Balance · 2
Adjusted NPCs' reaction to the player's melee attack.
npc reactionChanged the final reward for the Mediator mission.
final reward
Content · 10
Level Art and Level design improvements for Malachite region.
level art and designLevel Art and Level design improvements for CNPP region.
level art and designLevel Art and Level Design improvements for The road to the center of the storm mission.
level art and designLevel Art and Level Design improvements during the To the origins of Freedom mission.
level art and designLevel Art and Level design improvements for Generators region.
level art and designLevel Art and Level Design improvements inside the X-16 lab location.
level art and designLevel Art and Level Design improvements for Gunpowder, sweat, and blood mission locations.
level art and designAdded a Fast travel system with squad leaders.
fast travel systemLevel Art and level design improvements for Cooling Tower region.
level art and designLevel Art and Level Design improvements for The destructive power of the mind mission.
level art and design
Controls · 1
Fixed the issue with the gamepad usage on the portable consoles and Steam machine.
gamepad compatibility
System · 7
Increased the identification range for the binoculars when using the increased A-life streaming distance setting.
binocular identification rangeFixed tracking for the longest kill distance statistic.
statistic trackingAdded improvements to how anomalies work with new systems, including streaming distance, dead body interactions, and visual improvements for the CNPP arch-anomaly.
anomalies systemExtended the audible range of gunfights based on the streaming distance setting.
gunfight audible rangeAdded an option to increase A-Life NPC visualisation distance.
visualisation distanceIncreased the render distance of anomalies based on the Streaming distance settings.
anomaly render distanceUpdated binocular functionality to support the new streaming distances.
binocular functionality
UI · 2
Fixed an issue where tooltips for unexplored locations appeared on the map.
map tooltipAdjusted descriptions of some graphical and video settings in the options.
graphical and video settings description
Fix · 123
Fixed the issue when the Shadows of the past and To the origins of Freedom missions could not be started.
quest start triggerFixed an issue where A-Life NPC and mutants could get stuck mid-air.
npc and mutant pathfindingFixed an issue where NPCs appeared right in front of the player upon entering Zalissya Bar.
npc spawn visibilityFixed an issue where Bandits were unable to return to their positions near Chief's bunker after an emission.
npc position resetFixed the issue when the forced dialogue with bandits was missing during the encounter at Garbage region.
forced dialogueFixed the issue with excessive spawn of mercenary NPCs at the Duga location.
mercenary npc spawn rateFixed the issue where Zulu could teleport upon returning to the snork cave during the The road to the center of the storm mission.
character teleportationFixed the issue when the Territorial war mission could not be started.
quest start triggerFixed the issue with overshadowed leaves on Poplar trees.
tree leaf shadingFixed an issue when the Spark squad member sometimes was stuck and struggled to reach the combat area during the The Assault On The Duga mission.
squad member pathfindingFixed the broken texture of the dashboard model during the Chasing Ghosts mission.
dashboard model textureFixed Agatha's hair glowing effect during the cutscene in Wishful Thinking mission.
character visual effectFixed the issue with water drops freezing in the air during movement.
water particle physicFixed the way to skip the centrifuge sequence during the Moving in the shadows mission.
centrifuge sequence skipFixed the issue where GeForce NOW users were unable to launch DLC.
geforce now dlc launchgeforce nowChanged the visual effects for the Flare light anomaly.
flare light anomaly visual effectFixed the issue where the player could die from bleeding during the cutscene in Dangerous way mission.
player bleeding deathFixed the issue when the The road to the center of the storm mission could not be started.
quest start triggerFixed an issue where DLC and add-ons were not applied during the first launch on SteamOS.
dlc and add-ons applicationsteamosFixed the lighting of Mavka's hair during the The destructive power of the mind mission.
character lightingFixed the journal objectives behavior during the Dangerous way mission.
journal objectives behaviorFixed the issue when NPC Harpoon appears only after combat near the Kurin hub.
npc appearance timingFixed the scope mark at Margach D-12MT with FSR FrameGen.
scope markFixed an issue where the Arch-artifact clock could fall under the texture.
artifact collisionFixed the ambush logic during the Mediator mission.
ambush logicFixed the issue when the starting missions of DLC could not be started.
dlc starting logicFixed the issue with Richter's hair during some missions.
character appearanceFixed an issue where some artifacts could be spawned under the level geometry.
artifact spawn positionFixed the issue where Poltergeists could be located behind an invisible collision during the Shadows of the past mission.
collision issueChanged the logic of the Gates access at the Chemical Plant location after the Signal.
