Balance · 16
Friendly bump attacks made by troops in a shield wall have been reduced by improving combat collisions.
friendly bump attackPassive experience gains for lords and companions have been added. The player character now gains Leadership experience while maintaining high morale. Nobles, player companions, and wanderers now gain XP daily based on their focus points.
passive experience gainLand and sea travel speeds have been increased by 15%. Naval and land party speeds have been increased by 15%.
land and sea travel speedThe skeletal crew restriction for ship placement during the OoB phase has been relaxed, allowing deployment of ships with fewer troops than the skeletal crew number.
skeletal crew restrictionLords are now encouraged to pursue meaningful wars, create larger armies, go to sea, harass convoys, and raid villages.
lordOptions have been added to make traits and relations more apparent and impactful to the player's own activity. Trait effects have been introduced, tying a number of effects to a character's current traits to support gameplay aligned with each side of a trait's spectrum. Each personality trait now usually provides two positive and one negative effect. The Calculating trait now provides effects like increased workshop income and siege engine construction speed, with a negative relation impact with notables. The Impulsive trait now provides effects like increased charge damage and combat starting morale, with a negative side effect of a longer disorganized state after losing a fight. The Generous trait now provides effects like additional mercenaries and increased party morale gain rate, with increased food consumption. The Closefisted trait now provides effects like increased town project effectiveness and decreased troop wages, with a negative party morale impact. The Honest trait now provides effects like increased relationship gain rate and settlement loyalty gain rate, with slower crime rating decay. The Devious trait now provides effects like slower crime rating rise when committing crimes and reduced morale penalty for recruiting bandits, with amplified relation swings with clan leaders. The Merciful trait now provides effects like increased chance to capture prisoners and increased village hearth growth rate, with reduced gold from ransoming captured lords and troops. The Cruel trait now provides effects like increased raid loot yield and decreased rebellion chance, with a decreased chance to capture prisoners. The Daring trait now provides effects like increased resistance to morale loss from battle losses and increased renown gained after battles, with decreased HP recovery per day. The Cautious trait now provides effects like reduced personnel casualties during siege simulations and fewer prisoner escapes, with longer siege preparation time. Hovering over characters in the encyclopedia now shows a tooltip with their traits and effects. Trait change information has been added to the tooltips of siege aftermath options. The personality traits of rogue/bandit-type wanderers have been rebalanced, with most losing Mercy and Generosity and gaining Calculating, Honor, and Valor.
traits and relationDeployment zone planning for naval battles has been improved, with ship spacing dynamically adjusted based on deployment width.
deployment zone planning for naval battleNaval party decision making has been improved.
naval party decision makingPirate spawns have been adjusted to include smaller parties that can be engaged earlier in the game, increasing early game accessibility of naval encounters. AI noble party decision-making when encountering pirates at sea has been improved, with parties now considering their active task and proximity to settlements. Parties traveling by sea near enemy settlements or performing Offensive Patrol tasks will now no longer engage pirate parties unless those pirates are already engaged with a friendly party. Smaller pirate parties have been added to increase early game accessibility of naval encounters.
pirate spawnDiplomacy has been made more responsive in the sandbox simulation.
diplomacyThe aiming of AI troops while using the ballista has been improved.
ai troops aimingThe way Boatswain skill experience is gained has changed; it is no longer gained when ships take damage but by maintaining high party morale while at sea. The amount of Boatswain experience gained from repairing ships has been increased.
boatswain skill experienceThe FirstMate role effects of the Boatswain perks Streamlined Operations, Shipwrights Insight, Smooth Operator, and Accuracy Training have been made Captain effects. The primary effect of Boatswain - Shipwrights Insight has been made a personal effect, applying only when the hero with the perk uses a ballista on a ship.
perks' firstmate role effectTroop placement in the column arrangement has been improved, with units now trying to form a column before following the unit in front.
troop placement in column arrangementMost non-governor perks' effects have been reduced by 50% when used in naval battles.
non-governor perkReinforcement spawns in battles have been substantially reworked. Reinforcement deployment positions have been improved, with reinforcements spawning on scene paths that avoid spawning too close to enemies. A bug that caused reinforcements to arrive near the middle of the reinforcement path, instead of near the beginning or the end, has been fixed.
reinforcement spawns in battle
Content · 16
Skolderbrotva troops and their leaders have been updated with Nord culture items.
equipment14 armour pieces now appear in Nord town shops instead of Sturgia.
