Balance · 3
Stunned units are now immune from being re-stunned.
immunityIncreased Ruthless AI war declaration probability when the player is close to winning.
war declaration probabilityReduced the size of Duel of the Ancient maps that do not have water outside or between the paths.
size
Content · 2
Empires of the Indus DLC is now enabled 50% of the time in Game of the Week, matching other DLCs.
availabilityAdded a No Mountains option to the Wetlands map script.
option
Economy · 1
Tribe units with an alliance to another player are more expensive to hire and recruit.
cost
Controls · 2
CTRL+clicking a mission now allows cancelling an active character mission and starting a new one in one click.
controlCycle buttons are now only draggable with a right click to prevent accidental re-ordering.
drag behavior
System · 12
Units are processed before characters again.
processing orderOS user name is no longer used as a fallback for player name when the platform nickname is not available.
fallbackConverted Stun cooldown to a unit effect.
unit effectOptimized game saving to XML.
game savingTribe camp clear events now only trigger once per camp, with subsequent camp clears giving resources instead.
event triggerRemoved some redundant terrain checks for Bath improvements.
terrain checkDefault map scripts no longer allow the distance between city sites to go below the minimum of 8.
distanceImproved pathfinder efficiency.
efficiencyReligion head priority is given to characters from a family with a city of that religion.
priorityChanged Immobile to a unit effect instead of a cooldown.
unit effectReligious conversion now happens immediately on founding a religion to ensure the initial religion head belongs to the founding player.
timingPending decisions can be skipped to end your turn early under unpaused dynamic turn timers or non-strict turn styles.
turn skip
UI · 10
Appended tech card concept help to the tech tree status icon tooltip.
tooltipAdded a game list refresh button to the main menu.
refresh buttonImportant character notifications are now shown in notification icon tooltips even if they are not in the turn summary.
tooltipAdded a new Players Screen (F9) providing a consolidated view of all known nations.
uiMoved inactive bonuses to the Potential Bonuses link on Connected and Citizen tooltips, which are hidden when Advanced Help Text is not enabled.
inactive bonuseAdded new notifications about known rival player state changes including relative power, relative knowledge, best city culture increase, and law counts.
uiNotable character updates are now included among notifications.
notificationImproved display clarity for applied unit effects.
display clarityAdded additional helptext for right-click and drag to reorder cycle buttons.
helptextReversed the listing order on the Cloud Games screen.
listing order
Fix · 30
Fixed victory conditions sometimes being triggered by temporary effectPlayer changes.
triggerFixed worker kill opinion penalty not being applied.
opinion penaltyFixed AI development extra starting units not getting allocated a family.
starting unitFixed observer momentarily auto-switching to observe AI players.
auto-switchingFixed player email not being updated when not done from within an ongoing game.
updateFixed nested submenus closing when clicking on the text area of context buttons.
closing bugFixed AI issue with not clearing cached current military unit number.
cached current military unit numberFixed the server sometimes changing AI players to human on load.
player stateFixed free specialist border expansion not happening when a tile is pillaged.
expansion bugFixed attempting to join a network game when a join was already in progress causing an error.
join errorFixed random event options not being truly random.
randomnessFixed improvement ambitions not completing the turn of a leader's death.
completionFixed UU tech cards going directly into the draw pile when their culture requirement is satisfied.
draw pileFixed scenarios showing The New for difficulty in Hall of Fame, which will now show Custom.
difficulty displayFixed German event text translation issues.
translationFixed AI giving non-military units, especially Settlers, lower priority than intended.
priorityFixed bug where hiring a player unit would increase as you hired more tribal units, affecting mods only.
hiring cost bugFixed extra Antigonid vision at the start of Heroes of the Aegean scenario 6.
visionFixed server mode not being properly set on load.
load settingFixed Korean age helptext.
helptextFixed network not being disconnected after multiple attempts with a full send queue.
disconnectionFixed an AI assert.
assertFixed family head not updating immediately when the current head leaves the nation.
updateFixed event granted critical chance modifier bonus not resetting after an attack.
bonus resetFixed a bug with event system seed consistency.
seed consistencyFixed bug in water control tile prediction for anchored tiles that are farther than the ship's water control range.
tile prediction bugFixed a load/save error.
errorFixed switching observed players resetting the chat options.
reset bugFixed Ruthless AI war declaration probability increase not being applied.
war declaration probabilityFixed pathfinder bugs.
bug
General · 1
Included performance optimizations and bug fixes.
general

