Controls · 1
Dualsense light bar controller support has been added.
controller support
System · 6
The game completion calculation was updated to include all relevant upgrades.
game completion calculationVoiceover events for locked doors and rusted padlocks will no longer trigger every time.
voiceover eventSome frames on the crouched swing were shortened to make it less misleading regarding hits.
crouched swing animationImprovements were made to save handling when data is corrupted.
save data handlingPlayers can now press 'new game' from the main menu when a game is actively loaded.
new game optionThe sheriff safe puzzle input was tweaked to not allow false positives.
safe puzzle
UI · 7
An option was added to exclude the camera from the quick item menu.
menu optionAn input button UI tweak was made for the Options Page on PC.
options page input uipcThe cursor is now hidden on all platforms during start-up intro videos.
cursor visibilityUI improvements were made for stair and ladder traversal icons to appear smoother and hide where unnecessary.
traversal iconThe game UI now allows scaling up to 110% using the 'UI Scale' option under 'Display' settings.
ui scalingTweaks were made to the flashlight low battery notification to appear earlier and use a consistent color.
flashlight notificationTweaks were made to some UI to increase font sizes.
font size
Fix · 29
An issue where reverting keybinds would not be saved on game exit was fixed.
keybind savingAn issue was fixed so the Fog Shambler can now attack the player when they are too close.
enemy attack rangeAn issue where the wind chime showed the incorrect state in some background scenes was fixed.
wind chime stateAn issue with the bell sound in the nightmare ruin was fixed.
bell soundA collision fix was applied to the TV Studio fire escape.
fire escape collisionAn issue where cancelling an item transfer from storage to inventory causes the item to disappear visually was fixed.
item transfer displaySome animation issues when drawing certain weapons next to a wall were fixed.
weapon drawing animationAn issue where game unlock checkboxes in the new game menu did not play UI audio was fixed.
new game menu audioFixes were implemented to prevent players from clipping into geometry and climbing walls by dropping items near walls.
geometry clippingAn issue where players were able to take more photos than allowed in some cases was fixed.
photo limitA soft lock where shooting out lights in the motel rabbit hole scene prevented using doors without a flashlight was fixed.
rabbit hole scene soft lockAn issue where the player did not detect a nearby drop while turning was fixed.
drop detectionSome staircases missing permanent collision where players could fall through were tweaked.
staircase collisionAn issue where some tutorials incorrectly showed multiple times was fixed.
tutorial popupAn issue where enemies were able to follow you into some boss fight areas was fixed.
enemy pathfindingAn issue where the gas tank was not set correctly as destroyed was fixed.
gas tank destruction stateAn issue where the quick map incorrectly repositioned to the bottom-right corner when opened in a Nightmare area using a controller was fixed.
quick map positionAn issue where getting hit by a close-by enemy while interacting prevents the player from turning around was fixed.
movement controlFixes were made for the player being stuck in the sheriff lobby boss fight due to a broken boss door interaction.
boss fight stateAn issue where the storage box appeared incorrectly on the map in the Funeral Home was fixed.
map displayAn item duplication bug that occurred when reloading a save game while using a temporary item from quick use was fixed.
item duplicationAn issue where the speedrun timer UI was cut off on some aspect ratios was fixed.
speedrun timer uiA soft lock involving the cassette player in the Sheriff's department was fixed.
soft lockItem pickup logic was tweaked to fix rare cases where an item fails to be picked up but still gets removed from the world.
item pickup logicAn issue was prevented where the player could be knocked out of boss door interaction.
boss door interactionAn issue where the mouse cursor was not correctly locked to the game window in some areas was fixed.
mouse cursor lockingA soft lock that occurred when playing with the 'infinite stamina' unlock while swimming was fixed.
swimming soft lockAn issue where the game over menu did not appear when the red overlay was active was fixed.
game over menuVarious localization and text fixes were implemented.
localization and text