armour pieceChildren now visually resemble their parents even more by reducing static body-property randomization.
children visual resemblanceA new seaborne raid feature has been added. A bug where the lost battle simulation of Seaborne Village Raid was considered a win has been fixed. A bug that prevented ships from being displayed in the scoreboard during a custom battle seaborne village raid has been fixed. A bug that allowed players to place troop formations in unintended areas during Seaborne and Village raid missions in OoB has been fixed. A bug that caused banner animation issues during the Seaborne Village Raid on the world map has been fixed. A crash that occurred when the player lost the battle in Seaborne Village Raid mission but won it in the battle simulation afterwards has been fixed. The corresponding Seaborne Village Raid scenes have been added to Land Custom Battle. The + ship buttons have been removed from custom battle Seaborne Village Raids beyond the 3 ships.
seaborne raidAdvanced starting options have been added to the base game, allowing players to choose at the beginning of every Sandbox game if they want to enter Calradia with a ship or play the regular game start. These options allow experienced players to access later game content more quickly and begin a game with a particular character role, offering content variety by combining settings from different categories. Campaign Scenarios have been added to shape Calradia, with options like United Empire, Invasion, Last Stand, 2 Faction War, Randomized Calradia, and Nord Invasion. Player Starts have been added, allowing players to choose a starting role such as King, Vassal, Mercenary, Trader, Outlaw, Beggar, Fleet Admiral, or Merchant Venturer. Modifiers have been added, including Bandit Surge, Civil Unrest, Recruit Shortage, Swift Travel, and Personal Vessel. The Seed system has been implemented to randomize campaign generation, player-start details, and other sandbox elements, allowing players to share seeds and ASO options.
advanced starting optionAdditional ships and equipment have been included. The descriptions of ship upgrades have been improved. A new animation pose has been added to the captain point of the Ghurab ship. A bug that prevented the 'Reinforced Battlements with Improved Rudder' ship upgrade from appearing visually has been fixed. A bug that prevented the top two parts of cloth on the Square Sails (level 3) from being affected by wind physics has been fixed. A bug that prevented colors from showing on ship sails and rooftops has been fixed. A bug that caused different LODs to change ship roof color has been fixed. Some ship thumbnails have been updated.
ships and equipmentSea Raider troops' equipment has been updated with Nord culture items.
equipmentMissing naval skills (Mariner, Boatswain, Shipmaster) have been added to faction leader skill templates.
naval skillA ferry feature has been added to allow smaller player parties to reach and escape areas of the map. A ferry system has been added, enabling travel between some coastal villages without owning ships.
ferry featurePort points have been added to coastal castles to make sea travel more accessible and offer additional opportunities for armies to clash at sea. The ability to embark and disembark at coastal castles has been added.
port pointNaval random events, battle sites, and the wreckage system have been introduced to offer more experiences that do not require a strong fleet. 39 naval random events have been added, appearing based on actions at sea and offering choices that can affect character traits, skills, party, items, or gold. Battle sites and wreckages now appear on the campaign map after battles, marking where fights took place and can be investigated for loot or survivors. After battles on land or sea, battle sites and wreckages can now appear on the campaign map, marking where the fight took place and can be investigated. Small battles can leave Skirmish Sites and Wreckages. Medium battles can leave Battlegrounds and Battle Wreckages. Large battles can leave Battle Aftermaths which are named after the nearest settlement. Investigating a Battle Site/Wreckage may yield wounded surviving troops, Denars, trade goods, scavenged valuables, and a map revealing a nearby bandit hideout. The speed of searching a site is impacted by Roguery skill and party size. Battle Sites and Wreckages eventually disappear, with Aftermaths being converted into Battle Remains, sticking around on the campaign map for longer even after being investigated.
