Balance · 3
Reduced the interaction time on cover removals for the failsafe and puzzle in the Under the Hammer heist.
interaction timeIncreased the chances for AI to perform their tasks correctly during stealth in the Under the Hammer heist.
stealth effectivenessSlightly increased the speed of the roof zipline from 115s to 100s in the Under the Hammer heist.
roof zipline speed
Content · 2
Added a 'ding' sound effect when the elevator door opens in the Under the Hammer heist.
elevator doorThe vault ceiling in the Under the Hammer heist can now be exploded earlier.
vault ceiling
System · 1
Further improved optimization for the Under the Hammer heist.
optimization
UI · 1
Updated textures on some characters in the Under the Hammer heist.
character texture
Fix · 11
Fixed a gage package that could spawn inside the ground on the roof in the Under the Hammer heist. Fixed a gage package that could potentially spawn out of bounds on one side of the roof in the Under the Hammer heist.
gage package spawnFixed controller issues in the briefing menu.
controller issueFixed a softlock when entering the wrong code in stealth in the Under the Hammer heist.
softlock (wrong code)Removed a test button located in the front car park of the Under the Hammer heist.
test buttonFixed multiple achievements that were only being unlocked for the host.
achievement unlockingFixed a softlock after Garret enters his office for the second time in Breakin' Feds.
softlock (garret's office)Fixed Bain ruining the immersion of the ambush by counting down the start of the assault in Alaskan Deal.
immersionFixed the fur coat auction item sometimes spawning inside another item in the Under the Hammer heist.
fur coat auction itemFixed the lead curator sometimes stopping inside a security guard in the Under the Hammer heist.
lead curator pathingFixed a softlock when the alarm was raised while the art piece was being scanned in the Under the Hammer heist.
softlock (alarm during scan)Fixed the keypad not being blocked by ECM jammers in the Under the Hammer heist.
keypad interaction
Also in this patch11
Armor 2.0 still needs to be adapted to the current game balance.
balanceThe cloaker enemy is now more frequently encountered during heists, even on higher difficulties.
enemy behaviorNot all weapons seem to be effective against the increased enemy aggression.
weapon effectivenessEnemies seem to have become more aggressive, leading to players being pinned down more often.
enemy aggressionThree running bulldozers are currently too powerful.
power levelThe crew AI struggles to effectively target and eliminate cloakers, leading to the player taking significant damage.
enemy targetingThe Dodge mechanic still needs fixes and is considered broken.
mechanicOn maps like Delivery Charge, it is not always easy to reach cover.
generalSpecial units have become more dangerous.
danger levelThe game becomes much easier when playing with two players compared to four players.
difficulty scalingThe disengage skill does not prevent the player from being overwhelmed by the number of cloakers.
player ability

