Balance · 3
Goose's low hunger negative day log event now drains morale instead of rest.
hunger day log event penaltySlightly increased how quickly zombies become aware of the shelter based on survivor count and time spent on normal difficulty.
zombie awareness rateSlightly increased the cadence of zombie waves arriving outside the shelter barricades.
zombie wave cadence
Content · 4
Goose now plays different animations when sick.
sick animationPlayers may now find dogs dead or gone if they discover them too late.
dog discovery statuSurvivors no longer give players comforting head nudges, which is now done by Goose instead.
animation behaviorAll dogs play a different animation when they are starving.
starving animation
System · 1
If players find a dog while scavenging, the dog will no longer appear in a recruitment shelter event.
recruitment shelter event
UI · 2
Updated how weapons are displayed in the Maintenance Bench to improve understanding of required bench levels.
weapon display updateWeapons are now sorted by durability if players have multiple versions of the same weapon.
weapon sorting
Fix · 7
Fixed an issue where Pip and Goose could appear frozen when players discovered them while scavenging.
character freeze bugFixed some lighting issues at specific locations including The Hitchpost and Wash and Dry Laundromat.
lighting issueFixed an issue where looting ammo or throwables that players already had equipped would not add them to the stack.
ammo and throwable stacking bugFixed an issue where Goose's tail did not animate properly when talking to him at the dog bed.
animation bugFixed lights not respecting the power cut event at Sunset Shine & Style and Fairwind Airfield.
lighting bugRemoved some rogue firearms repair options from the Weapons Bench.
crafting menu itemFixed an issue where King jittered when found at the Abandoned Kosyaire Factory.
character jitter bug
General · 1
Updated some Chinese translations.
general

