Balance · 3
Bots can now recognize incoming rockets and intentionally dodge them. Bot side-to-side dodging has been improved, making it less predictable. Bots can now recognize when they are taking damage and adjust their movement mechanics and goals accordingly. A bot health management system has been added, including scaled urgency for picking up health, combat retreat, and refusing bad fights. In team games with at least 3 players, if a bot is in last place on their team, they will improve their mechanical skills.
ability to dodge rocketBots no longer have perfect aim for up to five seconds following the use of their abilities.
aim fixThe Dire Orb collision size for Ranger has been reduced by 40% from 1m to 0.6m radius. Splash damage from Ranger's Dire Orb now falls off from full damage down to 50% based on the distance from the origin of the explosion. When someone else destroys Ranger’s orb, Ranger will regain 50% of his cooldown.
collision size
Content · 6
The QCON 2026 Starting Machinegun, QCON 2026 Starting Shotgun, and QCON 2026 Starting Nailgun have been added. A Purple and White weapon shader for the MOONSTRIKER Rocket Launcher has been added. A Green and Black weapon shader for the ERADICATOR Railgun has been added. The Ithagnal’s HELL MAGIC Podium has been added. 5 Team Arena Clan Profile Icons have been added.
new contentThe large version of Tower of Koth is now used for FFA, TDM, and IG, while the smaller version is used for Duel, 2v2, and UHT.
map version usageVO dialogue for say binds has been added for Doom Slayer.
vo dialogue additionNo additional content updates are planned for Quake Champions at this time.
future content updateAll Champions are now unlocked for everyone. Most vanity content is now available to all users, and all other vanity items are unlocked and available for all users to equip.
content availabilityThe item layout in Lockbox has been updated, with the Heavy Machinegun now near Mega Health and the Super Nailgun near Heavy Armor stairs.
item layout update
Economy · 3
Quake Champions has transitioned from a free-to-play service to a paid application on Steam and is now available for a single low price on Steam.
game monetizationGolden Crowns can still be earned as ranked rewards for reaching Elite Rank and are hidden until unlocked.
earning conditionBattle Passes and microtransactions have been removed from the game. Microtransactions and in-app purchasing have been removed. The Battle Pass system has been removed. Weekly and Event Challenges have been removed. The in-game store has been removed. Platinum and Shard Currencies have been removed. Loot Boxes have been removed. Daily Login Rewards have been removed. The Champion Progression system, including the shard reward path, has been removed.
removal
Controls · 1
Threaded Input improvements have been made for high polling rate mice and/or improved CPU usage.
improvement
System · 19
Drop commands will no longer issue text chat messages when a dead player hits the bind.
text chat message suppressionBots are now marked as Level 0 on in-game scoreboards to be more easily identified by new players.
scoreboard markingAudio events that were previously delivered in unreliable packets are now reliable. Audio events are now synthesized client-side when the network data fails to arrive within 200ms.
reliabilityA Callvote System has been added, allowing players to issue callvotes to kick cheaters or abusive players. There must be 4 or more players in a match to initiate a call vote. Each player may only call 3 votes per match.
new featureThe in-game Guide is now delivered via local web files, ensuring it is no longer blocked in some regions.
delivery methodThe duration items remain on the ground has been unified to 20 seconds.
ground durationThe announcer VO queue system has been improved.
improvementBreakables and Lore Scrolls will no longer spawn in game modes where Health items do not spawn, such as Clan Arena.
spawning conditionA new Leveling System has been implemented, allowing players to reach Level 999. Players will earn a 24-Hour Haste Bonus XP every 10 levels. Player Profile Levels are now visible on the in-game scoreboard to help identify new players.
new systemThe volume of the weapon switch sound has been increased.
volume increasePlayers who previously played Quake Champions on Steam will see the new version in their library at no additional cost.
ownership for previous playerThe number of datacenter locations has been reduced, consolidating players into fewer server locations to provide faster MatchMaking.
consolidationWhen a power-up is dropped with the Drop Power-Up command, its duration will now deplete.
duration depletionThe total size of network data being transmitted per player has been reduced.
transmission sizeA recommended datacenter is now provided, considering both ping and active player counts.
new featureWhen an item drops, it will now blink in the final moments before it despawns.
despawn visual cueThe built-in frame-rate limiter's precision and pacing have been fixed.
improvementAn Adaptive FPS Stabilizer has been added to reduce framerate spikes when stable framerates cannot be maintained.
new featureA sound will now play when selecting an audio option such as armor beep, armor break, hit beep, or kill beep.
sound feedback
UI · 11
The accuracy of the framerate displayed on the HUD Show FPS display has been fixed.
accuracy on hudPower-up icons have been added into the frag list controller for kills earned by power-up carriers.
frag list controller integrationThe sorting of bot names in the Custom Game Lobby Add Bot dropdown list has been fixed to be alphabetical.
sorting fixFollow-Mode highlighting has been added to the Spectator Hints UI to communicate the active follow mode.
