Balance · 44
Running out of stamina after a successful deflection no longer results in a guard break while the 'Cursed Sword' Character Skill is active for Nightfarers. When the Executor runs out of stamina after a deflection, they no longer get guard broken.
guard breakThe effect of the 'HP Recovery From Successful Guarding' Relic Effect has been increased. The Executor relic that restores HP when the character skill is activated now provides more HP. Guardians have received buffs to some powerful relic options, such as HP recovery from successful guarding.
effectAn effect has been added to the passive ability 'Fighter's Resolve' that increases attack power for a certain period when HP is significantly reduced for Nightfarers. The Raider's passive ability now increases attack power by 50% for 10 seconds when HP is below 25%. The Raider's passive ability now increases attack power when they take significant damage.
attack powerThe 'Reduced Maximum HP' effect of the 'Primal Glintstone Blade' talisman has been reduced. The maximum HP effect drain from the Primal Glinstone Blade has been reduced.
reduced maximum health effectThe attack power of some enemies appearing in the 'Blacksmith Village' Key location in 'The Deep of Night' has been decreased. The attack power of many newer points of interest has been decreased.
attack powerThe speed of various attacks, excluding dual-wield and jump attacks, has been increased for Nightfarers, and the movement distance of some attacks has been adjusted when using Greataxes, Great Hammers, or Colossal Weapons. The Raider's move set, specifically light attacks and charged heavy attacks, is now faster. The Raider's combos and charge combos are now much faster.
attack speed and movement distanceThe stamina reduction upon successful deflection has been reduced while the 'Cursed Sword' Character Skill is active for Nightfarers. Stamina consumption upon a successful deflection for the Executor has been reduced. The Executor's cursed sword skill now has reduced stamina cost for deflection.
stamina reductionThe effect of the 'Successive Attacks Boost Attack Power' Relic Effect has been decreased. The damage cap for the Successive Attacks relic has been reduced from 35% to 20% at tier three.
effectThe stagger damage upon successful deflection has been increased while the 'Cursed Sword' Character Skill is active for Nightfarers. The Executor's stagger damage has been increased, reducing the number of hits to break stance from four to three. The Executor's cursed sword skill has received significant buffs across the board, including damage, criticals, and stagger.
stagger damageThe Guard Boost has been increased while the 'Cursed Sword' Character Skill is active for Nightfarers. The Executor's guard boost when using the cursed sword has been increased.
guard boostThe power scaling of attacks, excluding 'Roar' in accordance to the depth level, has been increased while the Ultimate Art: 'Aspects of the Crucible: Beast' is active and in the Deep of Night mode for Nightfarers. The Executor's attack power is increased specifically in Deep of Night mode for all attacks except raw. The Executor's Crucible Beast gains scaling and health based on the deep of night rank.
attack power scalingDamage negation has been increased when performing the L2 skill attack while the Ultimate Art: 'Aspects of the Crucible' transformation is active for Nightfarers, and a short window has been added where it is not possible to become critically wounded even if HP reaches zero. If HP reaches zero during the skill's activation, the transformation will end with 1 HP remaining. The Executor gains damage negation when using L2 (the claw attack) while in the ultimate art state.
damage negationThe attack power and damage negation of spirits summoned through the skill 'Summon Spirit' in the Deep of Night mode have been increased for Nightfarers, scaling with the depth level of Expeditions. Spirit summons in the Revenant's 'summon spirit in the deep of night' mode now have increased attack power and damage negation, scaling with expedition depth. Revenant's spirit summons now have increased damage and damage reduction in higher levels of Deep of Night.
attack power and damage negationThe effect of the 'Defeating enemies near Totem Stela restores HP' Relic Effect has been increased. The effect of defeating enemies near Totem Stella restoring HP has been increased.
effectThe falling hail damage during the 'Fissure in the Fog' Raid event in the Deep of Night mode has been decreased. Hail has been nerfed specifically for Deep of Night.
falling hail damageThe attack range has been expanded when activating the Ultimate Art 'Totem Stela' for Nightfarers. The AOE for the Raider's ultimate art damage is now three times as large, though the totem size remains the same. The Raider's totem has received an area of effect buff.
attack rangeThe number of enemies entering the Charm state at some points during the 'Balancers' Raid event has been adjusted. The number of enemies entering the charm state during the Balancer raid event has decreased.
