Balance · 2
The AI difficulty settings, ranging from Untrained to Veteran, have been rebalanced to provide a better player experience.
ai difficulty settingThe sway, recovery, and exhaustion systems have been adjusted to work in conjunction, resulting in a noticeable improvement in weapon sway when players are not jumping or sprinting.
weapon sway
Content · 1
A helicopter has been removed from the City map.
helicopter
System · 6
The character mesh LOD levels have been adjusted to improve overall performance.
character mesh lod levelThe differences between low, medium, and high shadow quality settings have been tweaked to enhance performance at lower settings.
shadow qualityThe VOIP component for GROUND BRANCH's in-game voice system has been retooled.
voip componentVolumetric fog has been disabled in all levels and will be reintroduced as a dedicated setting in the future.
volumetric fogFurther performance optimizations have been implemented for the Outpost map.
performanceVarious minor changes related to performance have been implemented.
performance
UI · 1
The default value for PIP Scope Resolution Scale in the settings has been set to 0.5.
pip scope resolution scale
Fix · 2
A blocking volume in the 1st floor kitchen of the main house in Compound was preventing AI from behaving as expected, and this has been fixed.
ai behaviorThe Docter II and RMR sights were not aligning properly on the MK3 pistol, and this issue has been fixed.
sight alignment