naval random events, battle sites and wreckage systemStoryline tweaks have been made, including a pass over the early and mid War Sails storyline to reduce difficulty in certain missions. Enemy weapons in the alley fight and ship escape deal less damage. The duration of Gunnar's invulnerability after he is rescued following the in-mission cinematic of the alley fight has been increased. The allied ship's troop count has been increased to 14 in Escort the Vlandian Merchants. The fireship's health has been increased in Break Out of Omor Estuary so that it is much harder to sink before reaching the target ship. The second ship's maximum health and maximum fire health have been increased in Break Out of Omor Estuary. An Alt-key highlight has been added to the throwable axe barrels on the escape ship in Free the Sea Hounds' Captives. The equipment and skills of the Vlandian Merchant, Sea Hound Recruit, and Sea Hound Thug troops have been updated. A bug that prevented the first enemy ship from firing its ballista in Break Out of Omor Estuary has been fixed. Postures and animations have been added to characters in the naval storyline dialogues. A bug that caused enemy troops to spawn inside water during the Army of Poachers quest in some villages has been fixed. A bug that prevented the player from correctly starting at the ship helm when choosing to control the captured ship during the Defeat the Sea Hounds mission has been fixed. A crash that occurred when entering a Scourge of the Seas quest due to other unrelated quests has been fixed; these quests are now cancelled. A crash that occurred when the player used cheats to kill their character during War Sails storyline missions has been fixed. The Stealth Tutorial conversation text and trigger conditions have been adjusted to make it clearer that the mission can be started.
storylineAdditional battle terrains have been added, with 4 new battle terrains added to locations in the image.
battle terrainThe mooring feature has been added to Town Ports, allowing players to store ships they cannot effectively crew yet, and configure their fleet composition without selling or sending to clan. Existing moored ports become inaccessible if the town owner is at war with the player and accessible again once they are no longer hostile.
mooringNord nobles now have beards and facial scars more often to appear more rugged.
beards and facial scarThe siege blockade feature has been extended to coastal castles.
siege blockade feature
Economy · 1
Stealth items are now passed to the heir upon the main character's death.
heir inheritance
Controls · 2
Players can now cut boarding ropes in missions. Ship attachment ropes can now be hit by the player and destroyed to prevent bridges from being formed. Attachment rope physics have been overhauled and made more realistic.
boarding ropePlayer clan party stances have been replaced with behavior toggles, which can enable/disable raiding villages, donating troops, joining armies, and owning a naval fleet.
player clan party stance
System · 2
The clan party recovery system has been added, holding the party slot for defeated clan parties and spawning them from a safe location. If a clan party is defeated on land, their ships will be returned to them upon respawning.
clan party recovery systemBlood Feuds have been introduced, making executions more consequential by allowing players to start a feud with a clan by executing one of their members. AI clans can start a Blood Feud by executing one of the player's clan members, which may occur when relations are low and is influenced by the captor's Mercy trait. When a Blood Feud begins, clan members toss a coin on whether to execute captured members of the rival clan. The AI clan member will always choose to execute the player if given the opportunity during a Blood Feud. Each day, AI captors become increasingly likely to execute player clan members during a Blood Feud, reaching a guaranteed chance on day 10. No ransom offers are allowed between feuding clans during a Blood Feud. Blood Feuds can be settled through Ransom Brokers, with compensation paid if the player executed more family members, and relations set to -50. Blood Feuds end if the relations between the feuding clans reach 0. Blood Feuds block defections, faction membership invitations, and safe-passage agreements with the rival clan.
blood feud
UI · 10
The ordering of scoreboard ships has been improved to show the player's ships first, in their formation orders.
scoreboard shipThe "Character Leveled Up" indicator has been reintroduced to the character development screen.
"character leveled up" indicatorThe + ship buttons have been removed from custom battle Seaborne Village Raids beyond the 3 ships.
+ ship buttonThe finance screen has been removed from the Clan tab.
finance screenA new popup has been added that shows hero portraits and information in a larger and more detailed manner when selecting Party Roles.
party roles selection popupFast Mode has been integrated directly into the game rather than the launcher, making it accessible on consoles. Fast Mode has been moved to Advanced Starting Options (ASO) and is no longer a separate Module, intended to become available on consoles.
fast modeThe mariner icon visibility check when upgrading troops has been changed to look at whether the upgraded version of the troop is a mariner.
mariner icon visibility checkThe draft type in the Fleet Menu has been updated to include naval raid ability.
draft type in the fleet menuThe positioning of world map party visuals during battles has been improved, placing them closer to the center of the battle in an arc formation.
world map party visualMap visuals have been improved. Terrain features and visuals of the world map have been improved, and visible grid lines on the world map have been reduced. A terrain scene near Makeb has been switched with a more suitable one.
map visual
Fix · 36
A bug that caused battle missions to trigger a scene with a winter setting when started under the storm on the campaign map has been fixed.
battle missionA bug that prevented troops from boarding the enemy ship in some scenarios has been fixed.
boarding enemy shipA bug that prevented crew members from taking control of the ship when delegating command of the vessel has been fixed.