charm state enemy countThe effect of the 'Beast's Hunt' special ability obtained in the 'Tricephalos' Raid event has been increased to fully restore stamina for surrounding allies during continuous attacks. The Beast Hunt specialty from the Tricephalos raid now fully restores stamina for surrounding allies during continuous attacks.
stamina restorationDistance-related drop-off is now applied to status ailment accumulation, Ultimate Art gauge charging, and near-death gauge depletion when attacking downed allies for attacks that take into account damage drop-offs, such as Ranged Weapons. Distance-related drop-off is now applied to status ailment accumulation. Damage drop-offs are now taken into account for ultimate art gauging charging and near death gauge depletion when attacking down allies with ranged weapons.
status ailment accumulation, ultimate art gauge charging, near-death gauge depletionThe appearance rates of the target bosses, key locations, and Shifting Earth added in the DLC 'The Forsaken Hollows' in 'The Deep of Night' have been adjusted. The appearance rate of target bosses in key locations and Shifting Earth in the DLC Forsaken Hollows in The Deep of Night has been adjusted. There will be a decrease in seeing DLC content such as targeted bosses and the Great Hollow, Shifting Earth in Deep of Night runs.
appearance rateThe effect of the 'Improved Poise Near Totem Stela' Relic Effect has been increased.
effectThe effects of the 'Improved Bow Attack Power' and 'Improved Attack Power with 3+ Bows Equipped' Relic Effects have been decreased. The Bow's damage increase has been slightly reduced from 6% to 5%. Iron Eye's relic effect for gaining plus three bows to give him attack power has been nerfed.
effectThe effect amount of the attack power boost has been increased for the 'Character Skill Boosts Attack but Lowers Damage Negation While Attacking' Relic Effect, which was renamed from 'Character Skill Boosts Attack but Attacking Drains HP'. The Executor's character relic now lowers damage negation while attacking instead of draining HP.
effect amountThe continuous damage received by player characters during the 'Tricephalos' Raid event has been decreased. Continuous damaging received has been decreased for the Beast Hunt specialty.
continuous damage receivedThe 'Impaired Damage Negation' effect of the 'Crucible Feather Talisman' has been reduced. Impaired damage negation for the Crucible Feather Talisman has been fixed.
impaired damage negation effectThe effect of the 'Attack power increased by landing the final blow of a chain attack' Relic Effect has been increased. The Undertaker's attack power boost from landing the final blow of a chain attack has increased from 12% to 16%.
effectThe FP consumption of the 'Beast Claw' incantation has been increased. The FP consumption for the Beast Claw incantation has increased from 10 to 13. The Beastial Claw incantation for Revenant has had its FP cost increased.
fp consumptionThe attack power of critical hits has been increased while the 'Cursed Sword' Character Skill is active for Nightfarers. The Executor's critical hit attack power when using the cursed sword has been increased. The Executor's cursed sword skill has received significant buffs across the board, including damage, criticals, and stagger.
attack powerGuard Boost has been increased when guarding for Nightfarers. The Guardian gains a flat 10% more guard boost when just guarding.
guard boostThe distance criteria that affect the progress rate against large enemies in the skill 'Analyse' have been adjusted for Nightfarers. The Scholar's analyze skill no longer drains as slowly against larger enemies at a distance.
progress rate criteriaThe number of some enemies appearing in the 'Blacksmith Village' Key location has been adjusted. Some enemies appearing in the Blacksmith Village location have been adjusted.
enemy spawn countThe attack power of special attacks performed by summoned spirits has been increased when the Revenant's Ultimate Art 'Immortal March' is triggered with active summoned spirits for Nightfarers. The attack power of special attacks performed by spirit summons when using the Revenant's alt has been increased. All of Revenant's summons will get an extra attack boost when using her art.
attack powerThe power of the shockwaves generated by the 'Successful guards send out shockwaves while ability is active' Relic Effect has been increased. The attack power of the shockwave generated by the Guardian shield passive has been increased. Guardians have received buffs to some powerful relic options, such as increasing power from shock waves generated by successful guards.
shockwave powerThe effect of the 'Physical attacks boosted while assist effect from incantation is active for self' Relic Effect has been increased. The physical damage boost from using a non-damaging incantation for the Undertaker has increased from 15% to 20% for one minute.
effectThe burn damage caused by the 'Art activation spreads fire in area' Relic Effect now increases the art gauge. The Wilder's arts activation now increases the arts gauge with each tick of fire damage.
