Balance · 3
Vain Shrouds are now rarer than before.
balanceCrouching, standing still, or walking is now more effective against Forest Keepers at a distance, and they cannot see you at all past a certain far distance.
balanceThe time it takes to drown has been increased by approximately one second. Indoor creature spawn curves now round up as well as down, and spawn levels have been adjusted down slightly to compensate. Night vision range has been slightly lowered to make the dark more dangerous without a light source.
balance
Content · 9
Foliage has been updated for Vow and Adamance.
contentA diversity meter has been added to some moons to limit the amount of unique species that can spawn in a single day.
contentThe exterior of March has been completely reworked.
contentThe Mineshaft interior now has more pockets of caves and its generation is limited to a certain distance from the entrance, making it more interconnected.
contentThree new rooms/halls have been added to the factory interior type. Scrap can now spawn at the end of normal hallways in the factory interior.
contentThree new creatures native to the forest moons have been added, with one creature returning. Proper foliage has also been added to the forest moons.
contentSeveral new rooms have been added to the facility interior.
contentA new utility slot has been added, dedicated to purchased tools, excluding shovels.
contentA new Sigurd log titled 'Work' has been added.
content
System · 1
Performance optimizations have been made to the game. The game's main shader has been switched to a version that renders in a single pass for better performance and to allow for foliage and better terrain. Frequent, heavy memory allocations across the game have been reduced to decrease lag spikes. Memory usage regarding creature AI has been optimized to share memory pools when appropriate. Creature search algorithms have been optimized for better and quicker performance on large maps. Cameras on indoor monitors now display at a lower framerate to save performance costs. Interiors now have basic distance culling to save performance, especially in large interiors. When loading while landing the ship, the interior now loads asynchronously for a smoother loading sequence.
system
UI · 1
New graphics and accessibility settings have been added, including disabling head-bobbing and enabling toggle-to-sprint. A setting has also been added to decrease the game's pixel resolution for significant GPU performance savings.
ui
Fix · 12
The Kidnapper Fox has been readded with improved AI behavior regarding territory and spawning.
fixFunctionality has been added to creature AI and settings to prevent land creatures from walking deep underwater. A proper animation and sound have been added for the player pushing the lever to leave the moon. A visual animation and overhauled sound effects have been added for the main entrance door to the interior of all moons. Interactions where creatures could collide with and damage players from outside the mineshaft elevator while it was closed have been fixed. Some creatures not moving towards the player even when visible in a closed elevator have been fixed. Creatures setting their destination unnecessarily, causing them to 'jitter' on large maps, has been fixed. Indoor lights now have basic 'indirect' lighting, which can be toggled off. Company advertisements no longer display an inverted sale percentage for shop items. Desync between the 'collected ___' hologram display for different players has been fixed; they now display only when players drop scrap in the ship. Players dropping items due to death will now properly drop them on the cruiser and mineshaft elevator. Running into fellow employees will now shove them aside, with a collision occurring if both are running at each other. Crouching or carrying heavy scrap makes players harder to get around. Spray paint and similar items now work correctly when facing up while someone is watching on the map monitor. The game's randomness has been fixed so that creatures will always spawn in the same order on Challenge Moons. When creatures die, the game now waits until the determined spawn order is finished before spawning extra creatures. The game now detects if a client is running a mod loader and indicates this to other players in the server list. Starting a new file now sets a random seed initially, meaning the furniture on sale will always be different on the first quota. Fog on moons has been updated to fit better visually, and foggy weather is now varied by moon. Players are no longer using the improper two-handed hold animation when switching items.
fixSigurd's log locations have been swapped on many moons.
fixForest Keepers can no longer be 'charged up' by almost seeing one player and then use that charge on another player.
fixTulip Snakes no longer cause lag spikes for the host player when they walk the interior.
fixThe paycheck UI now scrolls properly through all sold scrap.
fixThe head-mounted camera has been turned around and its draw distance increased. It no longer displays a black void outdoors.
fixOld Birds can now break bridges when walking on them, similar to Forest Keepers. Old Birds can now be stood on while moving, and scrap can be placed on their heads. Old Birds can no longer spawn from thin air.
fixBaboon hawks dropping scrap will now properly drop it on the cruiser.
fixHygrodere no longer fails to properly morph to accommodate the environment, fails to change size based on variables, or camps the main entrance when following a player to it.
fixThe distance at which Coilheads will not enable their collision when stopped on a player has been increased to prevent them from pushing players through walls.
fixWeeds will no longer begin growing near the ship, though they can spread to it. The player's hand and fingers now match the ship's lever when pulling it to land. The visuals and audio of landing and leaving in the ship have been improved and embellished.
fix
General · 1
Numerous bug fixes and several small improvements have been implemented.
general
Also in this patch2
The game content has been updated in Lethal Company V80.
game contentA new map has been added to Lethal Company.
new map

