Balance · 2
A substantial balance pass has been made across Armor and Anti-Tank gameplay. Changes have been made to AT Guns. Tank ammunition amounts have been adjusted. The HE splash radius has been adjusted. Smoke launchers have been adjusted. Vehicle fuel costs have been adjusted. Balance changes have been made to the buildable AT Gun to improve its effectiveness. The barrel rotation rate on all AT Guns has been increased from 1 degree per second to 3 degrees per second. The pitch speed on all AT Guns has been increased from 1 degree per second to 2 degrees per second. The pitch limits for the QF 6-Pounder have been adjusted to -5 to 15 degrees. The pitch limits for the PAK 40 have been adjusted to -5 to 15 degrees. The pitch limits for the ZiS-2 have been adjusted to -5 to 25 degrees. The pitch limits for the M1 57mm have been adjusted to -5 to 20 degrees. The barrel rotation limits for the QF 6-Pounder have been adjusted to 40 degrees left and right. The barrel rotation limits for the PAK 40 have been adjusted to 32.5 degrees left and right. The barrel rotation limits for the ZiS-2 have been adjusted to 28 degrees left and right. The barrel rotation limits for the M1 57mm have been adjusted to 24 degrees left and right. The weapon turn rate for AT Guns has been increased from 1 degree per second to 10 degrees per second. The damage for the M1 57mm has been rebalanced to 460. The damage for the QF 6-Pounder has been rebalanced to 470. The damage for the ZiS-2 has been rebalanced to 475. The damage for the PAK 40 has been rebalanced to 485. A number of changes have been made to the Luchs to give it additional options against armored targets while maintaining its anti-infantry role. The Luchs can now damage the engines of all tanks. The Luchs can damage and destroy any Light Tank from the rear. The Luchs can damage Recon Tanks anywhere on their armor. The Luchs' HE radius has been increased from 10m to 11m. The developers will continue exploring how more individual resistance values could better suit each tank, following feedback on blanket resistance increases. HE radius values have been implemented based on feedback from the Experimental Branch. The Light Tank HE radius has been increased from 12m to 13m. The Medium Tank HE radius has been increased from 15m to 16m. The Heavy Tank HE radius has been increased from 15m to 18m. The IS-1 and Tiger HE radius has been increased from 15m to 19m. The Sherman Jumbo 75mm HE radius has been increased from 21m to 24m. Heavy Tanks have the potential to inflict greater damage against groups of infantry with each shot due to increased HE radius values. Adjustments have been made to Tank Smoke Launchers to increase their usefulness. The overall size of smoke screens has been greatly increased. The duration of smoke screens has been greatly increased. A balance pass has been made across a number of vehicles, with a focus on ammunition distribution to differentiate tank weight classes. AP ammunition for the Sherman Jumbo 76 changed from 55 to 50, and HE ammunition changed from 35 to 30. HE ammunition for the Sherman Jumbo 75 changed from 65 to 70, and Smoke ammunition changed from 6 to 10. The IS-1's fuel cost decreased from 620 to 580, AP ammunition changed from 40 to 45, and HE ammunition changed from 45 to 30. The Tiger's turret rotation speed has increased by 2 degrees per second, to 8 degrees per second. The Panther's turret rotation speed has increased by 2 degrees per second, to 12 degrees per second, and AP ammunition changed from 45 to 50, and HE ammunition changed from 30 to 25. The Firefly's turret rotation speed has increased by 2 degrees per second, to 14 degrees per second, damage increased from 920 to 960, AP ammunition changed from 40 to 55, and HE ammunition changed from 25 to 20. AP ammunition for the Churchill Mk.VII changed from 35 to 50, and HE ammunition changed from 50 to 30. The Churchill Mk.III's fuel cost increased from 600 to 610, AP ammunition changed from 30 to 45, and HE ammunition changed from 50 to 35. The Sherman M4A3's fuel cost increased from 190 to 200, handling in lower gears improved, AP ammunition changed from 45 to 30, HE ammunition changed from 45 to 60, and Smoke ammunition changed from 18 to 15. The T-34's fuel cost increased from 190 to 210, AP ammunition changed from 40 to 35, and HE ammunition changed from 45 to 65. The Panzer IV's turret rotation speed has increased by 2 degrees per second, to 12 degrees per second, fuel cost decreased from 200 to 190, AP ammunition changed from 45 to 30, and HE ammunition changed from 35 to 60. AP ammunition for the Cromwell changed from 40 to 25, and HE ammunition changed from 35 to 50. AP ammunition for the Crusader changed from 35 to 25, and HE ammunition changed from 45 to 50.