gates access logicFixed the material of the lab tables in the Azimuth Station control center during the Chasing Ghosts mission.
lab table materialFixed an issue when NPC was able to fall through level geometry after death during the Dangerous way mission.
npc geometry collisionFixed the issue where foggy weather during the day was too bright.
weather brightnessFixed the issue when the In the heart of the Iron Forest mission could not be started.
quest start triggerFixed collision issues on the stairs in The price of a miracle mission.
stairs collisionFixed the Skif's pistol behavior during the cutscene in Moving in the shadows mission.
pistol behaviorFixed the issue where Zulu's armor was located in the air after loading a save.
armor positionFixed the animation of PDA-hiding for Dr.Kryvenko during the A Long Overdue Visit mission.
pda animationFixed the issue when the dead NPCs could stuck midair if were spawned outside the player's view.
dead body physicFixed the issue when the Pseudogiant was not activating the tripwires during the In the heart of the Iron Forest mission.
tripwire activationFixed the issue with missing elevator doors during the Law And Order mission.
missing elevator doorFixed an issue with excessive camera shake when Rascal kills Skull during the White Noise mission.
camera shakeFixed Lens teleported to the roof of his garage in Zalissya when approaching from a distance.
character teleportationFixed an issue when dead bodies were spawned and fell on the ground in front of the player's view.
corpse spawn visual glitchFixed the issue when some dead bodies could get stuck in the air during the Dangerous way mission.
dead body physicFixed and issued with an invisible anomaly inside the X18 lab.
invisible anomalyFixed an issue where many map markers caused a memory leak and map unresponsiveness.
map memory leakIncreased internal height of some covers to improve AI behavior while using small covers.
cover heightFixed collision issues for the Zulu bossfight area.
collision issueFixed the issue where the player's equipment was reset during the early or advanced start of DLC.
player equipment resetFixed the issue where the player could navigate outside the map during the Wishful Thinking mission.
map boundaryFixed the issue where the player could use parkour to skip the part of The forgotten mission.
parkour skip exploitFixed the issue where the fight with mutants occurred again after loading a save during the Unexpected alliance mission.
mutant combat reloadFixed an issue where NPCs would not attack the player when not directly looked at.
npc combat behaviorFixed the performance drops during the To the origins of Freedom mission at the Perimeter Dam location.
performance dropFixed the issue when the flare triggered while waking up at the end of The price of a miracle mission.
flare triggerFixed the issue where Zen moved to the wrong position and replied with busy topics during Uninvited guests mission.
npc positioning and dialogueFixed sudden foliage appearance during the end of Moving in the shadows mission.
foliage appearanceFixed an issue where a player could use parkour in the reactor room to reach areas not intended for access, which would block further progression for the Uninvited Guests mission.
quest progression blockerFixed the issue where the player was unable to shoot through bushes and tree branches.
bullet penetrationFixed an issue where Skull's stash was not marked on the map during the Shift Change mission.
stash map markerFixed localization for some texts during the new campaign start.
campaign localizationFixed an issue where a section of the dungeon beneath the SIRCAA location would disappear right in front the player's view.
dungeon geometryFixed Mavka's hair appearance during the cutscene.
character appearanceFixed the bug when Zone's deadliest predator could only be achieved if all mutants were killed in one play session.
achievement trackingFixed the visible spawn of the Pseudogiant during the elevator sequence in The price of a miracle mission.
spawn visibilityFixed several scopes that have blurry texture when aiming down sights.
scope textureFixed the issue when Nitro could be missing during the Unexpected Alliance mission.
missing npcFixed visual issues with hair during the cutscene in In the heart of the Iron Forest mission.
character hair visual glitchFixed the issue when the Ward NPC did not spawn during the Visions Of Truth mission.
npc spawnFixed the sound effects during the cutscene in The destructive power of the mind mission.
cutscene sound effectFixed an issue where armed NPCs would aim in unintended directions.
npc aim directionFixed the issue when the sequence with Chekhov could not be started during the To the origins of Freedom mission.
quest progressionFixed the issue when Zulu could die during the fight with Freedom at the CNPP Duty Hub.
character survivalFixed the issue when the Strider could be missing for a couple of frames during the cutscene in Subtle Matter mission.
character visibilityFixed the way to skip the water bulb anomaly during the Moving in the shadows mission.
anomaly skip exploitFixed an issue when the Amok Run attack might fail to trigger when initiated out of line of sight.
amok run attack triggerFixed the issue when zombies were able to leave the restricted area at the Sawmill location during the Fair deal mission.
zombie boundary restrictionFixed the issue when the NPC had the levitating weapon behind their back.
