Content · 1
The Spelunking Operation received a major rework reducing heavy mining requirements and addressing soft-locks.
operation rework
Fix · 1
Fixed issues where caveworms, landsharks and sandworms were spawning in at incorrect sizes.
spawn size
Also in this patch39
New settlement resource item icons were added and replaced.
icon updateTask timers and pool writes were set to authority-only.
authority settingThe Workshop Lantern Item Icon was readded and the Charging Device was set up to proxy the Workshop Lantern.
icon and proxy setupA basic light attack was set up for Plant Creature Melee.
light attackClients will now see settlement walls.
client visibilityClients now correctly display the status of the colony on the in-world UI and while inspecting the radio tower.
ui displayJungle hunter pre-attack vocalisation audio, event, data table and notifys were added.
pre attack vocalisation audioJungle hunter flinch, idle, and aggro audio, events, and data table setups were added.
audio eventA basic behaviour tree was set up for Plant Creature Ranged.
behavior treeAdded 12 more hair color swatches for hair customization and adjusted existing hair colors.
color optionA basic behaviour tree was set up for Plant Creature Melee.
behavior treeTaskPool is now FSettlementTaskPool, where every server write marks the task dirty and removals mark the array.
task pool structureWall Generation Seed is now replicated so clients and servers have walls and gates at identical positions.
seed replicationItem text was added for mxc hydrozine dehumidifier.
item textMovement adjustments were made for the Artillery creature.
movement adjustmentJungle hunter death audio, event and data table setup were added.
death audioAn ability was added when inspecting in-progress buildings to assign NPCs to the construction task.
inspector abilityThe settlement task pool was updated to replicate as a fast array so clients can read tasks and work slots directly.
task replicationDEP_Settlement_Farm was added.
building assetA bunch of jungle hunter creature notifys for attacks and idles were added.
creature notifyDev-Locked Mammoth Fertility Serum and breeding behaviours were added.
breeding behaviorPlant creatures were removed from the jungle spawn table.
spawn tableFirst pass audio, event and data table setup added for the Elegant Horse idle.
idle audioDEP_Settlement_Hunting_Hut was added.
building assetDEP_Settlement_FirstAid_Station was added.
building assetSettlement NPC actors now read their task from the replicated pool, and redundant replication data was removed.
task readingWorker counts and slot lists now resolve from the pool to function properly on clients and for virtualized settlers.
slot resolutionSettlement resource item icons were added.
item iconCST_Flax_Broadleaf was added with 3 variants including materials, textures, FTs, DMs, BPs and FLOD DT entries.
asset additionFixed an issue where clients lacked correct information in the ledger and could not assign NPCs to construction tasks.
client information fixA WIP update was applied to the settler armour materials.
materialLore text was added for 4.0.0 bestiary entries for available rows.
lore textDEP_Settlement_Builders_Hut was added.
building assetThe Hunting Hut Mesh was set up for Settlements.
mesh setupNPC Mount Trader was set up with UI.
ui setupA new pre-charged battery-powered lantern is being added to the Workshop next week.
item additionA missing death montage was fixed for Plant Creature Ranged.
death montageA new OnTaskPoolChanged event was added on both sides.
event additionTasks now carry a Sequence so GetBuildingSlots orders identically on clients and the server.
task ordering