armor & anti-tank gameplayThe maximum number of vehicles that can be spawned through Commander abilities has been increased from 5 to 8.
commander vehicle spawn limit
Content · 8
For historical accuracy, all German DAK M43 grenades have been replaced with M24 grenades.
german dak m43 grenades replacementA new Soviet flamethrower has been added. The ROKS 2 Flamethrower has been introduced for the Soviet Forces. A new Level 8 Soviet Support loadout has been added, featuring the ROKS 2 Flamethrower.
soviet flamethrowerA new Conquest game mode has been added. Conquest, a brand-new game mode, arrives in Hell Let Loose with Update 21. In Conquest, victory is determined by a new resource called Morale. Both teams in Conquest begin the match with 1,000 Morale. The first team to reach 0 Morale in Conquest loses. If the match timer expires in Conquest before either team reaches 0 Morale, the team with the highest remaining Morale wins. Five objectives are active throughout a Conquest match, all of which can be captured at any time. Teams lose Morale in three main ways: Player Losses, Vehicle Destruction, and Objective Control. Each time a player respawns, their team loses 1 Morale. Reviving players prevents Morale loss, giving Medics additional strategic importance in Conquest. Players have a 6-second grace period after spawning in Conquest, during which death or redeployment will not result in Morale loss. Destroying enemy vehicles in Conquest reduces their team’s Morale. Destroying Transport/Supply Trucks and Light Vehicles results in 2 Morale loss. Destroying Recon Tanks results in 5 Morale loss. Destroying Half-Tracks results in 5 Morale loss. Destroying Light Tanks results in 7 Morale loss. Destroying Medium Tanks results in 12 Morale loss. Destroying SPAs results in 12 Morale loss. Destroying Heavy Tanks results in 17 Morale loss. Vehicles destroyed inside a friendly HQ sector will not incur Morale loss. Teams controlling fewer objectives than their opponent in Conquest will gradually lose Morale. A 1 objective disadvantage results in 2 Morale lost every 10 seconds. A 2 objective disadvantage results in 4 Morale lost every 10 seconds. A 3 objective disadvantage results in 6 Morale lost every 10 seconds. Conquest rewards consistent pressure, teamwork, and map control rather than a single decisive push. At the beginning of a Conquest match, each team will have three Half-Tracks available across their HQ spawns. The Half-Track located at the middle HQ will automatically respawn after being destroyed, similar to Medium Tanks that automatically spawn during a match.
conquest game modeNew rifle grenades have been introduced. Three new Rifle Grenade weapon variants are now available: the Karabiner 98k / Schiessbecher, the M1 Garand / M7 Grenade Launcher, and the SMLE No.1 Mk III / No.1 Mk I Cup Discharger. Rifle Grenade weapons can be used as regular infantry weapons and allow players to load and fire different types of grenades. HE Grenades feature the same explosion radius as a regular fragmentation grenade. Smoke Grenades are available as Rifle Grenade ammunition. AT Grenades can damage Tier 1 player-built structures (excluding Garrisons), have light armor penetration, and can destroy Recon and Light Tanks or damage heavier tanks. Rifle Grenades are a side-grade to hand grenades, offering greater distance but taking longer to load and being less suited for close range. For gameplay purposes, all Rifle Grenades currently detonate on impact. New Level 8 Rifleman loadouts for all appropriate factions have been added, featuring a Rifle Grenade with 3 HE and 1 Smoke Rifle Grenade. New Level 6 Medic loadouts for all appropriate factions have been added, featuring a Rifle Grenade with 5 Smoke Rifle Grenades. New Level 8 Engineer loadouts for all appropriate factions have been added, featuring a Rifle Grenade with 2 AT, 2 HE, and 1 Smoke Rifle Grenade. Weapon Skins cannot currently be applied to the new Rifle Grenade Launcher variants.
rifle grenadeUpdate 21 introduces the ability to apply different cosmetic finishes to specific weapons through Weapon Skins. Weapon Skins are available for a selection of bolt-action rifles. Weapon Skins can be applied to the Karabiner 98k, Karabiner 98k x8, M1903 Springfield, M1903 Springfield Sniper, Rifle No.4 Mk I, Rifle No.4 Mk I Sniper, Mosin Nagant 1891, Scoped Mosin Nagant 91/30, and Mosin Nagant 91/30.
