Balance · 10
The action to rip clothing or sheets can now be performed while walking.
clothing and sheet actionThe action to open or close an umbrella can now be performed while walking.
umbrella actionMultiple metal sawing crafting recipes have been consolidated to allow more inputs and ingredients while reducing recipe clutter.
metal sawing crafting recipeThe action to add or take a cigarette to or from a pack can now be performed while walking.
cigarette actionThe action to extinguish a candle or hurricane lantern can now be performed while walking.
candle and hurricane lantern actionThe action to remove or insert a battery can now be performed while walking.
battery actionPlayer-crafted makeshift radios and walkie talkies no longer have randomized encumbrance values based on Electrical skill level and instead use set values matching their corresponding Moveable tiles (with the makeshift walkie talkie set to 5).
encumbrance valueThe action to open boxes of bullets and shotgun shells can now be performed while walking.
bullet and shell box actionPlayer drops the primary item during hand-to-hand combat if holding two heavy items, a flashlight and a heavy item, or two flashlights.
item drop behaviorThe action to remove or insert a propane bottle from a propane lantern can now be performed while walking.
propane bottle action
Content · 14
Added a recipe to refill lighters using gasoline, a funnel, and a surface to put them on.
lighter refill recipeAdded a new sound for climbing Sheet Rope.
climbing soundAdded new sound effects for equipping and unequipping melee weapons.
melee weapon sound effectRaccoon skulls can now be used as inputs for appropriate animal skull necklace craftRecipes.
crafting inputImplemented texture swapping for handheld lightsources.
texture swappingFlashlights now display appropriate On/Off textures on lenses to better indicate their powered state.
lens textureAdded a crowbar mechanic to force locked doors and windows.
crowbar mechanicAdded ladder support to the game.
ladder supportUpdated the biome map.
biome map updateAdded new sound effects for equipping and unequipping throwable items.
throwable item sound effectAdded a new footsteps sound for ladders that varies according to ladder material and footwear.
ladder footsteps soundAdded a new sound effect for Burpees exercise.
burpees exercise sound effectUpdated depthmap textures.
depthmap texture updateAdded new sound effects with numerous variations for equipping and unequipping weapons and throwables, as well as ladder footsteps.
sound effect
System · 10
Moved damage calculations server-side to address issues where damage was not being applied correctly.
damage calculationmultiplayerAdded JRE integrity checks to detect modifications to the Java Runtime Environment, with alterations indicated in the version watermark.
jre integrity checkMoved all tile definitions to a tile_definitions subfolder in /media.
tile definitions directoryGuarded against even more cheats.
cheat protectionmultiplayerPut binary map files into .source text files.
binary map fileRemoved .tiles files and now generate them from .txt files.
tile file generationImproved the speed of server backup creation.
server backup creationmultiplayerRemoved TimSort and PZArrayList as current Java sort algorithms make them redundant.
code base cleanupCustom maps can now include Town Preview videos.
town preview videoGenerate binary map files from .source and cache them during DEV.
binary map file generation
UI · 3
Added Useless zombie toggle to Horde Manager in debug mode.
zombie togglePlayers now have the option to disable sleep, accompanied by an explanatory tooltip, when suffering from an active Bad Smell moodle.
sleep optionUpdated localization.
localization
Fix · 68
Fixed certain glass windows in commercial properties not being transparent.
glass window transparencyFixed an issue where randomized Building Stories would occasionally not load based on the character’s approach direction.
building stories loadingFixed the doppelganger character issue where a player character could be duplicated at a chunk edge and potentially killed.
doppelganger character issuemultiplayerFixed errors that occurred when specific actions were bound to mouse buttons via UI options.
mouse button binding errorFixed an issue where unarmed characters using Smash Window would still receive damage after interrupting the action.
unarmed window smash damagemultiplayerFixed a multiplayer issue where switching vehicle headlights on or off could play sound multiple times.
vehicle headlights soundFixed text being doubled in the chat box.
chat box textsplit-screenFixed an issue where players could not lock external doors from inside without a key, restoring deadbolt functionality.
external door lockingFixed car keys magically appearing next to untouched cars after a player character leaves the area and returns.
spawn behaviorFixed an issue where encumbrance values for some moveable tiles were incorrect.
moveable tile encumbrance valueFixed an issue where Animal Bones and Bone Spears would not appear or spawn lodged in zombies.
spawn in zombyFixed sorting by Recently Used in the Crafting and Building windows.
crafting and building window sortingmultiplayerFixed fish bait not being able to be re-added to a fishing rod after being removed.
fish baitmultiplayerFixed integrity checks incorrectly displaying attached on Windows.
integrity checks displayFixed client side errors where goal character is not set in NetworkZombieMind, where stash debugger was unable to be used in MP debug, where players could become stuck on Loading Map, and a Lua error when using LootZed to refill containers.
client side errormultiplayerFixed notes and markings on map items vanishing after the map was put in a container and then retrieved.
map item notes and markingmultiplayerImplemented multiple fixes for trailer physics and towing desync issues.
trailer physics and towing desyncmultiplayerFixed a vulnerability related to eMudhra digital certificate validation.
digital certificate vulnerabilityApplied a variety of tile definition fixes.
