Balance · 1
Increased immigration rates at lower population levels.
balance
Content · 1
Child happiness no longer factors in the availability of shoes and beer, as the Pub is now checking IDs.
game system
System · 1
Improved logistics for wagons servicing mines and pits, allowing them to more effectively grab large quantities of heavy materials and reducing the frequency with which villagers pick them up themselves.
game system
UI · 2
Raider attacks on Excavation Sites now have a different icon to differentiate them from regular raids.
uiAdded new widgets for Barns and Chicken Coops to indicate when animal slaughtering is paused by production limits on their products like Tallow.
ui
Fix · 8
Fixed an issue where the Intensive Animal Farming policy and Artificial Selection tech could cause their effects to not stack when used together.
game systemFixed an issue when taunting raiders using the Military Monument in Pacifist Mode that could cause raids to become stuck and the cooldown to not be respected.
game systemFixed an issue where graphs would stop displaying in the Annual Report.
visual glitchFixed an issue where using the 'Select All Military' function would add military units to an active selection of villagers instead of overriding it.
controlFixed an issue where reloading could cause Horsemen and Lancers to have reduced health.
health poolFixed an issue where disabling weather effects would also disable lightning strikes, which consequently reduced the chance of fires.
game systemFixed an issue where building upgrades requiring Bricks would not display the correct costs after unlocking the Masonry tech.
uiFixed some edge cases when placing double-wide gates that could cause gaps in the wall.
visual glitch