art gaugeThe effect of the 'While Character Skill is active, unlocking use of cursed sword restores HP' Relic Effect has been increased. The Executor relic that restores HP when the character skill is activated now provides more HP.
effectDamage negation for physical and various elemental attacks has been increased for Nightfarers. Guardians now take reduced damage from certain physical and elemental attacks.
damage negationThe FP consumption of the 'Shattering Crystal' sorcery has been increased. The FP consumption for Shattering Crystal has increased from 21 to 27 for uncharged and from 32 to approximately 38 for fully charged.
fp consumptionThe amount of attack power boost for enemies in the Charm state during the 'Balancers' Raid event has been decreased. The attack power boost for enemies in the charm state during the Balancer raid event has decreased.
charm state attack power boostThe number of Night Invaders that appear when the 'Marsh' Key location experiences cataclysms has been increased. The number of Invaders that can appear at Marsh key locations has increased.
number of spawnThe movement distance of some attacks against stationary targets has been adjusted when using weapons of the Hammer category for Nightfarers. The movement distance of some Undertaker hammer attacks against stationary targets has been adjusted.
movement distanceThe healing effect duration of the 'Slowly Restore HP upon Ability Activation' Relic Effect has been increased. The Executor's slowly restores HP upon ability activation relic effect has been increased.
healing effect durationThe power of attacks, excluding 'Roar', has been increased while the Ultimate Art: 'Aspects of the Crucible: Beast' is active for Nightfarers. The Executor's attack power for all attacks except raw attacks is increased while the ultimate art is active.
attack powerThe effect of the 'Draw enemy attention while guarding' Relic Effect has been increased. Drawing enemy attention while guarding is now better for the Guardian. Guardians have received buffs to some powerful relic options, such as drawing enemy attention while guarding.
effect
Content · 1
The primary sorcery of the 'Rotten Crystal Staff' has been changed from 'Shattering Crystal' to 'Crystal Release.' The primary sorcery of the Rotten Crystal staff has been changed from Shattering Crystal to Crystal Release.
primary sorcery
Economy · 4
The probability of rare weapons and items appearing in some treasure chests in the 'Marsh' and 'Blacksmith Village' Key locations has been increased.
rare weapon and item drop probability'Fire Pots' and 'Throwing Knives' now have a maximum amount that can be bought in shops. The maximum amount of fire pots that can be bought in shops is now 50 per expedition. The maximum amount of throwing knives that can be bought in shops is now 100 per expedition.
maximum buyable amountThe amount of runes obtained by defeating some enemies in the 'Marsh' and 'Blacksmith Village' Key locations has been increased.
runes obtainedThe spawn rate of special shops in 'The Great Hollow' Shifting Earth has been adjusted. The spawn rate for special shops in The Great Hollow has been adjusted.
special shop spawn rate
System · 2
The rendering load for some enemy attacks during the battle against the Salvation’s Standard-Bearers 'Balancers' boss has been reduced.
rendering loadThe unstable rendering of allied player characters' movements during the battle against the Salvation’s Standard-Bearers 'Balancers' boss has been reduced.
rendering of allied player characters' movement
UI · 7
The partial appearance of some movements when Raider performs a critical hit has been improved.
critical hit movementAn icon display and description of Special Effects have been added to the status menu for the 'Switching Weapons Boosts Attack Power' Relic Effect while it is active.
icon display and descriptionThe visibility of the phantom has been adjusted when Duchess's skill 'Restage' is triggered, receiving a transparency buff, making its visual effects easier to see.
phantom visibilityAn icon display and description of Special Effects have been added to the status menu for the 'Improved Attack Power at Full HP' and 'Improved Damage Negation at Full HP' passive effects while they are active.
icon display and descriptionThe visibility of the effects of some sorceries and incantations has been adjusted.
effect visibilityThe visibility during the 'Tricephalos' Raid event has been adjusted.
visibilityThe visibility during the 'Fissure in the Fog' Raid event has been adjusted. The visibility for the Fissure in the Fog raid has been adjusted.
visibility
Fix · 46
An issue where some costumes for Scholar and Undertaker, as well as unique relics obtainable only once in the DLC, would disappear has been fixed, making them re-acquirable at the Roundtable Hold.
