounding apartment environment on or off.
environment toggle settingvrImproved the behavior of non-player pieces so enemies waste fewer turns and use abilities more intelligently.
non-player piece behaviorAdded saving throws allowing skill checks to recover early from status effects like Sleep or Stun that skip turns.
saving throwAdded Couch Co-op with Pass & Play and multiple controller support.
couch co-op
UI · 10
A lot of weapons have had their description changed to better match their effects.
weapon descriptionFixed an issue where the auto-advance dialogue toggle could sometimes become unresponsive.
auto-advance dialogue toggleFixed potential clipping with card hand when receiving cards.
card hand clippingAdded description images to some settings.
settingSpeech indicators in VR are now tilt adjusted.
speech indicatorvrFixed visual inconsistencies with hit point bars, such as Charmed creatures showing the wrong bar color or animating as if from full when already hurt.
hit point bars visual inconsistencyFixed placement and formatting of the forced skipped turn popup notification.
skipped turn popup notificationPlayers on all platforms can now inspect status effects on heroes from the party view.
party viewThe spinning dice on the dice unlock pop up can no longer spin out of view.
dice unlock popupFixed wrong offset on status icons in party view.
party view status icon
Fix · 32
Quick Dodge was fixed so it no longer has an accidental 100% damage reduction on the first hit, correctly functioning with a 25% chance to trigger the dodge and reduce damage for the first hit each turn.
trigger chance and damage reductionFixed an issue where being afflicted with Acid or Burning when gaining Ice Troll Heart cancelled all of them; now you lose Acid and Burning when Ice Troll Heart applies but keep the Heart status effect.
status effect interactionFixed an issue where spam-clicking the Continue button on an encounter dialogue popup could sometimes lead to a softlock.
encounter dialogue popup softlockImproved the handling of teleporting back to the table when moving out of bounds.
teleporting handlingWildshaped Druids should now trigger tile based encounters correctly no matter which parts of the piece overlap the trigger.
wildshaped druids encounter triggerFixed an issue where proximity-based abilities like Pack Tactics would sometimes ignore walls and apply to pieces in entirely different rooms.
proximity-based abilities wall checkSpike Growth tiles no longer expand when coming in contact with Electrified Water tiles.
tile expansionFixed a bug where counter attacks could still hit even if the piece that triggered it was no longer in range.
counter attackThe Killer’s Momentum trait no longer triggers if the target is saved by Death Ward.
trait trigger conditionFixed a bug where wolves tamed through a certain encounter would fail to be properly set as friendly.
tamed wolveFixed inconsistency with achievement unlocking and the Level Up achievement should now trigger correctly.
achievement unlockingFixed a bug that could cause heroes to not be revived properly in certain cutscenes.
cutscene hero revivalFixed an issue where transformed pieces such as Wildshaped druids or Polymorphed characters could gain incorrectly configured status effects when reverting transformations.
transformed pieces status effectImproved the screen resolution setting to work more reliably.
screen resolution settingFixed issues with the avatar view allowing it to rotate at strange angles and inconsistent speeds between devices.
avatar viewFixed a bug that caused stationary objects such as ladders and doors to be shunted if they overlapped with regular combat pieces.
stationary objects shuntingImproved the behavior of Banish to more consistently send targets out of sight.
behaviorFixed an issue where being in Stealth when becoming Frozen cancelled both; now you lose Stealth when Frozen applies but remain Frozen.
status effect interactionFixed a multiplayer bug that sometimes caused two exit keys to exist at the same time.
multiplayer exit keys bugmultiplayerExplosive Fire Arrow now gives an area of effect target marker and correctly ignites all tiles around the target while only damaging the main target.
target marker and tile ignitionFixed an issue in multiplayer where objects would sometimes briefly snap to a previous location when picked up by another player.
multiplayer object snappingmultiplayerFixed a bug where changing settings while in game would unmute you.
settings audio bugFixed an issue where traits granting additional card hand capacity could stop working under specific circumstances.
card hand capacity traitImproved the handling of bouncing projectiles.
bouncing projectileFixed a bug where visual effects on heroes could vanish when advancing between dungeon floors.
hero visual effectFixed the Combat Magic trait.
combat magic traitLadders should no longer stand straight up after a cutscene or encounter finishes.
ladders positioningFixed a bug that caused some area of effect cards to have no effect on the caster unless directly placed on them.
area of effect cardFixed some cutscenes where pieces would rotate oddly at the start of movement, such as walking backwards for one tile.
cutscene piece rotationImproved the targeting logic of the Repeating Ballista to avoid trying to shoot dead or otherwise untargetable characters.
targeting logicFixed disconnect between visible and targetable tiles on certain levels.
tile visibility and targetabilityFixed a bug that caused the distance to big pieces to not be correctly calculated when determining if a piece was blocking an exit.
big piece distance calculation

