Content · 4
Underground ancient ruins can now be discovered to allow studying new magic and accessing their powers.
exploration contentNew music and cards have been added to be discovered over the life of the fortress.
music trackMagical workshops associated with various magical arts can now be built.
building typeNew wizard equipment in a variety of different styles has been added.
equipment
System · 9
New spatialized mining sounds are muffled by surrounding stone and originate from the miners' actual locations.
mining sound effectEach biome features its own dynamic ambience that mixes as conditions change.
ambience systemMining breakthroughs now produce different sounds depending on the uncovered material such as stone, gems, ice, water, magma, or caverns.
mining breakthrough sound effectWizards progress through a research web of knowledge during world generation and later in the fortress.
progression systemWizards will visit the fortress if dwarves successfully entice them.
visitor mechanicThe entire audio system has been migrated into FMOD Studio.
middleware integrationSurface sounds fade away and underground sounds take over as the player digs down.
depth audio mixingAmbience, sound effects, and user interface sounds automatically mix based on music volumes and states.
audio mixing systemThe audio system for Fortress Mode has been completely rebuilt from the ground up.
audio systemfortress mode
UI · 2
New unique sound effects have been added for every button along the edge of the screen in fortress mode.
user interface soundfortress modeA dedicated volume slider for user interface sounds has been added to the options menu.
volume setting
Also in this patch3
A graphics engine update is in progress to support special magical effects.
graphics engineSpells have been added for wizards and enemies to use in combat.
combat spellThe Myth & Magic update release has been delayed past the end of the year due to graphics engine and myth generation issues.
general

