Balance · 10
The weight and size of hideout building materials and disassembly materials were adjusted.
building and disassembly material weight and sizeThe size and weight of selected building materials and disassembly items were reduced to make it easier for players to loot and carry them.
building material and disassembly item size and weightAI NPCs are now less accurate when assessing player positions when reacting to player noises at a distance and only find out the exact position when fully spotted.
ai enemy position assessment accuracyAI NPCs now share the player's approximate location by shouting at each other.
location sharingAI NPCs handle movement and combat inside buildings better, kick doors open when needed during combat, and no longer block doors when hiding in cover.
building navigation and door usageEnemy behavior in cover was improved, resulting in AI NPCs positioning better, leaning when shooting, or utilizing return fire when changing cover.
cover behaviorReaction times when hearing footsteps or shots were updated to be more human-like but differ between enemy categories.
ai reaction timeMoving slowly now reduces the likelihood that enemies hear player footsteps, even at close range.
footstep detectionProduction and disassembly times have been reduced across the board depending on their complexity.
production and disassembly timeOver 40 changes were introduced to AI perception, combat behavior, movement, and cover usage to make encounters more realistic, challenging, and fair.
combat behavior
Economy · 5
Rewards from hideout handover and sell prices of hideout products were increased.
rewards and sell priceThe Hideout economy was rebalanced to make building and operating the Hideout less frustrating and more rewarding.
economyRewards from smuggling tasks and sell prices of smuggling backpacks were increased to make hunting smugglers more attractive.
smuggling task rewards and backpack sell priceThe spawn rate of plastics and chemical components in the world was improved and they were added to more spawn locations.
spawn rateRepair kit prices were adjusted so the Gunsmith Tool Set costs more than the Firearm Tool Set.
repair kit price
System · 7
Cloud shadows near the player now update smoothly on all graphics presets.
player-proximate cloud shadows update behaviorMap performance when zooming or moving the map with many areas unlocked was improved.
map performanceGhosting around bright glowing surfaces was reduced.
glowing surfaces ghostingCloud shadows now update smoothly on all graphics presets.
cloud shadows update behaviorThe particle effect when a weapon is hit is now easier to see.
weapon hit particle effect visibilityGrass flickering at night was reduced, mostly with night vision and DLSS.
night grass flickeringCloud shadows on the ground in sunny weather were reduced.
ground cloud shadows density
UI · 7
The server shutdown notification is now translated.
server shutdown notification translationA pop-up that explains the season reset to returning players was added.
season reset explanation pop-upThe Hazardous Treasures task now shows that a hacking tool is needed.
task requirements displayHideout item icons were updated to match their new sizes.
item iconThe Steyr AUG now warns that a suppressor does not fit with the 14.5" or 16" barrel and a handguard instead of showing it as compatible.
suppressor compatibility warningIn-game news lists now use standard bullet points.
in-game news list formattingThe card reader at Villa Marta now shows a message when there is no power.
card reader power message
Fix · 119
Floating trigger parts on stripped Steyr AUG receivers in item details and when dropped were fixed.
stripped receiver trigger parts placementAn issue where SA58 and Glock-18 kills and shots were not counted in weapon statistics was fixed.
weapon statistics trackingFlickering hair and beards in the character preview on the Equipment tab were fixed.
character preview hair and beard flickeringAmbient sound disappearing in the Staff Housing yard at Asylum was fixed.
ambient soundCharacters briefly appearing in an A-pose on the "Choose your operator" screen were fixed.
character pose on operator screenThe game mode icon not updating after changing characters was fixed.
game mode icon updateAn issue where the tutorial task pop-up did not appear again after respawning in the helicopter was fixed.
tutorial task pop-upSpots where players could get stuck between rocks and trees near the living quarters, around the Telescope Building, and behind pallets were fixed.
collision bug in living quarters, telescope building, and pallets areaAn issue where players could get stuck behind the chair inside the container at FOBs was fixed.
container interior collision bugAn issue where the character could get stuck in the phone-holding animation was fixed.
phone-holding animationSulfuric acid spawning in partial stacks on smugglers and pirates was fixed.
sulfuric acid spawnItem details disappearing after inspecting an item were fixed.
item details disappearanceAn issue where handing over items for a task twice in quick succession could take the items or money twice but count them only once was fixed.
task item handover duplication bugAn issue where Chameleon tasks and some other tasks were not offered because a nearby task blocked them was fixed.
task availabilityBullets sometimes not causing wounds, bleeding or knockdown after hitting armor or ricocheting were fixed.
bullet impact wound applicationSeveral game crashes, including crashes when attaching optics and when quitting during the tutorial, were fixed.
game crashAn issue where the game mode could be switched during and after creating a custom server was fixed.
game mode switch bug on custom serverA spot near COP Bearcat where players could get stuck between a rock and a tree was fixed.
terrain collision bug near cop bearcatAn issue where players could get stuck on the observation platform at FOBs was fixed.
