Balance · 4
The AI army bonuses, including unit health, damage, and veterancy, scale with Tidefalls survived.
army bonuseAdjusted score calculations: corrected scoring for District level 1, Villages, and Extractors; lowered score given by foundations while increasing score for districts lvl 1, 2, and 3; increased score given by technologies; lowered score given by protectorates and treaties to prevent inflating Aspects' score; and lowered score given by population and population types to align with their actual impact.
score systemThe initial bonuses the AI received based on difficulty were reduced to compensate for the new layer.
initial difficulty bonuseThe AI now scales based on the Tidefall you are in.
scaling
Economy · 3
Upkeep decreases with each Tidefall so the AI no longer bankrupts itself upon losing a territory.
upkeepThe AI builds units and districts more cheaply in Adept, Hero, Stellar, and Endless modes.
unit and district costThe AI gains economic bonuses including Food and Approval in every technological era.
economic bonuse
System · 3
Aggressive actions are restricted on the easiest difficulty levels to provide a buffer for players.
aggressivenessThe Necrophage and Order of Zelevas now try to out-military the player instead of using an all-or-nothing strategy, while the Tahuks and Last Lords take a riskier strategy by continuing to invest in the economy for long-term gains.
decision-makingAI in Sandbox, Easy, and Normal modes will try to spread out away from other players regardless of faction traits, whereas AI in Serious, Impossible, and Endless modes will tend to close in and put pressure on the player.
map positioning
Fix · 2
Fixed Tahuks' political stances nested tooltips.
tooltipFixed a traffic cone in the Luxury Resource Hint.
visual bug

