Balance · 3
Applied tweaks to NPC melee combat performance when they are surrounded.
melee combat aiVehicle windshield armor now provides reduced protection to alleviate the perception of indestructible cars, taking full damage from the missing front area when destroyed.
armor protectionApplied tweaks to NPC behavior so they actively avoid risky combat.
combat ai
Content · 1
Added a global NPC community history feature to keep track of important past events.
history log feature
UI · 2
Added a button to show the location of an NPC on the map for tracking down lost NPCs.
map uiFixed the powered-on Walkie Talkie from incorrectly changing the REPAIR option of items to CHARGE.
ui option
Fix · 11
Fixed an issue to prevent NPCs from becoming stuck in the spawning phase.
spawning bugFixed the canning station from locking up upon completing food inside the station.
interaction bugFixed a stacking issue affecting unstackable items.
inventory bugFixed various reported duplication exploits in the game.
exploitRecruited NPCs will no longer wear winter clothing outside of the correct seasons when appropriate clothing options are available.
character behaviorFixed Player Zeek so it no longer spawns a zeek bag when killed.
visual glitchFixed wall barbed wire upgrades not functioning properly when built in front of windows on PvP servers.
upgrade functionalitypvp serversFixed an issue preventing NPCs from falling under the landscape when the player forces the map to unload by entering a bunker.
collision bugFixed an issue where Caesar’s quest was incorrectly showing as failed.
quest blockerZeeks hit with a vehicle in headshot only mode will now die appropriately again.
combat mechanicFixed the estimate food supply formula to reflect more accurate values.
formula calculation

