Content · 2
A one-day delay for rain on New Saves was added to avoid rain-related ADA voice lines playing early and overlapping during the intro sequence.
rain voicelines delayDaisy chaining was added to the Radar Tower and Priority Power Switch.
daisy chaining support
Controls · 1
Rebound inputs that overlap with other inputs can now be properly rebound and will update connected inputs.
input rebinding behavior
System · 4
Several changes to the vehicle autopilot logic were made to alleviate issues with trailing slowly or stealing path reservations.
vehicle autopilot logicCrossplay is now supported between Steam, Epic, PlayStation 5, and Xbox Series S|X.
crossplay supportA partnership with Indifferent Broccoli has been established for Dedicated Server Hosting services.
partnershipThe internal telemetry system has been overhauled to gather gameplay data.
telemetry system
UI · 15
The Customizer Menu sometimes not refreshing correctly, which resulted in Build Menu elements incorrectly showing in it, was fixed.
customizer menu refreshingIssues with text fields of the Blueprint Designer not changing the cursor when focus was on them were fixed.
cursor focus bugAn issue where Phase and Milestone Objectives were cut-off in the UI when using Game Modes with Multipliers enabled was fixed.
ui text cut-offThe Lookout Tower, Walkway Corner, and Catwalk Corner buildables were fixed from incorrectly showing zoop as a build mode.
build mode display bugAn issue where Map Marker names were not saved unless the Enter key was pressed was fixed.
map marker nameAn issue where Sub Category names in the Blueprint Menu could not be edited when playing on PC with a controller was fixed.
sub category names editingLong Truck Station names not properly fitting into the Vehicle UI and extending past the windows were fixed.
ui text fittingThe Sort button in all UI getting cut off when using languages with Cyrillic text was fixed.
sort button cut-offON/OFF buttons not working in the Priority Groups sub-menu inside the Priority Power Switch UI were fixed.
on/off buttonA few missing text strings across the game were fixed.
missing text stringHeader text inconsistencies on the Game Modes menu were fixed.
header text inconsistencyAn issue where pressing Q while on the Customizer or Blueprint Menu would not switch to the Build Menu was fixed.
menu switching bugAn issue where opening tooltips on the MAM while having ongoing research resulted in a soft lock with UI overlaps was fixed.
soft lock bugMap zoom resetting every time the map was opened was fixed.
map zoom reset bugCollapse/Expand icons not working correctly on all menus were fixed.
collapse/expand icon
Fix · 26
Water in Rocky Desert was made deep enough for Water extractors to be placed and to prevent falling through the map.
water depthA rare crash when exiting decoupled camera mode after climbing a ladder was fixed.
crash when exiting decoupled camera modeTexture issues on the underside of Manufacturers where extra elements appeared when unpowered or idle were fixed.
texture issueMissing sounds on the Nuclear Reactor were fixed.
missing soundAn issue where vehicles intersecting between two paths were treated on two paths at once, resulting in unintended teleportation, was fixed.
vehicle teleportationA bug where items dismantled incorrectly merged into the same crate even if it was further than 100 meters away was fixed.
dismantled items mergingAlien Technology Research Tree MAM research nodes being incorrectly unlocked were fixed.
research nodes unlock bugConveyor belt holograms sliding around after being locked while using Straight Build Mode were fixed.
conveyor belt hologramA bug where rain visuals did not show up while driving a vehicle and only updated upon exiting was fixed.
rain visualAssorted fixes were applied to the Rain Occlusion system.
rain occlusion systemPotential fixes have been applied for some issues causing players to be unable to join big saves in multiplayer.
multiplayer join issueRendering issues (flashing/flickering on-screen artifacts) on some AMD GPUs with Frame Generation and/or Motion Blur enabled were fixed.
rendering issueA potential fix was applied for several crashes related to trying to use Blueprint Autoconnect with erroneous Blueprints.
crash with blueprint autoconnectA stack overflow crash related to FRDGBuilder::FAsyncDeleter was fixed.
stack overflow crashTwo instances where opening and closing a UI would result in a UObject limit crash were fixed.
uobject limit crashA bug where automated vehicles got stuck in Truck Stations was fixed.
automated vehicleCollision was adjusted so Signs placed on specific points of the Blender and Manufacturer can be properly dismantled.
collision adjustmentTruck Stations are no longer incorrectly allowed to be nudged while snapping to a vehicle path.
truck stations nudgingA crash on dedicated servers for AFGDroneVehicle::GeneratePathToDestination() was fixed.
crash on dedicated serverStackable Supports for Conveyors, Pipelines, and Hypertubes can once again be rotated at 45 degree increments on foundations.
stackable supports rotationA crash when entering large numbers inside the Give Item field was fixed.
crash when entering large numbers in give itemMissing collision in a rock cliff in Desert Canyon was fixed.
rock cliff collisionA square untextured piece of terrain sticking out around the Big Crater area in Dune Desert was fixed.
terrain texture bugIncorrectly placed water volumes in the world that led to walking on or underwater incorrectly were fixed.
water volumes placementMultiple holes in the map around Waterfalls that could result in falling out of bounds were fixed.
map holeVehicle Path snapping points were fixed so they align to the grid when using the scroll wheel to manually rotate them.
vehicle path snapping point
General · 1
All languages were updated with the latest translations.; A decent amount of bugfixes and improvements have been prepared and added to make the experience more enjoyable.
general

