Balance · 17
Kleers have been made harder to evade.
evasivenessCartoon Sam's Dash ability now recharges faster.
dash recharge rateCartoon Sam's movement speed has been slightly reduced due to his shorter legs.
movement speedReworked the Lava Golem's health, breakable armor pieces, and visual cues to make the fight clearer and fairer.
health, armor, and visual cueRetro Sam's decoys now wait one second before exploding to give them more time to draw enemies into the blast.
decoyAdjusted the aim of Arachnoids to make encounters challenging but fair, especially when attacking in groups.
accuracyRemoved random base-stat generation for weapons, making weapons of similar rank more consistent.
base-stat generationMade the small, medium, and boss Lava Golems immune to fire.
fire immunityImproved Affix scaling based on weapon rank, providing higher-rank gear with stronger bonuses.
affix scalingRebalanced the Sams' Ultimates to make them closer in overall power.
ultimateCartoon Sam's explosions are now bigger by default.
explosion sizeIncreased the range of the M1A2 Thompson.
rangeSmoothed out unfair difficulty spikes in levels.
difficulty spikeRebalanced the number of random Affixes rolled for each weapon rank, ensuring higher-rank weapons consistently have an equal or greater number of Affixes.
number of affixShortened several maps that were taking too long to complete.
lengthThe effectiveness of different Intel items has been increased across the board.
effectivenessReduced the number of Harpies in certain encounters.
encounter count
Fix · 8
Fixed an issue where the Difficulty Increase cue would play randomly without an actual difficulty increase.
difficulty increase cueFixed an issue where SBC Cannon projectiles could bounce off Beheaded Rocketeer rockets; the cannon should now defeat the rockets.
projectile interactionFixed several cases where doors failed to open or objectives did not trigger correctly.
triggeringFixed an issue that allowed players to purchase Health only once from the shop during multiplayer runs; the vending machine now has unlimited supplies.
health purchase limitImproved enemy navigation and spawning to reduce instances where enemies get stuck, appear outside the playable area, or lose track of players.
behaviorFixed an issue where long dialogue lines could restart before finishing; conversations will now resume more naturally.
progressionFixed an issue where the Electric Affix was not appearing during runs.
electric affixFixed several issues with Invasion Portals that could cause music to stop playing until the end of a map.
music playback
General · 1
The development team has reviewed player feedback from previous playtests and found it valuable for refining the game.; Destroyed a universe's worth of other bugs.
general