observation platform collision bugFloating loot near the Sawmill was fixed.
floating loot near sawmillAn issue where AI in cover behind a door could hold it shut and teleport out of the doorway when shot was fixed.
door cover glitchAn issue where Ground Zero radiation could stop for everyone on the server after a player died was fixed.
ground zero radiation stopThe manpack radio always spawning at its locations was fixed.
manpack radio spawnSpots where players could get stuck between rocks, trees, and furniture near the main entrance, the Research Facility, and the Armory were fixed.
collision bug near main entrance, research facility, and armoryThe sewer door under the Telescope Building that could not be opened was fixed.
sewer door bugA doubled window at the Hidden Dock was fixed.
doubled window at hidden dockIncorrect dashes in the credits were fixed.
credits formattingAn issue where active headphones stayed on during the scenic flight after switching out of the game during the loading screen was fixed.
active headphones behaviorPixelated effects in the night sky during storms with Effects Quality set to Low were fixed.
night sky visual effectAn issue where the character could not stand up after going prone while overencumbered was fixed.
standing up from proneFloating medical supplies near the ambulance at Emergency Response in all starter towns were fixed.
medical supplies floating positionA spot at the Radar where players could get stuck on a food trolley was fixed.
radar collision bugBalaclava and cap icons not fitting their inventory slots were fixed.
balaclava and cap inventory iconMissing collision on a concrete sign was fixed.
concrete sign collision bugWeapon and binocular hitboxes being the wrong size and blocking bullets while put away were fixed.
stowed weapon and binocular hitboxSome rifles from UNLRA weapon crates coming loaded with the wrong ammunition were fixed.
crate weapon ammunitionAn issue where AI patrol members could stay at their spawn point instead of following their patrol leader was fixed.
ai patrol member behaviorMissing mutated tissue in the morgue laboratory was fixed.
morgue laboratory mutated tissue spawnMissing wound descriptions for bear traps and spike traps in the health panel were fixed.
wound descriptionAn issue where the "KIA - Tasks terminated" notification did not appear was fixed.
task termination notificationSpots near the Criminal Hideout and the Riverside Shack where players could get stuck between rocks or between the terrain and a log were fixed.
collision bug near criminal hideout and riverside shackAn issue where task items sent by vendors could be destroyed or were lost in the 0.5 character update, blocking the task, was fixed.
vendor task items lossAn issue where the in-game FPS counter showed different values than external FPS counters was fixed.
fps counter values discrepancyA spot in a cave at (196, 114) where players could get stuck was fixed.
cave collision bugA spot at YBL-1 West where players could get stuck between rocks was fixed.
ybl-1 west collision bugAn issue where the health panel could show 100% damage on an organ that was not destroyed was fixed.
health panel organ damage displayAn issue where a repair timer could run endlessly was fixed.
endless repair timerSpots near Banmou Lake where players could get stuck between rocks were fixed.
banmou lake collision bugNews article images not appearing until the article was reopened were fixed.
news article images displayLoot clipping with a body near Papa 1 LZ was fixed.
loot clipping bugSeveral server crashes were fixed.
server crashMap and UI flickering when HDR is enabled were fixed.
map and ui flickeringA spot near Bravo 1 where players could get stuck after going prone underwater was fixed.
underwater terrain collision bugAn issue where vendors sent an empty message when hideout production was canceled was fixed.
vendor message on production cancelAn issue where a 32-round magazine could not be fully loaded after a round was chambered from it was fixed.
32-round magazine loading issueAn issue where the Friends tab showed character rank, faction, and game mode for friends who were offline or had no character was fixed.
friends tab offline displayAn issue where stash items could appear locked after opening the vendor tab and the settings menu was fixed.
stash items locked statuThe Steyr AUG A3 reload animation for injured bandit AI was fixed.
reload animationA spot at FN-3 Auxiliary Base where players could get stuck between rocks and the terrain was fixed.
fn-3 auxiliary base collision bugAn issue where weapons were canted less with a folded magnifier, hiding the center of the screen, was fixed.
folded magnifier weapon canting bugAn issue where tripwires could trigger again when a player returned to them after dying was fixed.
tripwire trigger bugAI not playing hit reaction animations when shot was fixed.
ai hit reaction animationA spot in a stream north of Foxtrot 2 where players could get stuck was fixed.
stream collision bugAn issue where a magnifier on the G36 could block the view through the collimator was fixed.
magnifier view obstructionWrong use counts for blood bags and bandages when healing other players were fixed.
blood bag and bandage use countAn issue where players could not repair an item when they had exactly the required amount of money was fixed.
item repair funds checkAn invisible wall that blocked bullets at a corner of the underground hangar at Fort Narith was fixed.
underground hangar invisible wallThe stair railing at the living quarters blocking bullets was fixed.
stair railing bullet blockA spot near the hangar at Pha Lang Airfield where players could get stuck in a plastic box was fixed.
