Content · 9
A new technical artist, Roald, has been brought on and created nearly all of the art for this update. Roald is currently doing a pass over all existing art to ensure a consistent quality standard for Schedule I.
art assetA new laundering business, Hyland Medical, has been added and is now purchasable.
laundering businessFour travelling customer groups (Hippies, Party Bus, Businessmen, Bikers) that periodically visit town and buy large quantities of their favorite drug types have been added, along with their specific members. New NPC behaviors for special customers have been added, including talking on phone, using laptop, sitting on ground, dancing, peeing, vomiting, boinking, and revving motorcycles.
special customer groupNew floor-level buildables have been added, including black rubber mats (1x1, 2x2, 4x4) and a Persian rug.
floor-level buildableA new 'queuecustomergroup' command has been added.
commandThe Hyland Medical interior has been added.
interiorThe corporate plaza has been made a bit bigger.
map areaA bunch of new purchasable cosmetics have been added, including various glasses, hats, bandanas, ties, jackets, shirts, tops, hairstyles ('The businessman', Poofy wavey, Long wavey), and facial hair styles (mustaches, soul patch, mutton chops, full beard).
cosmetics and appearanceSeveral new teleport locations have been added: southoverpass, suburbia, park, westville, and casino.
teleport location
Economy · 1
The laundering capacity of the Post office has been increased from 4000 to 5000, Car wash from 6000 to 8000, and Taco Ticklers from 8000 to 12000.
laundering capacity
System · 1
Sizeable refactors were made to support this update and anticipate future features. The avatar appearance system (clothing, hairstyles, body shape) has been rebuilt. Accessories and layers were replaced with 'AvatarObjects' (supporting multiple layers/attachments). AvatarSettings were replaced with NakedAppearance and Outfit. NPC schedules were modified for Hyland Medical. NPC ragdoll behavior was improved. NPC walk speed system was refactored. Stored items are now pooled to mitigate stuttering. Icon generation/saving for mixed products was optimized, potentially saving hundreds of MBs of memory.
core system
Fix · 1
Several conversations and NPC dialogue have had their wording tweaked. The fire effect in the burning barrels has been improved. Some NPC and cutscene code has been cleaned up. Some unused textures have been removed from the terrain. Several trash LODs have been fixed to reduce pop-in. An unneeded quest stage in 'Mixing Mania' has been disabled. Memory use for graffiti undo has been optimized. Physics props are no longer falling out of sync when thrown in multiplayer. Various spelling and grammar errors in NPC conversations have been fixed. Dress shoes are no longer clipping with feet. Sleeping logic has been refactored. Frame drops and stuttering when pouring water or additives into a pot or grow bed have been fixed. It is no longer possible to name a newly created mix the same as an existing item. NPC-driven vehicles now correctly detect obstacles when in 'kinematic mode'. A rounding issue in the tree rendering code has been fixed. NPCs now correctly face the right direction for certain behaviors. The 'I'm stuck' button no longer teleports vehicles to the wrong location in the prologue. The contacts app viewport is no longer incorrectly positioned in the prologue. Several hairstyles have been fixed to prevent clipping with hats. The empty 'ingredients' tab in the hardware store has been fixed. Skateboard input prompts no longer remain visible after getting off the skateboard. Avatar impostors are no longer incorrectly positioned when the avatar is ragdolled. Generic cardboard box stored items now have correctly scaled icons. Gamepad cursor lures no longer remain active when multi-dragging, preventing jittery cursor movement. Runtime-generated icons are now cleared when exiting to the menu, preventing a memory leak.
various fix
General · 1
The scope of the update was expanded beyond original plans.; The game is currently in beta.
general
Also in this patch25
Lockers can now be placed in walls.
buildableBusinessmen are aggressive and carry guns and knives.
aggressivenessNew music has been added to the game.
musicPlayers can now have different heights.
player heightSelling OG Kush to hippies yields 80 per unit with bonus effects.; The kingpin sells items for 98 with bonus effects.
selling priceJoana and magic mushrooms are available.; The Dinkler has been added.
itemChad, the kingpin, is present.
npcThe Schedule One update has been released.
updateBack-end fixes have been implemented.
back-endA medium storage closet has been added.
storageMagic mushrooms can be given to party bus customers.; New interactions have been added, including playing beer pong.
interactionA back way out has been added to the Hyland Medical Center.
exitPearl and Dr. Knight are present in the game.
npcA shelf for meds has been added.
shelfThe location of businessmen is now shown on the map.
location displayThe antique shop has new items.
shop inventoryPing pong balls now despond.
physicOG Kush is available.
drug typeThe hound dog has been added.
animalThe warehouse has been updated.
locationA UI for sorting deliveries is requested.
delivery sortingTwo other updates are being worked on in tandem and will release before the end of the year. The first map expansion will be possible after the art quality pass is complete.
future contentThe daily buy limit for businessmen is 90.
daily buy limitSelling bulk product to businessmen provides a base payment and bonus effects.
selling bonu13,000 has been laundered.
laundering amount