tile definition fixFixed the All Known On Start in-game map sandbox option not working in multiplayer.
sandbox optionmultiplayerFixed an issue with some carpeted rooms not using the correct footsteps sound effect.
carpeted room footsteps soundFixed an issue where a None message appeared when using the Butcher Hook and clicking Bleed.
bleed messageFixed an issue where shooting animals on a Butcher Hook would glitch them onto the floor.
animal glitchmultiplayerFixed the screwdriver being displayed incorrectly when disassembling items with a blowtorch.
disassembly displayFixed bandages still being shown on a remote player after being removed.
bandage displaymultiplayerFixed 3D-placed or dropped items often not fading out when obscured by walls.
item fadingFixed an issue allowing for infinite animal corpses in a character’s inventory; corpses from inventory kills are now held in both hands until dropped or another animal is picked up.
infinite animal corpseFixed an issue where a player character’s clothing would stop updating for other players, generating excessive server errors.
character clothing updatemultiplayerFixed an issue where harvesting plants at specific coordinates would result in infinite errors.
plant harvesting errorFixed items selected in a character’s inventory being un-selected during combat with zombies.
inventory selection during combatmultiplayerFixed un-barricading allowing planks to exceed a character’s inventory capacity.
un-barricading inventory capacityFixed toasters and coffee machines being able to function without grid or generator-supplied power.
power requirementFixed controller and Steam Deck rotation of furniture not working.
furniture rotationFixed an issue that could cause animals to be deleted from full hutches without warning on server restart and chunk reload.
animal deletionFixed an issue where vegetation visibility would break while entering certain player-made buildings.
vegetation visibilitymultiplayerFixed an issue where whisper chats would close server-wide when a player disconnected or respawned.
whisper chatmultiplayerFixed Alice Belts and Chest Rigs not speeding up magazine-based reloading.
magazine reloading speedFixed maps being unreadable when located inside a container instead of inventory.
map readabilitymultiplayerFixed an issue where characters would not move to Sow or Harvest if they could not reach the area without walking over crops.
movement for crop actionFixed an issue where specific fence corners could not be jumped over.
fence jumpingFixed more translation errors including missing spaces, underscores in sentences, and inconsistent naming.
translation errorFixed clicking the Save button in the depth-texture editor resulting in a long pause while saving.
depth-texture editor save pauseFixed an issue where animals could die when a player was away from the animal zone.
animal deathFixed the Disinfect Rag sound effect being out of sync.
disinfect rag sound effectFixed Animal Info being available for dead animals inside trailers.
animal info availabilityFixed a game crash if a character leaves a chunk when chickens are in the nest box with eggs.
game crash on chunk leaveFixed an issue where female rabbits did not produce milk for their kits, causing the kits to starve and die.
milk productionFixed some minor inconsistencies and typos on the in-game map.
map inconsistencies and typoFixed an error that can occur when using a controller or Steam Deck to read brochures or fliers.
brochure and flier reading errorFixed the sandbox options setting Zombie Count Before Deletion improperly flagging zombies as Safe to Delete while still within a player's protected range.
sandbox option zombie countmultiplayerFixed an issue where a player-built structure and contents could vanish without warning, leaving the server error log message Forward Direction cannot be zero length vector.
player-built structure disappearancemultiplayerFixed an issue where the character could become locked into fishing mode when using a fishing rod as a weapon next to a body of water.
fishing mode lockFixed certain walls visually overlapping objects built behind them.
wall overlappingFixed an issue where server description text could disappear due to special characters being used.
server description textmultiplayerFixed the Show connection info and Show server info checkboxes not saving when the game client is relaunched.
checkbox savingmultiplayerFixed an issue where the game would freeze if a player re-joins while the other split-screen character is fishing.
game freeze on rejoinsplit-screenFixed Cat’s Eyes trait effects like lighter nights being applied for a player without the trait.
trait effectsplit-screenFixed vegetation not updating with seasonal changes in real time.
vegetation seasonal updatemultiplayerFixed pillows not counting towards sleep quality when placed on the SE tile of 4-tile sized double beds.
sleep quality calculationFixed a server admin issue where the Timed action instant cheat was not working when transferring items to or from containers.
server admin cheatmultiplayerFixed an issue where a moving vehicle could disappear permanently after a reconnect or server restart.
vehicle disappearancemultiplayerFixed server errors involving a StackOverflowError in ItemContainer.getCharacter(), dedicated servers freezing with Entity is already registered, and hangs caused by IsoGridSquare.BurnWalls interacting with multi-tile objects.
server errormultiplayerFixed throwable items sound effects being triggered twice in multiplayer.
throwable items sound effectFixed an infrequent zombie spawn error when exploring the world.
zombie spawn errorFixed an issue where it was impossible to build window frames on E and S walls from inside a structure without floor support.
window frame buildingFixed an issue where dirt could not be placed on townhouse.lua.
dirt placementFixed Strength stat XP not being awarded when selecting Cut down Tree from the right-click context menu.
strength stat xpFixed an occasional error popping up after loading a save file was almost finished.
save file loading error
General · 1
Updated third-party software licence acknowledgements in the credits and licence documentation.
general