disappearance and re-acquisitionA bug in the Whip weapon category where the first part of a normal attack did not apply the Passive Effects 'Improved Melee Attack Power' has been fixed.
passive effects applicationA bug in the fight against the 'Dreglord' boss where some parts of the 'Decayed Favor of the Rotted Woods' Special Effect would not become inactive after a session leave and rejoin at a specific timing has been fixed.
special effect inactivationA bug in the Steam version where connection issues could occur immediately after matchmaking was completed has been fixed.
connection issueA bug where the objects required to solve the gimmicks in Sorcerer's Rise would be buried in the ground under certain conditions has been fixed.
gimmick objectA bug where the playback timing of some BGM in the battle against the boss 'Divine Beast Dancing Lion' was not as intended has been fixed.
bgm playback timingA bug where some parts of the combat would be skipped during the battle against the 'Dreglord' boss under certain conditions has been fixed.
combat skippingA bug in the 'Tricephalos' Raid event where rewards could not be obtained if the event's completion and achievement occurred simultaneously has been fixed.
rewardA bug where some enemy skills would activate in unintended positions during the battle against the 'Balancers' boss under certain conditions has been fixed.
enemy skills activation positionA bug where the attack power of the 'Glintstone Scrap' and 'Large Glintstone Scrap' Items did not increase with the 'Improved Glintstone and Gravity Stone Damage' Relic Effect has been fixed.
attack power increaseA bug where the effect of reducing the near-death gauge using the level 3 'Warming Stone' item from Scholar's Passive Ability 'Bagcraft' did not apply to the player who used the item has been fixed.
near-death gauge reductionA bug where the volume of some sound effects would be lower than intended depending on the distance from the enemy during the battle against the 'Balancers' boss has been fixed.
sound effect volumeA bug where the attribute added to the weapon held in the opposite hand would disappear when the 'Switching Weapons Adds an Affinity Attack' Relic Effect was active and the weapon was switched has been fixed.
attribute disappearanceA bug where the ice mist effect from the 'Fissure in the Fog' Raid event would activate upon using Executor's 'Aspects of the Crucible: Beast' Ultimate Art under certain conditions has been fixed.
ice mist effect activationThe effects of 'Improved Skill Attack Power' and 'Improved Melee Attack Power' now apply to weapon arts while the 'Cursed Sword' Character Skill is active for Nightfarers. The effects of improved skill attack power and melee attack power now apply to the Executor's skill.
weapon artBugs in some attack hitboxes of the Weapon Arts 'Waves of Darkness', 'Eruption', 'Lightning Slash', 'Golden Land', 'Ice Lightning Sword', 'Sorcery of the Crozier', 'Sacred Phalanx', and 'Flame Dance' where the effects of 'Improved Skill Attack Power' and 'Improved Melee Attack Power' from Relics or Passive Effects were not applied have been fixed.
weapon arts effects applicationBugs where effects triggered by continuous attacks from Relics or Passive Effects did not activate in some attack hitboxes of the Weapon Arts 'Kick', 'Charge Forth', 'Giant Hunting', 'Carian Greatsword', 'Carian Grandeur', 'Miquella's Ring of Light', and 'Spinning Wheel' have been fixed.
weapon arts continuous attack effectA bug where the gravitational wave generated by the 'Power of the Starscourge' of the Colossal Sword 'Collapsing Stars Greatsword' Passive Effect did not apply the effect of 'Improved Melee Attack Power' from Relics or Passive Effects has been fixed.
gravitational wave effect applicationA bug where the Untold Power would not appear even after reducing the HP of the 'Albinauric Archers' powerful foes to zero in ruins has been fixed.
untold power appearanceA bug where the battle against the 'Balancers' boss would not progress under certain conditions has been fixed.
battle progressionA bug where the following Relic Effects would not apply even when their activation conditions were met while the player character was in a near-death state has been fixed: 'Max FP increased for each Sorcerer's Rise unlocked', 'Runes and Item Discovery increased for each great enemy defeated at a Fort', 'Attack power increased for each evergaol prisoner defeated', and 'Attack power increased for each Night Invader defeated'.
relic effects application in near-death stateA bug in the 'Balancers' Raid event where the HP of the 'Balancers' could be reduced from the start during multiplayer has been fixed.
health reductionA bug where Executor's 'Aspects of the Crucible: Beast' Ultimate Art would cause unintended damage related to Status Ailments when triggered has been fixed.
