Balance · 1
Minor adjustments to Lily’s chase have been made to make it easier.
chase difficultytea time
Content · 7
Lily Death Cloud Animation has been added.
death cloud animationimprovements & featuresExplosion and Huggy Enters: Final Animation / Camerawork have been implemented.
animation and cameraworkimprovements & featuresCredits have been updated to include additional Concept Artists.
creditimprovements & featuresAn Injured Walk has been added.
injured walkthe end of the lineAn Injured Camera for the final cinematic has been added.
injured camerathe end of the lineLODs for torn Huggy have been added.
lodimprovements & featuresA Prototype Stab Jumpscare Variant has been added.
prototype stab jumpscare variantthe end of the line
Controls · 2
A 'Vibration' setting has been added for controllers.
controller vibrationimprovements & featuresPlayers can stop playback of Audio Cassette Tapes after pickup.
playback controlimprovements & features
System · 4
The majority of profiling maps have been removed for builds.
profiling mapimprovements & featuresPackaging Assets & Files have been improved.
packaging assets and fileimprovements & featuresInitialization File Adjustments have been improved.
initialization file adjustmentimprovements & featuresSM5 Red Gas Volume Platform Switches have been improved.
sm5 red gas volume platform switchimprovements & features
UI · 3
A 'Keypad Helper Widget' setting has been added.
keypad helper widgetimprovements & featuresUI support for changing hands and activating the Blacklight using the D-Pad on controller has been added.
ui supportimprovements & featuresHook font materials back to title fonts and replace font textures have been implemented.
font materials and textureimprovements & features
Fix · 71
An issue where 'Giblet' is able to cross through the 'Data Center' door despite 'The Player' having already closed it at section 51 has been fixed.
collisionthe end of the lineAn issue where the Player is able to clip through elevator doors by backing up and turning around immediately after entering it has been fixed.
clippinglab freight elevatorAn issue where 'The Player' is capable of going OoB at the train sequence has been fixed.
out of boundthe end of the lineAn issue with missing highlight or SFX for some options while navigating the pause menu using arrow keys has been fixed.
highlight/sfxAn issue where 'The Player' gets stuck inside a box collision upon being below the object prior to detaching the train car has been fixed.
getting stuckthe end of the lineFixed some parts of Red Light Green Light where Lily would kill the player unprompted.
unprompted killthe dollhouseAn issue where Huggy Wuggy's feet clip through the floor on section 10 has been fixed.
clippinglab freight elevatorGeneral optimizations and performance stability have been improved.
optimizations and performance stabilityAn issue where the Player can pull the levers without interacting with the terminal at the end of the level has been fixed.
lever interactionthe end of the lineAn issue where the Player can see vista through vent grate before slide has been fixed.
visualharvesting processing center 04An issue where the 'Blue Hand' gets softlocked upon obtaining the 'Grabpack' by jumping from 'Bron's' back and launching the 'Hand' in section 6 has been fixed.
softlockthe boilersAn issue where the Player can jump over a gate that usually requires a blue handscanner to get by has been fixed.
gameplayharvesting processing center 04An issue where the Player can stand on the door frame of the train car leading to the sidle has been fixed.
standing on door framethe end of the lineA distorted light on walls needs to be rebaked.
light bakingextreme aggression under stressAn issue with a softlock presenting an unloaded broken state that could be triggered when the user interacts with the Main Menu options upon pressing ESC/Back while loading a level has been fixed.
softlockAn issue where a hanging server model clips with the wall at section 4 has been fixed.
clippingthe boilersAn issue where a typo is present in Lily's Nursery Damage collectible image when viewed in the inventory has been fixed.
typothe dollhouseAn issue where the lower floors of the catwalks are able to be reached due to a collision has been fixed.; An issue with extended collision is present on the conveyor belt at section 4 has been fixed.
collisionharvesting processing center 04An issue where the Player can clip through the walls after receiving the scissors from Lily has been fixed.
clippingthe dollhouseAn issue where the Player can get out of bounds by sliding through a pipe gap in section 3 has been fixed.
out of boundthe boilersAn issue where the Player can trigger the Prototype final confrontation on the flatbed and retreat to the previous cart has been fixed.
confrontation triggerthe end of the lineAn issue where inconsistent collision is present on the pipe of the centrifuge has been fixed.
collisionresearch and developmentAn issue where the Player can dodge the prototype and jump back off of the train at the start of the train chase has been fixed.
dodgingthe end of the lineAn issue where the Player can bait the first door to the train cart to shut locking them out has been fixed.
locking outthe end of the lineAn issue where the jumpscare animation fails to show 'Huggy Wuggy' after killing 'The Player' the first time the elevator area loads has been fixed.
jumpscare animationlab freight elevatorAn issue where the second set of doors don't open when reactivating Ice Cream truck too quickly has been fixed.