additionThe Customization menu is now located on the top navigation of the Main Menu. Profile customization options are now found inside the main Customization section.
ui locationWeapon Accuracy UI elements have been added to display weapon accuracy. The 'Enable Weapon Accuracy' option displays the accuracy for your current weapon in the lower right corner of your HUD. The 'Enable Weapon Bar Accuracies' option displays the accuracies for every weapon alongside your weapon bar on the right side of your HUD.
weapon accuracy uiThird-party entitlements and certain merit-based rewards are hidden from the Customization list unless already owned.
visibilityAdded 'BOLD' options for Enemy and Ally Outlines.
thickness optionPlaylist queue size information has been enabled in the Play Now UI. In-game playlist queue stats now show how many players are in a match on your datacenters for your current playlist selection. In-queue playlist stats now show how many players are queuing on your datacenters for your current playlist selection.
enablementAll vanity items are equipped through the Customization menu.
equipping methodThe Weapon Bar, Ammo UI, and new Weapon Accuracy UIs have been added to the Clan Arena and Slipgate spectator HUDs.
spectator hud integration
Fix · 38
The Double-Jump for Doom Slayer no longer automatically triggers when jumping off the ground.
doom slayer double-jumpThe detection of the correct mood when switching soundtracks mid-match has been fixed.
detection fixThe RANDOM champion no longer incorrectly locks Ranger in modes where a single selection is maintained for the entirety of the match.
random champion lockChanging podiums in customizations now automatically refreshes the actively loaded podium.
refresh fixThe issue of weapons vanishing when swapping during a starting weapon upgrade has been fixed.
weapon vanishingThe persistent blur effect in the main menu after escaping the Battle Report has been fixed.
persistent blur effectIn-active player totems for Galena now appear solid through walls and are visually distinct from in-active teammate totems.
galena in-active player totemAn issue that could cause the Strogg player model to vanish when entering or exiting cloak has been fixed. The cloaking particle effects for Strogg when entering or exiting cloak have been fixed.
strogg cloaking effectMissing K/D data on Battle Report statistics has been fixed.
k/d dataWinning, neutral, and losing music in objective and round-based modes has been fixed.
music in objective and round-based modeThe Dialogue VO cooldown has been fixed, which previously caused some say commands to trigger text-only without VO.
dialogue vo cooldownThe texture quality for the Skull & Bone Podium has been fixed.
texture quality fixThe timing of incoming power-up notifications has been fixed for players joining after the match starts.
incoming power-up notification timingSeveral crash conditions that could occur during map loading have been fixed.
fixA crash that could occur when unplugging or plugging in a USB headset has been fixed.
crashCentered weapons moving to the right after ability usage for Death Knight have been fixed.
death knight centered weaponThe head icon art for Random in the bot dropdown list has been fixed.
head icon artThe Ghostwalk gun visibility issue after going invisible while holding the default Heavy Machinegun with a weapon shader applied for Nyx has been fixed.
nyx ghostwalk gun visibilityVanity items that didn’t receive Quad Damage or Protection power-up effects have been fixed.
power-up effect fixThe Champion Roster no longer closes after making a champion selection while in the Weapon Customization menu.
champion rosterPro League outfit effects in the main menu for Strogg have been fixed.
strogg pro league outfit effectOld inputs are no longer processed as respawn actions, preventing unintended instant respawns.
old inputJumppad sounds will now play from the correct jumppad of origin, not the closest one. Missing jump, landing, falling, and jumppad sounds have been fixed.
jumppad soundA Sudden Death bug in games set with Scorelimit 0 has been fixed.
sudden death bugXP rewards for XP earned in games set with Scorelimit 0 have been fixed.
xp rewardSpawns in Lockbox that faced away from the weapon pickup have been corrected.
correctionDuplicate values in the Custom Game Score Limit, Time Limit, and Weapon Respawn Time dropdowns have been fixed, and default values are now marked.
duplicate value fixBots no longer target their own totems or turrets as enemies after dropping deployables and dying.
targeting fixThe system for tracking hits on deployables like totems and turrets has been fixed.
hitting deployableWeapon Shader loadout saving has been fixed.
weapon shader loadoutThe spectator camera's Auto-Follow behaviors have been fixed; it will now immediately switch to an appropriate target if one exists.
spectator cameraThe description for the Armor Break FX setting has been fixed.
armor break fx setting descriptionScalebearer's Bull Rush target detection has been fixed.
scalebearer bull rush target detectionRepeated ranked sequences and Battle Report navigation have been fixed.
ranked sequences and battle report navigationAn anti-cheat false positive, surfaced as an Error 103 message, has been fixed.
anti-cheat false positiveThe weapon trail prediction bug, which caused multiple railgun trails, has been fixed.
weapon trail prediction bugCentered weapons moving to the right after ability usage for Sorlag have been fixed.
sorlag centered weaponAn issue in the Say Command system that could have produced multiple say commands to be sent has been fixed.
say command system
