Balance · 7
In the End Game Praetor Fight on Osseus, the late-encounter Cyberdemons spawn conditions and defense roles have been updated to make them more impactful.
spawn conditions and defense roleWhen the Riposte upgrade is active with the 2nd Dreadmace swing available, the backhand swing will now play first.
swing orderThe damage required to trigger ammo and health drops from Vagary enemies and Xal'Goroth the Imprisoned has been increased.
ammo and health dropToo many consecutive uses of Tormentor in a short period will apply diminishing returns on max time and angle for orbiting the target, eventually leading to the post-orbit lock-on being disabled.
diminishing returnDamage dealt is reduced while Tormentor is active against Vagary enemies.
damage dealtThe damage required to trigger ammo and health drops from standard enemies has been updated.
ammo and health dropDamage dealt to the Pain Elemental by the Skullcrusher Ravager has been decreased.
damage dealt
Fix · 19
An issue in Osseus where the player could clip inside the floor around the middle-left of the arena has been fixed.
player clipping inside floorAn issue where Holy Swarm Shield Rune daggers would not spawn when parrying projectiles against Xal'Goroth the Imprisoned has been fixed.
holy swarm shield rune daggerAn issue on PlayStation 5 where Slayers Club presented a 'page can't be displayed' error when selected has been fixed.
error messageplaystation 5An issue in Osseus where pressing 'Use' at the location of the Confessional Stone in End Game could permanently break the player’s save if used has been fixed.
save corruptionAn issue where the cinematic before Marok's Phase 3 was missing the vignetting border VFX has been fixed.
vignetting border vfxAn issue where Marok would not properly target the player while attacking has been fixed.
targetingAn issue where Shield Saw Teeth were removed from the Shield HUD element upon throwing the Shield has been fixed.
removalAn issue in Hell's Core where picking up the Blue Skull Key before the checkpoint fired was causing the player to become trapped in the room upon reload/death has been fixed.
player trappedAn issue where the player could fall through the floor when attempting to Glory Strike Xal'Goroth has been fixed.
player falling through floorAn issue in the Chasm of Xal'Goroth End Game Praetor Fight where the Acolyte Leader could teleport and become stuck inside an ice wall has been fixed.
teleporting and getting stuckAn issue in Chasm of Xal'Goroth where attempting to mantle onto platform pieces that were returning to their original positions could cause the player to clip into the ceiling has been fixed.
player clipping into ceilingAn issue in the Osseus arena where Archviles would rarely teleport outside the map near the water section has been fixed.
teleporting outside mapAn issue where Slayers Club and Account Creation QR codes appeared blank after quitting to main menu has been fixed.
blank appearanceAn issue where attempting to execute an Agaddon Brute Champion too close to a wall could cause the player to become stuck in the wall has been fixed.
player getting stuckAn issue where triggering 'Haste' from any Spear ability upgrade caused the 'Dash Pass' upgrade to become disabled has been fixed.
dash pass upgradeNew users will no longer see the bind reset dialog.
bind reset dialogAn issue where attempting to initiate a Glory Strike or synced Execution against a demon while also attempting a second Spear slash would leave the player with no hands has been fixed.
player handAn issue that allowed the player to use the flamethrower cart to easily kill the Revenant Leader has been fixed.
easy killAn issue where turning 'OFF' the Melee Pips visibility was not hiding the icons until a checkpoint was reloaded has been fixed.
visibility
General · 1
A rare crash that could occur during Atlan gameplay sequences has been fixed.
general