unintended damageA bug where it was possible to obtain multiple copies of the relic 'The Will of the Balancers' under certain conditions has been fixed.
multiple copies acquisitionA bug where obtaining the 'Favor of the Great Hollow' Special Effect in The Great Hollow Shifting Earth did not increase the 'Encounters with shifting earth' in the Visual Codex Menu's Battle Record has been fixed.
encounters with shifting earth countA bug where the Weapon Art of the weapon 'Nox Flowing Hammer' sold in shops was different than intended has been fixed.
weapon artA bug where the 'Night's Cavalry' boss would not flinch significantly from certain arts and attacks while mounted has been fixed.
flinchingA bug in the fight against the 'Dreglord' boss where some field-wide effects would not be applied after a session leave and rejoin at a specific timing has been fixed.
field-wide effects applicationA bug under certain conditions where player characters would not enter a near-death state or would die without entering the near-death state when HP reached zero due to an enemy's grab attack has been fixed.
near-death state entryAn intended bug where increased effects of 'Improved Attack Power' and 'Improved Attack Power with 3+ Equipped' Relic Effects from Patch 1.03 were mistakenly applied to the bow weapon category has been addressed.
relic effectA bug where the 'Improved Skill Attack Power' effect from Relics or Passive Effects did not apply to the 'Torch Attack' Skill has been fixed.
skill effect applicationA bug where the shockwave generated by the 'Attacks Generate Golden Shockwave' Passive Effect did not leave an elemental mark when hitting enemies has been fixed.
shockwave elemental markA bug in the 'Balancers' Raid event where events might not occur in the 'Great Church' Key location has been fixed.
event occurrenceA bug where player characters could not move properly when the 'Balancers' Raid event occurred under certain conditions has been fixed.
player character movementA bug where the game could not progress if the session host left immediately after embarking on an Expedition has been fixed.
game progressionAn issue where spirits summoned by Revenant's skill could be staggered by enemy attacks within the defensive area summoned by Guardian's Ultimate Art: Wings of Salvation has been fixed.
staggering summoned spiritA bug where activating Executor's 'Aspects of the Crucible: Beast' Ultimate Art while linked with Scholar's Ultimate Art 'Communion' would cause unintended large damage to the linked enemies has been fixed.
unintended large damageA bug where multiple instances of the 'Cold Mirage' Special Effects might be displayed in the Result menu has been fixed.
special effects displayA bug where executing a critical hit from behind some enemies would cause damage to an adjacent allied player character has been fixed.
damage from critical hitA bug where the effects of some attacks would not render when the distance from the enemy was too far during the battle against the Salvation’s Standard-Bearers 'Balancers' boss has been fixed.
attack effect renderingA bug where temporary Special Effects granted to the player character during the battle against the boss 'Knight Artorias' would persist even after the battle ended has been fixed.
temporary special effects persistenceA bug where Raider's Character Skill: 'Retaliate' would sometimes not stagger enemies even when hitting them while in an enhanced state, when the relic 'Hit With Character Skill to Reduce Enemy Attack Power' was equipped, has been fixed.
staggering enemyIf multiple copies of the relic 'The Will of the Balancers' are equipped, only one of these relics will become active. The triple balancer exploit has been nerfed and will now deactivate any duplicate relics, preventing its use.
effect activationA bug where the attack hitbox of the 'Beast Claw' Incantation could disappear during use has been fixed. A bug where the hit box of Beast Claw could disappear when using it has been fixed.
attack hitboxA bug where the HP gauge of the 'Royal Cavalryman' would not display when beginning combat with the bosses 'Tree Sentinel, Royal Cavalryman' and 'Draconic Tree Sentinel, Royal Cavalryman' when other field bosses' HP gauges are displayed has been fixed.
health gauge displayA bug in the fight against the Salvation’s Standard-Bearers 'Balancers' boss where some enemy actions would not occur if other players left at specific timings has been fixed.
enemy action
General · 1
Some text has been corrected. Rendering bugs in some graphics and effects have been fixed. Behavioral bugs with certain enemies have been fixed. Several minor bugs have been fixed and performance has been improved.
general
Also in this patch2
Projectile drop off now affects Iron Eye's ability to revive people, requiring closer proximity.
revive mechanicGuardians have received significant buffs, including an improved guarding ability.
guarding ability
The Successive Attacks relic now comes with plus three alt regen.
alt regen

