System · 1
An option to select between DirectX 11 and DirectX 12 has been added.
system
Fix · 21
Tased Electric Slimes were still dealing electric field damage, and this has been corrected.
enemy damagePlaceholder and debug text, along with a misspelling, were present in the Shared Secret relic's description in English and Portuguese, and have been fixed.
text localizationThe description for The Vow weapon did not match its actual behavior, and this has been fixed.
weapon descriptionThe game has been updated to be significantly more stable, addressing many crashes.
crash on loadThe sharpness drain for the second greatsword was not functioning as intended and has been corrected.
greatsword sharpness drainThe CH4 Turret would get stuck in its shooting animation after being tased, which is now fixed.
enemy animationA crash that could occur immediately after completing a specific main quest has been fixed.
crash on quest completionSpearhead projectiles would freeze in midair when reaching Will, and this has been fixed.
spearhead projectile behaviorSenda was not taking poison damage from gadget shots during his second phase, which has now been corrected.
enemy damageBabyl could sometimes become duplicated, preventing players from reaching Spark if Babyl had not yet been unlocked; this has been fixed.
enemy duplicationA crash caused by a specific combination of Wound and Ignite perks has been fixed.
crash on perk combinationA specific spot in Kalina allowed players to fall out of the map and get stuck, preventing run recovery; this has been fixed.
map collisionBarrier Blessing shield charges were not being restored when retrying a dungeon, and this has been fixed.
shield chargeSergeant Roberto was not reacting when shot from a distance, and this has been fixed.
enemy reactionCertain rewards were not appearing in legendary chests dropped after defeating a miniboss, and this has been fixed.
loot tableThe quest marker for the Weapon Mastery quest was incorrectly pointing to the wrong location and has been fixed.
quest markerThe game freezing on the loading screen when returning to Tresna during the tutorial has been fixed.
game freeze on loading screenThe dungeon music was not restarting after the Bloblet room if the player left before its track ended, and this has been fixed.
audio restartWill could get stuck behind an obstacle in the Gallery area, and this has been resolved.
map collisionPlayers were becoming invincible during boss fights after equipping the Scarabastion, which has been fixed.
player invincibilityA loss of player input when interacting with Hazy Jane during later game stages has been resolved.
player input
Also in this patch2
Improvements from this patch will be brought to the console versions as soon as possible.
console version updateThe developers will assess what Moonlighter 2 still needs in terms of balancing and gameplay after console updates.
game balancing

