Balance · 19
Changed so it is no longer possible to perform a Member Switch with the on-screen ally character after blocking an attack while any version of Assemble Assist is active.
member switch restrictionIncreased the regain rate of the Assemble Gauge to 25 to 60 every 1 frame in the default state.
assemble gauge regain rateIncreased the regain rate of the Assemble Gauge to 25 to 30 every 1 frame during knockback and blocking.
assemble gauge knockback/blocking regain rateCorrected Grounded Assemble Smash behavior to result in the same recovery as other characters.
recovery behaviorAdjusted so that the Assist cooldown pauses during Crossover, preventing Crossover Reflect partway through the sequence.
assist cooldown pauseSet the Super Assemble cooldown to 300F.
super assemble cooldownIncreased the Skill Gauge gain from a successful Crossover Reflect from 10 to 20, and from a successful Perfect Reflect from 12 to 40.
skill gauge gainOnce sent flying from Perfect Reflect, the opponent will no longer get caught on anything but the leader character.
opponent collisionThe Assemble Gauge no longer recovers until the Assemble Smash or Assemble Counter action ends.
assemble gauge recoverySlightly increased duration of reduced cooldown recovery after attacking the opponent and putting them into hitstun during an ally Assist action.
assist attack cooldownAdjusted the blowback when the ally follow-up hits the opponent Assist upon successful counter to be the same as when it hits their leader character.
ally follow-up blowbackSet Member Switch cooldown during round start sequence to 1F and removed cooldown during the round start sequence.
round start sequence cooldownSet the Member Switch cooldown to 300F.
member switch cooldownDecreased Assist cooldown, speeding up timing before Assists can be used again for the player who successfully performed Perfect Reflect.
assist cooldown reductionAdjusted the cooldown time when calling any version Assist until it can be used again to 180F for all Assemble Assist versions.
assemble assist cooldownAdjusted the timing of power-up levels when Magnetic Blast is held with three clouds of debris, making the second level easier to perform.
power-up level timingAdjusted Deadpool's Foot Dive behavior on clash to a rebound animation.
clash behaviorAdjusted behavior of Grounded Assemble Smash so that recovery matches that of other characters.
recovery behaviorSet the Assist cooldown to 300F when the Assist is attacked.
assist attacked cooldown
Content · 8
Added battle music named Fallen Phoenix.
battle musicAdded a lobby avatar for Phoenix Cyclops.
lobby avatarAdded the PHOENIX CYCLOPS Arena Course to All-Star Arena.
arena courseAdded the Phoenix Cyclops Fighter Soul to Arcadia Rumble.
fighter soulAdded profile customization items related to Phoenix Cyclops.
profile customization itemAdded the Phoenix Cyclops Support Soul to Survival in All-Star Arena.
support soulAdded the new playable character Phoenix Cyclops to the game.
playable characterAdded gallery content for Phoenix Cyclops.
gallery content
Controls · 8
Decreased button input window for Fever Dream: Ranbu, making it less likely to activate unintentionally.
button input windowUpon successful Assist input, inputting another direction at the beginning of the action no longer changes the Assist that appears.
assist input overwriteAdjusted input priority of the neutral Teleport version, making it easier to perform after normal moves.
input priorityAdded input buffer to Aerial Dash and Free Flight to make them easier to perform and improve control responsiveness.
input bufferThe start of Jumping H can now be overwritten to Jumping →+H when performed without attacks in between.
attack overwriteExtended the input buffer window for dash when using directional inputs, matching Quick Dash ease.
input buffer windowAdjusted Crouching H to make it easier to perform Skills when canceling late during a combo.
skill cancellationAdjusted the input window to only succeed after being grabbed by the opponent.
input window
System · 9
Added the Benchmark Test feature to check game performance within the PC environment before playing online.
benchmark test featurepc versionWhen selecting All under Region Settings, Connection Speed restrictions no longer apply.
connection speed restrictionps5 version and pc versionShader warmup is now required upon launching the game.
shader warmup requirementpc versionAdjusted conditions to move from Vibranium to Master from 4 wins out of 5 matches to 3 wins out of 5 matches.