npc weapon animationFixed the issue where the player character could not move after loading save near the wall during the "There and Back Again" mission.
player movement lockRemoved the ability to climb on the computers during the bossfight with Zulus.
bossfight environment exploitFixed the issue when the The destructive power of the mind could not be started.
quest start triggerFixed the issue when NPCs were unable to see or shoot the player through mesh fences and barred walls during the To the origins of Freedom mission.
npc combat line of sightFixed an issue where the visual effects of some anomalies would freeze at a distance.
anomaly visual effectFixed the issue when the massive amount of Neutrals could leave the Yaniv hub location on the player's approach.
neutrals departureFixed the issue where the sound of gunfire occurring indoors was produced outdoors.
gunfire sound propagationFixed the issues with the dead bodies that could spawn right before the player's eyes.
dead body spawn timingFixed the issue when the Zhuzha's grave could be missing after the A school of life mission.
grave markerFixed the issue when Shterev was dead during the Dead Frequency mission.
character statuAdjusted the appearance of subtitles during The price of a miracle mission.
subtitle appearanceFixed typos in the Ukrainian localization.
localization typoFixed the issue where Warden's guards were located behind the wall during the A Long Overdue Visit mission.
npc positioningFixed the visual issues with Doctor's hair during the cutscene in The Last Wish mission.
character hair visual glitchFixed the issue when Shterev was immediately revived when killed before talking to him during the Dead Frequency mission.
character revive bugFixed the issue where the player could die from bleeding during the cutscene in The road to the center of the storm mission.
player bleeding deathFixed the issue where the player could skip a cutscene via fast travel during the Dangerous Liaisons mission.
cutscene triggerFixed the issue when the Distant Mirage mission could not be started.
quest start triggerFixed an issue where the player could receive a stash location for an already looted stash on Master difficulty.
stash location duplicateFixed the issue when the NPC Korshunov could not attack the player character during the Down Below mission.
npc combat behaviorFixed the issue where the player could run through the radiation field during the The Last Wish mission.
radiation field exploitFixed the issue when enemies could enter the closed room during the Shift Change mission.
enemy room boundaryAdjusted the spawn of snorks during the Legends Of The Zone mission.
snorks spawnFixed an issue when NPC was able to get stuck while looting the corpse and inside campfires.
npc pathfindingFixed the issue when the emission could start during the The destructive power of the mind mission.
emission trigger timingFixed an issue where A-Life NPCs would not stop moving during a dialogue.
npc movementFixed the issue with massive NPCs or mutants spawning at the Rostok location.
npc and mutant spawn issueFixed the issue with the emission pausing during The destructive power of the mind and The road to the center of the storm missions.
emission pauseFixed an issue where the Faraday anomaly rendered on the GPU when inactive.
anomaly renderingFixed the issue when the player could avoid spawn triggers during the Where hope leads mission.
spawn triggerFixed the duplication of the Strider's shell during the Hot On The Trail mission.
item duplicationFixed the visible spawn of NPCs during the The destructive power of the mind mission.
npc spawn visibilityFixed the issue where the player could die from emission during the In the heart of the Iron Forest mission.
player emission deathFixed an issue when corpses could change their positions after loading the saved game.
corpse positioningFixed the NPCs spawn after the cutscene during the Moving in the shadows mission.
npc spawn timingFixed an issue where the player could get stuck in a building after fast traveling to Zalissya before watching the cutscene.
fast travel building trapAdjusted the Scar spawn during the cutscene in Subtle Matter mission.
character spawnFixed quest logic breaking exploit for Fair Deal mission, when the user was able to get to the room before Cleaver spawned there.
quest exploitFixed the issue when the emission during the "Behind Seven Seals" mission could suddenly stop.
emission interruptionFixed the visible spawn of Scar and his guards during the cutscene in Subtle Matter mission.
spawn visibilityFixed performance issues at the Underpass Exit location during the Dangerous way mission.
performance issueFixed the issue when Lt. Kozymkov spawned in the wrong place during the Dead Frequency mission.
spawn positionFixed the issue that caused the missing NPCs on the PS5 platform after the update to the 2.0 patch.
missing npcps5Fixed the issue where the player was unable to trade with Chief after completing the Fair Deal mission.
trading availability
Also in this patch3
Compatibility warnings have been added for players using mods.
compatibility warningThe Distant Horizons mod introduces adjustments to savefile integrity, binocular zoom behavior, and fully rendered anomalies at 350m.
mod featureUpdate 2.1 introduces The Zone Lookout featuring action around the Zone.
game content
A variety of bug fixes are included to smooth out the overall player experience.
general

