Balance · 17
Slade's Down Special's Treasure Chest now falls slower after being spawned in the air.
down special's treasure chest fall speedThe Forward Tilt sweetspot shield pushback multiplier is changed from x1.2 to x1.
forward tilt sweetspot shield pushback multiplierAbsa's dash grab range is increased.
dash grab rangeBig Gouie's Up Strong lower hitbox size is increased.
up strong lower hitbox sizeThe Special Pummel hitbox is moved backward.
special pummel hitbox positionGalvan's Up Special's Magnet Platform will now decay twice as fast when below stage level.
up special's magnet platform decay rateDown Air hits 1 and 2 shield pushback multiplier is changed from x1 to x0.5.
down air hits 1 and 2 shield pushback multiplierGouie's Down Air Recovery window ledge grab frame is changed from 22 to 25.
down air recovery window ledge grab frameAbsa's pivot grab range is increased significantly.
pivot grab rangeDown Tilt shield pushback multiplier is changed from x1 to x0.5.
down tilt shield pushback multiplierGouie's Up Air Recovery window ledge grab frame is changed from 22 to 28.
up air recovery window ledge grab frameBig Gouie's standing grab range is increased.
standing grab rangeUp Strong hit 1 and Down Strong hit 1 are no longer techable.
up strong hit 1 and down strong hit 1 techabilityRanno's Down Tilt shield pushback multiplier is changed from x1 to x0.5.
down tilt shield pushback multiplierGouie's Forward Air Recovery window ledge grab frame is changed from 16 to 18.
forward air recovery window ledge grab frameGouie's Neutral Air Recovery window ledge grab frame is changed from 20 to 25.
neutral air recovery window ledge grab frameGouie's Back Air Recovery window ledge grab frame is changed from 23 to 28.
back air recovery window ledge grab frame
Content · 1
A new Low Poly 2026 bundle featuring Low Poly Forsburn and Maypul, 2 rare icons, 3 rare titles, plus coins & bucks is available for $19.99.
standalone bundle
Economy · 1
Prefix, Suffix, and Both retro titles are hitting both the bucks and coin shops.
retro title
System · 6
Standing grab ranges are increased for many characters.
standing grab rangeThe shield pushback formula is changed to 4 + damage * 1.0 for the defender and 1 + damage * 0.75 for the attacker.
shield pushback formulaGetup Attacks and Ledge Attacks will now cut shield pushback in half.
getup attacks and ledge attackThe base shield hitpause multiplier is changed from x1.0 to x1.2.
base shield hitpause multiplierAfter perfect shielding an attack, you will automatically perfect shield any attack that hits within 5 frames of shield stun ending, down from 10 frames.
perfect shield windowWaveland snapping distance for platforms above you is changed from half the character's default ECB height to 100.
waveland snapping distance
UI · 1
Attempting to floorhug when locked out will now make you flash red briefly.
floorhug lockout indicator
Fix · 4
Charged Neutral Special visuals were adjusted to better match the hitbox.
charged neutral special visualFixed shield particle recoloring for golden skins.
shield particle recoloringFixed a bug where Wind Chime SFX now play as usual.
wind chime sfx bugFixed a bug where held items were destroyed when crossing a blastzone.
held items destruction
Also in this patch3
Gouie's Forward Throw and Up Throw air acceleration in the Recovery window is reverted from 2.2 to 1.5.
forward throw and up throw air accelerationThe input buffer change to shorten it after shield stun, attacking a shield, or floorhugging is reverted.
input bufferThe next character and their release date will be unveiled at Port Priority: DX on 11/15.
character reveal

