Balance · 2
Grape juice crafts became easier.
crafting difficultyAdvanced flasks are now cost-effective compared to regular flasks.
crafting cost
Content · 6
Zombie-assistants can now start and finish autocrafts in the Garden at the Compost Pile.
autocraft capabilityZombie-assistants can now start and finish autocrafts in the Yard at Furnaces and Kiln.
autocraft capabilityZombies can now be cremated.
cremationZombie-assistants can now start and finish autocrafts in the Vineyard Basement for Cider and Wine production.
autocraft capabilityZombie-assistants can now start and finish autocrafts in the Alchemy Lab at the Distillation Cube.
autocraft capabilityZombie-assistants can now start and finish autocrafts in the Home at the Kitchen Oven.
autocraft capability
Economy · 1
Trading and economy fixes enable vendors to restore faster.
vendor restoration
Controls · 1
Controller bumpers (LB/RB) buttons transfer items 10 at a time.
item transfer
System · 6
Conveyor belts are now placed facing up by default.
object placementBepInEx now ships with the game, allowing players to install and share mods for automatic loading.
mod supportPlaced objects can now be moved in build mode.
object mobilityAdded support for widescreen (ultrawide) resolutions.
display resolutionZombie-workers in a Quarry now bring Stone and Marble to the chests by themselves, eliminating the need for a Zombie-assistant in the Quarry.
resource transportZombies get tech-points when finishing a craft but still need mastery to start crafts.
tech-point
UI · 1
Crafting now shows the total output of the whole queue.
crafting queue
Fix · 29
Fixed stone and coal mine porters getting stuck under the ladder.
porter bugFixed the Resurrection Room gate becoming locked after version 1.009.1.
gate lockFixed CJK text wrapping in the key binding window.
text wrappingFixed broken lighting on the Low graphics preset.
graphics lightingFixed being able to pray and sleep while carrying a body.
action restrictionFixed a clay zombie stuck digging without producing anything.
zombie behaviorFixed a typo in Herbert's Polish dialogue.
localization typoFixed extremely slow ladder climbing.
ladder climbing speedFixed a crash with long playtime in some cases.
game crashFixed the quarry porter walking across the water to the map edge.
porter pathfindingFixed Albert's zombie raising the zombie limit and breaking the debuff.
zombie limitFixed incorrect pathfinding in the Break Through to the Bathhouse Basement fight.
pathfinding bugFixed zombie farmer carried seed in his organs slots.
inventory bugFixed Z-fighting on rebuilt barricades.
visual glitchFixed zombie assistants getting stuck on the winery stairs and at the furnace.
zombie pathfindingFixed a zombie at the barracks that could not be interacted with.
interaction bugFixed Fine Jewelry selling for 1 bronze.
shop priceFixed getting stuck while carrying a banner, and on an invisible wall in battle.
movement bugFixed being able to swing the sword during the final cutscene.
combat actionFixed the conveyor porter walking through walls.
porter collisionFixed zombies dropping on top of the Tool Shed.
zombie placementFixed getting stuck inside the fence near a chest, between the anvil and firewood rack, in a bush near the east town gate, behind a ladder, in the basement, between the house and the cemetery, and in clutter near the pier.
collision bugFixed Key Collector IV getting stuck at 23/24.
quest progressionFixed the autopsy table UI counting already buried bodies.
user interfaceFixed getting stuck while building the garden crane.
building bugFixed one zombie farmer without the shovel blocking the others.
zombie farmer behaviorFixed conveyor carousels could be build twice on the same place.
building overlapFixed being unable to plant anything and being unable to swap fertilizer on an empty garden bed.
planting and fertilizer bugFixed the Keeper getting stuck behind the bed after loading.
pathfinding bug