weapon skinNew loadouts have been added. Several new loadouts have been added to support the new weapons arriving in Update 21. All Level 1 British Engineer loadouts now use the Rifle No.4 Mk I. The primary weapon in the standard US Anti-Tank loadout has been changed to the M1 Carbine. The primary weapon in the standard US Tank Commander loadout has been changed to the M3 Grease Gun. All default Crewman loadouts across every faction now include a Blowtorch.
loadoutA new US Springfield rifle has been added. The M1903A3 Springfield bolt action rifle has been added for the US Forces. A new Level 6 US Rifleman loadout has been added, armed with the M1903A3 Springfield and an Explosive Ammo Box.
us springfield rifleNew weapon fire selectors have been added. Update 21 introduces the ability to toggle fire modes on weapons that historically supported multiple firing modes. The MG34, FG42, STG 44, M1918A2 BAR (for fast and slow auto), M1A1 Thompson, M1928A1 Thompson, Bren Gun, Sten Gun MK2, Sten Gun MK2 (Canadian), Sten Gun Mk5, and PPSH 41 now support the fire mode toggle feature.
weapon fire selector
Economy · 1
Several improvements have been made to the Salvage mechanic based on player feedback. The amount of Fuel returned from all salvaged vehicles has been increased, ranging from 1.5x to 2x the previous amount. Players will now receive XP for each destroyed vehicle they salvage. The amount of XP received for salvaging is the same regardless of the vehicle type. Salvaging enemy wrecks will reward more XP than salvaging friendly wrecks.
salvage mechanic
UI · 1
All SPAs now have an additional zoom level available from the Gunner seat.
gunner seat zoom level
Fix · 17
An issue where players could report the same user multiple times during the same session has been fixed.
user reportingAn incorrect Spanish translation for ADS has been fixed.
ads translationThe existing M1903A4 Springfield Sniper for the US has received a model update. The existing Springfield Sniper has received an updated model and is now represented by the M1903A4 Springfield.
m1903a4 springfield sniper model updateThe Munitions description under Game Objectives > Resources has been updated to remove outdated references to Static Artillery consuming Munitions per shell.
munitions descriptionThe Operation Suvorov DLC was incorrectly translated as Operation Overlord Units in French, which has been fixed.
operation suvorov dlc translationAn issue where the Artillery Operator role could not dismantle its own blueprints has been fixed.
artillery operator role blueprint dismantlingAn issue where the winter variant of the US Medium Tank had significantly lower turning speed than the summer variant has been fixed.
winter variant of the us medium tank turning speedMissing localization for the Juno Beach loading screen date has been fixed.
juno beach loading screen date localizationAn issue where the Flare cooldown displayed an incorrect wait time on the equipped loadout HUD has been fixed.
flare cooldown displayAn issue where rebuilding an Artillery Gun reset the cooldown of the Commander’s Resupply Artillery ability has been fixed.
artillery gun cooldown resetTranslation issues affecting information text when hovering over the Create Artillery Unit buttons have been fixed.
create artillery unit buttons information text translationAn incorrect translation for the Sten Gun Mk.II has been fixed.
sten gun mk.ii translationAn issue where Admin Log entries could update slowly and appear duplicated has been fixed.
admin log entryAn issue where shells could travel towards the barrel’s previous position rather than the position indicated by the Gunner sight has been fixed.
shell trajectoryUpdate 21 includes fixes across nine maps, addressing environment geometry, collision, seams, clipping, asset placement, textures, shadows, LODs, visual improvements, loading-screen and map-rotation issues, and gameplay fixes affecting vehicle Morale and HQ spawns.
map fixA missing title string on the Server Browser Filter Reset pop-up has been fixed.
server browser filter reset pop-up title stringAn incorrect translation for the Mk.2 Anti-Personnel Mine has been fixed.
mk.2 anti-personnel mine translation
General · 1
Audio has been adjusted on some weapons to support single-shot firing sounds.; Update 21 has arrived, bringing new content, gameplay additions, balance changes, and fixes to Hell Let Loose. Update 21 includes fixes and improvements across gameplay, weapons, vehicles, UI, progression, localization, servers, and nine different maps. Various fixes and improvements have been implemented across the game.
general
Also in this patch1
In Update 22, the Rifle Grenade system is planned to be expanded to allow players to plant their Rifle Grenade weapon for indirect fire.
rifle grenade system expansion