rank up conditionps5 version and pc versionExpanded the search range when selecting Nearby Regions under the Region Settings.
search rangeps5 version and pc versionSet a limit on the difference in rating between players in Master Ranked Matches.
rating difference limitps5 version and pc versionPlayers that pass the benchmark may use it as a filter in online matchmaking to play with others who have also passed it.
matchmaking filterpc versionRevised the rating fluctuation calculations for the Master rank.
rating fluctuation calculationps5 version and pc versionWhen this patch is applied, Platform Settings will be reset to the default setting All.
platform settingps5 version and pc version
UI · 8
A pop-up will now be displayed to indicate the Room Code when creating a room after setting a Room Code.
room code pop-upps5 version and pc versionAdded Playback Method item for the Recreate Battle State feature within the Training Menu.
training menups5 version and pc versionAdded Assist Cooldown item to the Gauge Settings within the Training Menu.
gauge settingps5 version and pc versionImplemented an icon to indicate slowdown during online matches on the player or opponent side.
slowdown iconps5 version and pc versionAdjusted the effect when the leader character changes to differ between P1 and P2.
leader character change effectAdded an item to Matching Settings providing the choice to limit matchmaking only to players meeting performance standards from the benchmark test.
matching settings itemps5 version and pc versionAfter selecting Disband Room or Exit Room, players will now transition to the Battle Menu.
menu transitionps5 version and pc versionWhen each Assist enters cooldown, the character icon at the top of the screen changes to clearly show the state and remaining duration.
character icon ui
Fix · 54
Fixed an issue causing rating fluctuation to occur when rematching a Vibranium player directly after the rank-up match to Master rank.
rating fluctuation bugps5 version and pc versionFixed an issue where rank-up matches would not end upon failure and remaining matches would play out.
rank-up challenge bugps5 version and pc versionFixed an issue causing desynchronization issues to occur sometimes while spectating online matches.
desynchronization issueps5 version and pc versionFixed an issue causing the Vital Gauge never to hit 0 when the M Version hits the player.
vital gauge bugFixed an issue causing Parasite Fang's attack data not to switch as intended between close range and the edge of the range at times.
attack data switch bugFixed an issue causing the weapons of certain characters not to be displayed during Assemble Smash at times.
weapon display bugFixed an issue causing Danger's hurtbox to extend unintentionally during Grounded Finisher Attack.
hurtbox extension bugFixed an issue causing the Reversal! system message not to appear even when conditions are met during Assemble Smash.
reversal! system message bugFixed an issue causing the H Version of Arachnid Assault to trigger unintentionally when using certain inputs.
unintentional trigger bugFixed Foot Dive to no longer expend the grenade when not entering the dedicated sequence on hit while holding the Explosive Grenade.
grenade expenditureFixed an issue causing Judgement Cradle's blowback value not to behave as intended depending on attack positioning.
blowback value bugFixed an issue granting the opponent invincibility on hit during Rope-a-Dope, causing the attack to whiff under certain conditions.
opponent invincibility bugFixed an issue causing the aerial Elemental Outlaw attack to miss during the cinematic camera when hitting under certain conditions.
cinematic camera attack miss bugFixed an issue causing other attacks to be able to hit during the Cosmic Crush sequence, interrupting it.
sequence interruption bugFixed an issue that made it possible to activate the Assist without expending Assemble Gauge when input directly after Crossover Reflect.
assist activation bugFixed an issue causing landing recovery to trigger the next time a jump is performed after a stage transition at times.
landing recovery bugFixed an issue causing Break to trigger after the Combo Limit under certain conditions for the L Version.
break trigger bugFixed an issue causing Champion to turn around when performing the Super Nova Slam follow-up at times after a successful grab.
turn around bugFixed an issue causing the Holoseeker explosion to occur at the wrong position after coming into contact with Calibrate.
explosion position bugFixed an issue causing the Sticky Bomb effect to remain visible after the effect wears off at times.
