Hero Siege

Panic Art Studios · RPG

Hero Siege patch notes · Aug 31, 2026

Experiment

Patch 7.0.6

What's new in Patch 7.0.6: 29 changes to Hero Siege, released Aug 31, 2026.

Balance · 5

  • Blood Surge's intelligence scaling was buffed from 6.66% to 9.25% per point to compensate for a fix.

    intelligence scaling
  • Blood Surge - Rays of Blood had its scale and duration reduced by 50% but its damage increased by 50%.

    balance
  • Elemental Absorb now regens the absorbed damage back in 0.75 seconds instead of 2 seconds.

    regen duration
  • Blood Tendrils now has an 18% proc chance, its mask was fixed, and its damage scaling was buffed from 3% to 8% per point.

    proc chance
  • Blood Surge's damage scaling was buffed from 6.25 to 15 per point to compensate for a fix.

    damage scaling

Content · 2

  • A missing dungeon chest was added in wasps nest.

    content
  • An "extra 10% chance to roll for diamonds" was added.

    content

System · 3

  • Demonspawn Blood Surge was optimized to make it playable, though its damage was reduced due to hitbox overlap fixes.

    performance
  • Explosive Kunai had an FPS dropping inheritance chain caused by chainsplosions removed.

    performance
  • A minor performance fix was implemented to prevent spikes in some situations.

    performance

UI · 3

  • The Market "Reset Filters" button no longer immediately triggers a search.

    ui interaction
  • The Market "Sort" button no longer requires a secondary refresh.

    ui interaction
  • The cursed ground for cursed spirits was made darker to prevent it from mixing with pustules.

    visual appearance

Fix · 15

  • The combination of Exiled Pagans Mantle and Spellslinger with Mspeed converted to total damage was fixed from causing an infinite loop and bricking the character.

    infinite loop
  • Spirit of Hawk was fixed when using belt of skulls.

    functionality
  • Market search was fixed from returning too many results at once, which caused long wait periods.

    search result
  • Amethyst drops were fixed.

    drop rate
  • Rakhul was fixed from getting out of bounds with charge.

    collision bug
  • Loot filters were fixed from resetting.

    functionality
  • A Codex abuse bug was fixed.

    exploit fix
  • A bug with group play affecting loot too much was fixed.

    loot distribution
  • Dots were fixed from dealing less damage.

    damage scaling
  • Tarot Cards were fixed to work with the tarot tab.

    functionality
  • The Blood Pact creation confirmation prompt was fixed from getting stuck.

    crash on load
  • Surgical Blood Letting was fixed from being slow on a 144fps setting.

    performance
  • Wonky skills like sand guardian orbital sand jumping out of control were fixed.

    skill behavior
  • The Niflheim portal was fixed from being blocked by a mispositioned tree mask.

    collision bug
  • Pyrotechnician was fixed from not proccing strike procs.

    functionality

General · 1

  • Diamonds were debugged and are confirmed to be dropping just fine.

    general