Balance · 1
Large ducts, drill bits, and large wheels no longer take more kinetic damage from one hit than their stopping power allows.
kinetic damage stopping power cap
Content · 5
Smoke warheads are back for APS shells of 200mm and up, bursting into a smoke cloud where they land.
smoke warheadRing shield pipes and corner pipes can now have blocks attached on every side.
block attachment ruleBall joints can now roll as well as swivel and tilt on a third axis with its own roll control tab and roll range.
rotation mechanicA ball joint's roll can now follow the walk cycle with levelling.
walk cycle integrationLock azimuth and lock elevation toggles were added in the turret settings.
axis locking toggle
System · 4
Shells that had their smoke warhead swapped for a gunpowder casing keep the casing, while those carrying one make smoke again.
smoke warhead casing retentionLAMS no longer holds fire inside your own side's smoke unless fire within smoke is ticked.
smoke interactionSupply lines now start Off in new campaigns, and setting them to Off no longer halves your score.
supply lines default settingMultiple shells bursting in the same smoke cloud make it thicker up to 2500, with decay rules over time.
smoke cloud thickness
UI · 11
The game now asks where to put files with a suggested folder filled in when they move out of Documents.
folder move promptThe Hacking tab's tooltip was corrected to give the real capture times.
hacking tab tooltip correctionA tooltip background opacity slider was added in the options UI tab.
tooltip background opacityThe damage lost in 100m water figure now shows in plasma cannon statistics.
water damage statistic displayHovering over a module in the shell editor now shows how it changes payload damage.
shell editor tooltipThe Open player folder button now sits above Load and Save in the vehicle loader and saver.
folder button placementTooltips for reflection probe settings were updated to correctly state what differs between them.
reflection probe tooltip clarificationA cooling in sustained fire statistic was added to plasma cannons.
cooling statisticThin lines now separate the designs in the vehicle loader and other file lists.
file list separatorRing shield tooltips now show how much of the shed damage internal blocks take.
tooltip damage displayA Move player folder option was added to the main menu's Settings tab to copy user files to a chosen folder.
folder relocation option
Fix · 22
Flamers no longer briefly fail to start fires after a burning vehicle is destroyed or deleted.
fire start delay bug fixFixed limitation of rotation speed so it can go down to 0% again without slowly turning.
rotation speed limit bug fixVehicles built or repaired out of play now see as far as their sensors reach on the strategic map without needing to be played first.
out-of-play vehicle sensor range fixWalker legs no longer swing into their standing pose after design load and start where the walk cycle dictates.
standing pose bug fixSpin blocks and ball joints with a power scale other than 1 no longer turn unexpectedly as a design loads.
power scale load bug fixFixed buttons beside each design in the vehicle loader being cut off with large text or long translations.
vehicle loader button layout bug fixStrategic map radar now reaches its full range, and vehicle signatures are calculated from outer blocks above water.
strategic map radar reach bug fixThe red cross that takes a fleet out of battle was made smaller to avoid covering nearby fleets.
fleet removal cross size fixThe Light Block is no longer incorrectly named after a lamp in multiple languages.
light block naming fixAttacking an enemy unit at 0% health now properly destroys it so its sector can be captured.
zero percent health unit destruction fixEnemy factions no longer send gatherers to fully harvested resource zones, and transports stop unnecessary HQ refuel turns.
enemy faction behavior bug fixRailgun magnets now glow when the cannon has rail chargers.
railgun magnet glow bug fixPlasma cannon firepower is no longer rated far too low when the temperature limit is low.
firepower rating fixWings now judge their own speed correctly while the vehicle or its supporting spin block is turning.
speed judgment bug fixAI vehicles no longer stop updating targets for up to 10 seconds after a spotted vehicle is destroyed or deleted.
target update delay bug fixEnemy factions now plan battles knowing vehicles leave at the planet's too damaged health threshold.
enemy faction health planning fixDecorations and mimics on older designs showing ring shield parts or Sky Fortress Turbine have their old models back.
older design model restoreSticky feet and clampy feet now judge their own speed correctly when the leg or vehicle is turning.
speed judgment bug fixShift plus right click on a waypoint now creates a patrol loop again instead of removing the waypoint.
waypoint patrol loop fixMimics now update their bounds properly after being moved.
mimic bounds update fixA vehicle frozen at a set altitude can no longer be placed under the ground and stays at least 5 meters above terrain.
altitude freezing constraint fixDecorations on a mantlet no longer spin when a cannon has railgun barrels without railgun magnets.
mantlet decoration spin bug fix