door activationsweet streetAn issue where Lily's recipe book appears small and misplaced when viewing the shelf in Red Light Green Light has been fixed.
visual placementthe dollhouseAn issue where the Prototype Dialogues are overshadowed by music in localized versions has been fixed.
dialogue volumetea timeCritter physics stability has been improved.
critter physictestingThe Pressure Panel in the turbine room is missing a Blacklight number indicating which fan it controls.
missing indicatorresearch and developmentPre-rendered movie stability has been improved.
stabilityAn issue where Huggy ignores player at the beginning of the chase when hiding behind pole in the corner has been fixed.
ignoring playerthe end of the lineAn issue where the Player can give Giblet the documents before the hand picks them up, resulting in the interact outline on Giblet remaining for the rest of the scene has been fixed.
interact outlineresearch and developmentAn issue where the Player is unable to pull the plug in Memory 3 has been fixed.
interactiontestingWrongside Outimal Dolls have been updated to have plush-style necks.
neck appearanceotherAn issue where 'Huggy Wuggy' fails to execute 'The Player' when sticking to the pipelines at Section 7 has been fixed.
executionharvesting processing center 04An issue where culling occurs with the light on the breaker box has been fixed.
cullingrecycling & reclamationAn issue where there were visible textures on the wall when exiting the Grand Stitchery has been fixed.
visible texturereanimationAn issue where 'Huggy Wuggy' gets stuck behind either of the projector screen upon chasing 'The Player' has been fixed.
getting stuckextreme aggression under stressGUIDs have been regenerated.
guidthe dollhouseAn issue where Poppy's hair clips through the walls when meeting her in Lily's Basement has been fixed.
clippingthe dollhouseAn issue where the camera is able to clip with a circuit box at the vent path at section 15 has been fixed.
camera clippingharvesting processing center 04An issue where 'Pianosaurus' chair clips with a wall upon first inspection has been fixed.
clippingthe boilersLily’s clothes glow more.
visualthe dollhouseA softlock that occurs by using the 'Pressurized Hand' on the panels while being near Section 19's elevator doors has been fixed.
softlockresearch and developmentVisuals on low graphics settings have been improved.
visualAn Apple balloon decal is inconsistent from object rotation.
decal inconsistencysweet streetAn issue with inventory main tab new item notifications not working has been fixed.
notificationAn issue where the Player can disable backtracking with the Elevator after completing its puzzle and disconnecting the power upon entering it has been fixed.
backtrackingresearch and developmentAn issue where vent particles disappear when in a specific spot has been fixed.
particlethe boilersAn issue where 'The Player' can trigger an unloaded level streaming behavior and go OoB at Section 5 has been fixed.
out of boundresearch and developmentA floating metal rod can be seen on the final cloud.
visualtea timeTutorial text has been improved.
tutorial textAn issue where 'The Player' gets stuck on the catwalk and starting a new game at 30 fps has been fixed.
getting stuckharvesting processing center 04A large box before the plant puzzle room can get stuck in the ground.
stuck objectresearch and developmentAn issue where the Player can skip the fire pit parkour on the second flatbed sequence has been fixed.
gameplay skipthe end of the lineAn issue where elevator metal rails assets present transparency when being behind the object at section 10 has been fixed.
transparencythe boilersA platform lacks collision on the left side of the Tunnel before getting on the train.
collisionthe end of the lineA crash tied to grabbing a battery in the Grand Stitchery has been fixed.
crashreanimationAn issue where the columns present extended collisions at the 'Dinner Room' has been fixed.
collisionthe dollhouseAn issue where characters aren't looking at the player after the Commiserate cinematic when playing from a new game has been fixed.
character facingreanimationAn issue where 'The Prototype' fails to attack 'The Player' after freezing the floor's 'Poppy Gel' between cars 2 and 3 has been fixed.
attack failurethe end of the lineAn issue where the Player can climb over boxes and skip the sidle on the way to engineering has been fixed.
gameplay skipresearch and developmentAn issue where the Player can avoid using the suspended walkway by using the guardrails to parkour around has been fixed.
gameplaythe boilersAn issue where the sparks and dust VFX is quickly removed during the elevator falling animation at section 10 has been fixed.
vfx removalthe boilersAn issue where the Player can sequence break and skip part of Lily's chase by grabbing the EMU Panel at the start of the level has been fixed.
sequence breaktea timeAn issue where the Player can see the Outimal despawn in the gel aquarium when chasing it has been fixed.
visualreanimationAn issue where the Players can access the Fire Panel in Lily's Bed without opening it has been fixed.
accessthe dollhouseAn issue where master backup documents clip through Giblet's hand and the floor during the final cutscene has been fixed.
clippingresearch and developmentAn issue where the garage door handle cannot be grabbed in some situations has been fixed.
grab interactionthe dollhouseAn issue where the HUD is visible during cinematic sequences in Memory 6 has been fixed.
hud visibilitytesting