delegating command of the vesselA crash that occurred when entering a Scourge of the Seas quest due to other unrelated quests has been fixed; these quests are now cancelled.
crash on enteringA bug that allowed the player to set sail from hostile villages has been fixed.
setting sailA bug that caused incorrect pathfinding on the campaign map has been fixed.
pathfinding on the campaign mapA bug that caused enemy troops to spawn inside water during the Army of Poachers quest in some villages has been fixed.
enemy troops spawningA bug that caused an automatic win when sallying out after a successful ambush battle in siege has been fixed.
automatic win after ambush battleA bug that caused the changing party leader UI to open the clan screen without displaying the party leader change prompt has been fixed.
changing party leader uiA bug that allowed you to open other screens while the Manage Fleet screen was open has been fixed.
screen openingA bug that caused Sturgian Victory music to be played instead of Nord when winning an encounter has been fixed.
sturgian victory musicA bug causing position errors of the player's party after setting sail, preventing the party from entering settlements, has been fixed.
position errorA bug that caused Auto Allocate Clan Member Perks to select perks even when the option is off has been fixed.
auto allocate clan member perkA bug that caused mangonels and trebuchets to consistently miss their targets under certain configurations has been fixed.
target accuracyA bug that caused naval patrols to have trouble navigating curved rivers has been fixed.
navigationSome collision issues with walls in Omor have been fixed.
wall collision issueA bug that prevented parts of the world map from applying the correct weather based on the campaign time has been fixed.
world map weatherA bug that caused the Battle music to disappear during the finale of the Naval Storyline missions has been fixed.
battle musicA bug that caused all naval battles to end with the Battanian Victory music has been fixed; they now end with the player's faction's Victory music or the music of the troops' dominant culture.
naval battles victory musicA bug that caused ship collisions to have numerous camera shakes or deal damage more than once has been fixed.
ship collisionA bug that prevented troop positions from being restored when the Reset Deployment button was used in the Order of Battle screen has been fixed.
troop positions restorationA bug that prevented dismount, knockdown, and knockback-related combat perks from applying their effect correctly has been fixed.
combat perkA bug that prevented the Mariner - Forceful perk from applying its secondary effect properly has been fixed.
secondary effectA bug that prevented the automatic addition of troops to companions that were promoted to vassals has been fixed.
automatic troop additionA bug that caused parties without a ship to try defending a raided village from the water has been fixed.
defending from waterA bug in caravan encounters that caused caravan equipment to be placed on an incorrect position has been fixed; it is now placed at the very end of the path. The tactical position associated with caravan equipment is now added after OOB deployment is completed, preventing troops assigned to protect the caravan from teleporting.
placement in caravan encounterA bug that caused nobles to be embarking to their ships for 30+ hours, during which they couldn't be interacted with, has been fixed.
embarking to shipA bug that prevented bastard swords from being used as two-handers has been fixed.
two-handing usageA bug that prevented Dagby, Ykerslund, and Amycon's village scenes from triggering correct mission scenes has been fixed.
mission scenes triggeringA bug that allowed the naval battle to start even with undermanned ships deployed has been fixed.
naval battle startA bug that prevented the intended starting stealth equipment from appearing in the inventory has been fixed.
starting stealth equipmentA bug that caused retreated ships to be displayed as destroyed in the mission scoreboard has been fixed.
mission scoreboard displayA bug that caused troops with raised shields to turn their backs to incoming ranged attacks has been fixed.
troops with raised shieldA bug that caused AI agents holding position to ignore a lone attacker harassing them has been fixed; they can now break off to pursue and counter-attack.
ai agents holding positionA bug that prevented ranged units with an Engage order from attacking due to continuous back-and-forth movement has been fixed.
ranged units with engage orderA bug that allowed some Nord female dresses to be equipped by male characters has been fixed.
male character equipping
General · 1
Various tweaks have been made to gameplay, visuals, and performance. The focus of this patch is on naval content access, progress, and variety. Rendering performance of the main menu videos has been improved. The beta release places more emphasis on player activities.
general
Also in this patch6
Captain mode formation targeting will be included in the live release.
captain mode formation targetingThe enemy AI has issues with ganging up on players even when far away.
enemy aiThe player's party has a running speed of 4.5.
movement speedThe hair of NPCs Rhagaea and Lucon has become greyer in the latest beta compared to the August update.
hair colorA range of balance adjustments for the multiplayer community will be included in the live release.
balance adjustmentSpectator mode improvements will be included in the live release.
spectator mode