collision bug near hangarAn issue that prevented players from inviting friends due to the "different game version" error was fixed.
friend invite bugA window with no collision was fixed.
window collision bugAn issue where the flight of an AI's grenade did not match its throwing animation was fixed.
grenade flight animationA spot where players could get stuck between the bridge and terrain near the Lumberyard in Nam Thaven was fixed.
terrain collision bug near lumberyardAn issue where the smuggling bag could be removed from the task loot box, so the pickup objective could not be completed, was fixed.
smuggling bag removalWaypoints being placed with a delay were fixed.
waypoints delayA spot near Tiger Bay where players could get stuck between rocks was fixed.
collision bug near tiger bayAn issue where returning players saw a different account creation screen than new players was fixed.
account creation screen for returning playerA spot at the South Hangar where players could get stuck between a wall and boxes was fixed.
south hangar collision bugA stack count showing on unstackable items in hideout disassembly was fixed.
disassembly stack count displayA duplicated TV at the Headquarters was fixed.
duplicated tvAn issue where players could not sprint directly from prone was fixed.
sprinting from proneThe Glock 17 (Olive) appearing tan was fixed.
olive color errorThe SATCOM Terminal not spawning at its location was fixed.
satcom terminal spawnA spot near the Sawmill's Remote House where players could get stuck between rocks was fixed.
collision bug near sawmill's remote houseThe color of the cancel production button in the hideout was fixed.
cancel production button colorThe captured COP tooltip disappearing after reopening the map was fixed.
captured cop tooltipAn issue where some AI could fail to respawn for the rest of a deployment was fixed.
ai respawnA typo in the season transition message was fixed.
season transition message typoAn issue where weapon parts could appear at the character's feet after changing apparel was fixed.
apparel change weapon parts placement bugA spot at Ban Langphou where players could get stuck between a car and a roof was fixed.
ban langphou collision bugLoot clipping through objects at the Vacant Farm was fixed.
vacant farm loot clipping bugAn issue where voice lines during the scenic flight were cut off after switching out of the game was fixed.
voice line cutoffA spot near the Villas at the CSI base camp where players could get stuck between the terrain and stairs was fixed.
terrain collision bug near villaAn issue where a recaptured COP could get fewer or no allied AI guards was fixed.
allied ai guards at recaptured copReticles of NVG-compatible collimators becoming too bright and blurry when using night vision were fixed.
nvg-compatible collimator reticles brightnessAn issue where all sounds except UI sounds could disappear after respawning was fixed.
audio disappearanceThe hideout production progress bar disappearing when the player had enough resources for another recipe was fixed.
production progress bar disappearanceAn issue where knife attacks sometimes did not deal damage, mostly at low stamina, was fixed.
knife attack damage bugMesh fences that cut players like barbed wire were fixed.
mesh fences damage propertyThe Field Manual title staying in English in Polish was fixed.
title language localizationAn issue where nearby radios and TVs could play over each other was fixed.
radio and tv audio overlapAn issue where players could not invite others to a squad because of a "different game version" message was fixed.
squad invite error messageFloating loot near the Midnight Sapphire and the roadside houses was fixed.
floating lootFood spawning in the makeshift laboratory fridge was fixed.
makeshift laboratory fridge food spawnSeveral Streamer Mode issues were fixed, including the player's name showing in chat, a missing map icon, and broken squad and friend invites.
streamer mode issueAn issue where the light from a tripwire flare could disappear when looking away from it at certain angles was fixed.
tripwire flare light disappearanceAn issue where players could be kicked when connecting after switching to a character with a different faction or game mode was fixed.
connection kick bug after character switchThe notebook for capturing COP Panther clipping through the tent was fixed.
notebook clipping bugA spot at Villa Erica where players could get stuck between a wardrobe and the ceiling was fixed.
villa erica collision bugA broken animation when switching from the Steyr AUG to a knife was fixed.
weapon switch animationAn invalid attachment combination of the M700 modX rail, the Juliet flip-away mount, and the Juliet4 4x magnifier was fixed.
invalid attachment combinationMisaligned "Joint Operations" text on the custom servers screen was fixed.
text alignment on custom servers screenA spot in a riverbed near Foxtrot where players could get stuck was fixed.
riverbed collision bugAn issue where AI hitboxes did not match their pose while aiming down sights was fixed.
ai hitboxA loose loot spot that spawned two items was fixed.
loose loot duplicate spawnA Turncoat task briefing that asked for a package instead of a briefcase was fixed.
task briefing textElectrical parts clipping at the Campsite were fixed.
electrical parts clipping at campsiteSquished item images when splitting a stack were fixed.
split stack item image distortionAn issue where squad members could be sent to a different server after the squad leader changed the server region was fixed.
squad members server assignment bug
A database fix has been implemented to address missing Stage 3 Twitch Drops rewards.
database fix

