Balance · 32
The Mirage card has been nerfed; it now Exhausts and loses Exhaust on upgrade instead of lowering its cost from 1 to 0.
card effectThe Rampage card's scaling damage has been increased from 5(9) to 5(10).
scaling damage (rampage)Nonupeipe's Beautiful Bracelet relic has been nerfed; it now enchants 4 random cards instead of allowing card selection.
beautiful bracelet relicThe Salvo and Splash cards have had their rarities swapped; Splash is now Rare and Salvo is now Uncommon.
rarityAxebot now gains +10 Max HP each time it respawns.
respawn behaviorThe Regalite relic has been nerfed, decreasing Block gain from 6 to 4.
block gainThe Rend card's energy cost has been decreased from 2 to 1.
energy cost (rend)Entomancer's HP at A8 has been increased from 145(155) to 145(165).
health at a8The Synchronize card's Focus gain has been decreased from 2(3) to 1(2).
focus gainThe Blade of Ink card has been nerfed; its Inky enchantment no longer gives additional damage, but still applies Weak.
inky enchantmentSoul Fysh's De-Gas move damage at A9 has been increased from 16(17) to 16(18).
de-gas move damage at a9Louse Progenitor's Strength gain at A9 has been increased from 5(5) to 5(7).
strength gain at a9The Refine Blade card's Forge value has been decreased from 9(13) to 8(12).
forge valueThe Null card's Weak application has been decreased from 2(3) to 1(2).
weak applicationThe Alignment card's Star cost has been decreased from 3 to 2.
star costMechaknight has been buffed and now also deals 8(12) damage on its Flamethrower turn.
flamethrower turnThe Rampage card's base damage has been increased from 9 to 10.
base damage (rampage)Tezcatara's Brightest Flame card has been nerfed, increasing max HP loss from 1 to 2.
brightest flame cardThe Forgotten Ritual card has been buffed and no longer requires a card to be Exhausted to gain Energy.
energy gain conditionAxebot's Hammer Uppercut move damage has been increased from 12(14) to 14(18).
hammer uppercut moveAxebot's The One-Two move damage has been increased from 9(10)x2 to 10(11)x2.
one-two moveThe Guiding Star card has been changed so that card draw occurs next turn instead of this turn.
card draw timingExoskeleton's HP at A8 has been increased from 24-28(25-29) to 24-28(26-30).
health at a8The Hyperbeam card has been reworked from 'Deal 30(38) damage to ALL enemies. Lose 3 Focus.' to 'Deal 24(30) damage to ALL enemies. Lose 3 Focus this turn.'
card reworkThe Time's Up card has been buffed and no longer has Exhaust.
exhaust propertyThe Spoils of Battle card's Forge value has been increased from 5(8) to 6(9).
forge valueThe Rend card's base damage has been decreased from 15(18) to 10(12).
base damage (rend)The Expect a Fight card has been reworked from Uncommon - Skill - Cost 2(1) - 'Gain 1 Energy for each Attack in your Hand. You cannot gain additional Energy this turn.' to Uncommon - Skill - Cost 3 - 'Gain 15(16) Block. Gains 5(8) additional Block for each Strength you have.'
card reworkThe Shroud card's Block gain has been increased from 2(3) to 3(4).
block gainThe Guiding Star card's Star cost has been decreased from 2 to 1.
star costGlobe Head's Galvanic power at A9 has been increased from 6(6) to 6(8).
galvanic power at a9The Thunder card's damage has been increased from 6(8) to 8(11).
damage
Content · 4
Portrait art has been added for the Hibernate, One For All, Cacophony, Underworld, and Midnight cards.
portrait artNecrobinder's slash VFX has been updated.
necrobinder's vfxLow HP idle animations have been added for all playable characters.
idle animationIndonesian localization has been added with an English fallback.
indonesian localization
Controls · 2
Focus now returns to cards after rerolling rewards on controller.
controller focuPlayers can now confirm card selection via the 'E' key.
card selection confirmation
System · 3
Vakuu's Jeweled Mask relic now chooses a non-Innate power unless all powers in the player's deck are Innate.
relic behaviorSaves are no longer copied to the modded save directory if a player declined mod loading but left their mods installed.; Unmodded saves were not copied for players who had previously declined mod loading.
save data handlingOnly the glyphs that the bold and italic faces can render are now preloaded.
glyph preloading
UI · 4
The Dexterity Potion has been changed back to being green.
colorThe invite button is now shown when the overlay is disabled and displays an error.
invite button displayCards with on-end-turn effects now play faster when there are many of them.
card play speedEpoch unlock VFX has been sped up if playing in fast mode.
epoch unlock vfx
Fix · 15
Map drawings no longer break when lines are cleared while a stroke is in progress.
map drawingDefect's power-up animation no longer freezes when interrupted while playing the Echo Form card.
power-up animation freezingUnreading in a loaded Daily Run lobby no longer leaves you readied up.
daily run lobby readinessStuttering when text appears for the first time in Japanese, Chinese, Korean, Thai, and Russian has been reduced.
text display stutteringForm VFX no longer fails to flip when the player flips direction during the Kaiser Crab Combat.
form vfx flippingInput is no longer blocked after clearing map drawings while in map drawing mode.
input blockingA crash that could happen in multiplayer when selecting a relic at a treasure room has been fixed.
multiplayer crashHitch on Punch Off and The Lantern Key events has been reduced.
event hitchAn issue where badges earned at the end of a run could be lost if you left the game over screen early or had already earned every unlock has been fixed.
badge loss issueA crash that could occasionally happen after closing and then re-opening the single-card inspection screen has been fixed.
single-card inspection screen crashAn error when a combat would end while cards were still shuffling has been fixed.
combat end errorAn error when a card finished moving to a pile after combat ended has been fixed.
card movement errorThe Lost and Forgotten monster's death particles no longer continue to play if the animation is interrupted in the Bestiary.
death particleA multiplayer crash that could happen when killing the last enemy in an encounter with The Ball card has been fixed.
multiplayer crashThe Cacophony card no longer triggers a second time if its first trigger causes another card to be drawn (e.g., via Gremlin Horn relic).
card trigger
Also in this patch2
There may be a longer wait for the next patch due to a shift in focus to new content.
patch frequencyThere will not be a patch on August 27th because the team is taking a break.
patch schedule

