Balance · 1
Drivetrain inertia has been increased to fix an issue where the rear-end could lock after rapid successive upshifts and prevent instant spinning when double shifting from 5th to 7th.
drivetrain inertia
Content · 2
Adjusted scrape damage progression for the nose mounts in the damage model.
scrape damage progressionRemoved an obsolete lightmap.
lightmap
Controls · 1
A new flag has been added for Simucube users to block iRacing from trying to check if the link port has a wheel connected.
force feedback flag
System · 4
Improved the Tech Inspection processes to prevent failing tech with no visible reason shown in the garage.
tech inspection processThe wait timer used to hold participants starting from the pits has been increased at all tracks to optimize traffic flow.
pit wait timerImproved the pacing behavior of the pace car in restart zones.
pace car pacing behaviorImproved some processing of audio device change or failure to prevent Simulator errors.
audio device processing
UI · 2
Added toggleable pit errors such as Too Far Left! and Too Much Damage!.
pit error messageAdded an option to display pit errors, which default to displaying in the Pit Speed Widget.
pit errors option
Fix · 21
Fixed an issue with settings for steering and speed for the pop-out version of the Driver Inputs interface.
steering and speed settingFixed a typo in the garage menu.
garage menu typoFixed an issue with visual popping of brake markers at Turn 10.
visual poppingFixed an issue where heavy steering loads and oscillations could occur when driving over 3D curbing.
steering load and oscillationFixed a Simulator crash that could occur when saving a HUD profile while running a triple monitor setup rendered separately.
simulator crashFixed an issue where the pace car would not appear at the top of the Focus Car Selection menu.
pace car menu positionFixed an issue where the vehicle model and windshield wipers seen at certain camera distances could be incorrect versions.
vehicle model and windshield wiperFixed an issue where brake bias adjustment was unintentionally available via control bindings.
brake bias adjustmentFixed an issue where the Damage Report Widget could appear after crossing the line but disappear after a start zone under certain circumstances.
widget visibilityFixed an issue with scoring when a caution was thrown during the start of a Feature race.
scoringFixed an issue where some checkboxes could be outside the interface bounds when a time value reached 4 digits.
checkbox boundFixed an issue where a car's next lap crossing was incorrectly counted when starting a caution on the first lap ahead of the leader when DNC Cautions are in use.
lap crossing countFixed an issue where a moon launch or Simulator crash could occur in certain collisions with the 420R vehicle.
collision crash bugFixed an issue where damage in the mid-section was represented incorrectly in the Car Damage Widget.
damage representationFixed an issue where vehicles entering Silverstone GP pit lane fly around the map inaccurately on the Track Map Widget.
vehicle map movementFixed an issue where the full range of FOV on triple screens was not available until Settings was opened.
fov rangeFixed a bug where the optional repair display wouldn't reset when the car was reset.
optional repair displayFixed an issue at road courses with split start and finish lines where slow down messages were not showing in the pace order UI after the pace car crossed the finish line.
slow down messageiRacing setups have been updated to fix ride height failures.
setupFixed an issue where Maintain Speed could be erroneously displayed for a class as their pace car crossed the finish line.
maintain speed displayFixed an issue where the spotter could tell you to catch a random car number while pacing.
spotter messaging
Also in this patch1
The multiple pace car multiclass starts feature is being assessed for timing and placement of enabling in the closing weeks of the current season.
multiple pace car multiclass starts feature