effect visibility bugFixed an issue causing Magneto's charged Magnetic Blast recovery to be longer than the standard version when blocked.
recovery bugCorrected Action Check Skill 4 to no longer count the action when performed with a different input than the button shown.
action check skill 4Fixed an issue causing the Sky Scraper cinematic not to play as intended on hit under certain conditions.
cinematic play bugFixed an issue causing a beam to be fired from a position with no Calibrate when using Synchrobeam.
beam firing position bugFixed an issue in Level Up Mission 5 where the grounded version would count as the aerial version of Ravager Rush for Star-Lord, and the M version would count as the H version of Serpent Spike for Loki.
level up mission 5 countFixed an issue causing some of the armor attack endure area to disappear when enduring a projectile in the Awakened Form.
armor area disappearance bugFixed an issue causing Judgement Cradle's follow-up direction to be reversed from the input under certain conditions.
follow-up direction bugCorrected the resulting behavior when a Member Switch and Crossover trigger simultaneously.
simultaneous trigger behaviorFixed an issue causing unintended landing recovery after using Web Slam/Web Snare.
landing recovery bugFixed an issue causing a great increase in the number of hits for the H Version of Glaive Strike under certain conditions.
hit count bugFixed an issue causing match results to differ from actual matches during replay playback in rare instances.
replay playback match resultps5 version and pc versionFixed an issue where the slowdown effect from Sticky Bomb would result in less backwards distance covered when performing Crossover.
slowdown effect distance bugFixed an issue causing Pride Gauge gain to be lower than intended when activating certain moves.
pride gauge gain bugFixed an issue causing the game to become unresponsive when attempting to spectate under certain conditions.
spectating unresponsivenessps5 version and pc versionFixed an issue causing the Vital Gauge never to hit 0 when hitting the player.
vital gauge bugFixed an issue causing Green Goblin to enter the on-glider state when the glider has not been summoned.
on-glider state bugFixed an issue causing the input buffer window afterwards to become shorter sometimes when performed with L+M.
input buffer window bugFixed an issue resulting in incorrect movement values when Assemble Assist Assault is performed in certain positions.
movement valueFixed an issue causing Laevateinn's damage to increase more than intended under certain conditions.
damage increase bugFixed an issue causing the character icon not to be displayed properly when performing Crossover or Member Switch under certain conditions.
character icon display bugFixed an issue causing Break to trigger when it should not upon clash for M and H Versions.
break trigger bugFixed an issue causing increased Skill Gauge gain when Lone Champion Rush is used multiple times in a combo compared to other characters.
skill gauge gain bugFixed an issue causing unintended opponent behavior when triggering a Break stage transition with M or H versions.
opponent behavior bugFixed an issue causing the Assemble Gauge to increase during the Disassembled effect.
assemble gauge increase bugFixed an issue causing the Vital Gauge never to hit 0 when Wheel Bomb hits the player.
vital gauge bugFixed an issue causing unintended controls to be possible during replay playback.
replay controlps5 version and pc versionFixed an issue causing brief throw invincibility when performing a jump mid-air.
throw invincibility bugFixed an issue causing Magneto to enter an aerial state when performing a Member Switch at certain timings after an Assist Attack.
assist attack return animation bugCorrected Lone Champion so that when performed at the expense of Assemble Gauge, it no longer increases the Combo Limit when the attack hits.
combo limit increase bugFixed an issue causing the Counter Hit effect not to trigger against the leader character if the H Version hits an Assist first.
counter hit effect bugFixed an issue resulting in less Skill Gauge value gained when used for the first time in a combo under certain conditions.
skill gauge gain bugFixed an issue where one use of Eviscerate would be counted multiple times during the Action Check.
action check countFixed an issue causing the hitbox of the H Version to extend when the button is held under certain conditions.
hitbox extension bugFixed an issue causing the Bast’s Blessing Gauge value not to be calculated properly when a projectile hits as the first hit in a combo.
bast’s blessing gauge calculation
General · 1
Made adjustments to improve the stability and consistency of online matches, helping reduce unexpected interruptions and disruptions.
general

