Balance · 1
Redesigned a M+S level that contained six known exploits.
m+s level design
Content · 1
Added a fancy boat for The Mirrorwright in mirror isles levels.
boat addition
System · 3
Optimized the dragon fire particle effects.
dragon fire particle effectAdded backup files creation in several places to help recover saves and handle a rare case that could lead to accidental deletion.
save file deletionImplemented fixes and improvements to save file handling to resolve issues affecting PC players, particularly Linux users.
save file handlingpc
UI · 5
Made small level entries slightly more visible on the overhead map.
level entry visibilityImproved the readability of the second Beamcasters level when many beams are active.
readabilityRe-captured overworld screenshots for many levels.
overworld screenshotImplemented additional menu backgrounds for certain areas on the overworld.
menu backgroundEnabled local area view in a very large late game level along with artwork touch-ups.
local area view
Fix · 35
Fixed level progress sometimes being lost when playing across two devices and Steam updates only one copy.
level progress loss across deviceFixed a crash that occurred in the overworld when using the overhead map.
crash on overhead mappcFixed the Rock under Elevator causing a bad audio effect.
audio effectPrevented a code issue that caused borders between fast travel points to often remain visible.
border visibility code issuePrevented jailbreaking the Priestess in a late game overworld screen.
priestess jailbreak exploitFixed large black splotches sometimes appearing in fog.
fog splotchPrevented jailbreaking the gold skipping stone.
gold skipping stone jailbreak exploitFixed excessive particle effects on some elements when they come into view for the first time.
excessive particle effectFixed the gems on the Caver's backpack appearing in the wrong position if the Caver was mirrored.
backpack gems positionFixed overly glowy foam on water in some levels when using low settings.
water foam glowFixed exploits present in some other levels.
level exploitFixed a timing exploit in the ending level three_birds_push.
timing exploitFixed the Boat wishing you Good Luck incorrectly in the second Skipping Stones level.
greeting textReduced the potential for the checkpoint effect to clip into terrain.
checkpoint effect clippingFixed being able to get across water by having the rover push you over water and then walking.
water traversal exploitFixed the level entry sound being missing in later levels.
level entry soundFixed a soft lock in a post-endgame area occurring when placing 2 crystals in a row.
post-endgame soft lockFixed an issue where the default save game would delete the status file if it failed to read it, leading to lost progress.
save game status file deletionPrevented seeing out of bounds in a couple of levels.
out of bounds visibilityFixed disappearing particles when rendering at extremely high frame rates while slowing down time.
disappearing particleFixed incorrect particles spawning when objects cannot move in an endpoint or double beam scenario.
incorrect particle spawningFixed parts of characters sometimes being invisible in reflections.
reflection character invisibilityPrevented an overworld softlock caused by stacking some crystals.
overworld softlock from crystalFixed a soft lock in a late mirror overworld area caused by undoing after solving a level.
late mirror overworld soft lockPrevented pushing some objects out of bounds in a H+B level.
h+b level object out of boundPrevented talking to the boat and winning the level if one sailor is dead.
boat conversation and win conditionFixed incorrect fades on control prompts in the overworld.
control prompt fadeFixed dragons twitching every time a gate opened or closed while breathing fire.
dragon twitching animationFixed an issue allowing navigation to a different campaign while the confirm delete dialog was shown, which could delete the wrong campaign.
campaign navigation during deletion dialogPrevented an overworld softlock in Heroes+Endpoint.
overworld softlockPrevented getting out of bounds in an endpoint beams level.
endpoint beams level out of boundFixed some moving background elements being in the wrong position for one frame before snapping into place.
moving background elements positionPrevented jailbreaking a skipping stone in an endgame overworld screen.
skipping stone jailbreak exploitFixed Janaila's voice coming from the wrong model in one level.
voice model sourceApplied fixes and improvements to end game strings.
end game string
General · 1
Updated translations for German, Spanish, Portuguese, French, Italian, Russian, and Korean.
general

