UI · 10
Pressing the Right Click button now properly closes sub-menus like the spell selection or targeting menus.
sub-menuFixed some Warlock Icons like Reassign Hex still using their placeholder icons.
iconFixed some $Distance tags appearing in the Character Creator.
$distance tagFixed some tags incorrectly appearing in some Loading Screens.
loading screen tagFixed Exhaustion Level 4 not having a proper icon assigned to it and showing text instead.
exhaustion level 4 iconFixed difficulty setting modifiers not being properly displayed in the UI when hovering skills in the Character Sheet.
difficulty setting modifierNon-hosts should no longer see their character icon being blurry in Long Rest screens.
character iconmultiplayerFixed allies sometimes having yellow circles instead of blue circles under their feet and appearing with enemy-colored portraits in Multiplayer.
ally indicatormultiplayerFixed an issue where looting a pouch as a non-host controlling a companion would make the loot window appear on the host's screen instead of the player's screen.
loot windowmultiplayerFixed more texts going out of bounds in non-English languages.
out of bounds text
Fix · 46
Fixed Unlocking a Chest or Disarming a Trap sometimes not using the proper ability score modifier.
ability score modifierWarlocks seem to always roll damage twice when attacking with a Great Axe Pact Weapon and clicking on a non-adjacent enemy.
damage rollImproved dodge animation timing so that characters don’t finish their dodge animation before the enemy even starts their attack.
dodge animationFixed non-hosts sometimes taking extra-long to join the game while the host is in combat.
player join timemultiplayerIf the host reloads a save while a player is joining the session in multiplayer, the latter will crash.
multiplayer crash on reloadmultiplayerFixed the Agile Skirmisher Feat not keeping the character hidden if they miss a Ranged Weapon Attack while in Stealth.
feat stealthFixed the Star Child Sorcerer's shooting star ability from triggering even if they miss their attack roll or the target succeeds their saving throw.
shooting star abilityFixed a very rare bug that could cause the game to crash when changing Graphic Settings.
game crashNon-hosts should no longer have characters sometimes spawning right on top of the camera during cutscenes.
character spawningmultiplayerNon-hosts will see red lines of sight during the entire combat if the combat started with the host getting detected from stealth.
line of sightmultiplayerFixed strange squares appearing in the tutorial section's clouds when using an AMD Radeon RX 9060 and 9070 XT.
tutorial cloudFixed a missing string table entry in a dialog with Ezen Merub.
dialog stringFixed some effects not lasting the correct duration when applied during the opening attack of an ambush.
effect durationHarpies can stack Bless effects through Song of Blessing.
effect stackingNon-hosts should no longer have explosive barrel traps remain in the Initiative Bar after they blow up.
explosive barrel trapmultiplayerFixed Charge Items like Wand of Magic Missile regaining charges on a Short Rest instead of a Long Rest.
charge itemFixed an issue where looted chests would appear unlooted after reloading a save.
looted chestFixed characters having trouble looking at the right person when skipping lines during a dialog.
dialog behaviorFixed the Faction Reputation tutorial appearing while being in jail.
tutorial displayFixed non-hosts not being able to use Tactical Mind (Fighter) during cutscenes.
tactical mindmultiplayerChoosing the Magic Initiate Feat when leveling a Warlock to level 3 through the Lesson of the First Ones Invocation will crash the game.
game crashSome players reported the game freezing and crashing while in combat when playing on an Nvidia 4060 Ti.
game freezing and crashingFixed non-Hosts Fighters always triggering their powers twice instead of once.
powermultiplayerIn Multiplayer, when a new player joins mid-combat, they can sometimes see dead enemies appear as if they were alive.
dead enemy displaymultiplayerFixed a potential desync that could occur in multiplayer when a non-host moves to a tile on the edge of the grid square.
multiplayer desyncmultiplayerFixed the Blessing of the Elements Feat not properly using your Reaction when activated.
feat activationThere is a specific path in the Siklas Temple that can get you stuck in a cutscene: Side with the Skeletons, tell the Harpies you're just exploring, tell the Wraith you don't need to fight, have the Wraith request you attack the harpies, defeat the harpies, and speak to the Wraith again.
cutscene bugNon-hosts can still run into 'Target not sensed' issues in Multiplayer, which can be solved with a quicksave/quickload.
target not sensed issuemultiplayerFixed Vex & Guiding Bolt incorrectly lasting 3 rounds instead of 1 round maximum.
spell durationHopefully fixed spells like Guidance and Enhanced Abilities not always appearing during Dialogs skill checks in World Map Events.
spell displayFixed Death Timers being incorrect during battle and not counting properly.
death timerFixed sometimes being flashbang'd randomly by a screen of pure white when entering or leaving a World Map Event.
screen flashHopefully fixed the 'Target not sensed' bug against enemies right next to the player.
target not sensed bugHopefully fixed an annoying bug where characters without Dark Vision would still have disadvantage against a creature in non-magical darkness even if another character casts light next to them.
darkness disadvantageFixed a rare crash that could occur in Multiplayer if the host entered a new Random Event while a non-host was still in a loading screen from the previous Random Event.
multiplayer crashmultiplayerNew feats or powers that recharge on Long Rest should now work immediately after leveling up instead of requiring another long rest.
new featFixed Landry from standing idle during the Temple fight and instead made him cower in the corner.
npc behaviorFixed the inability to climb up vines in a specific World Map Event featuring a Wraith.
climbing vineIn Multiplayer, non-host players sometimes see no characters in World Event dioramas.
world event dioramamultiplayerHopefully fixed a bug where the Warlock could sometimes walk infinitely in combat after casting Hex, breaking the game and desyncing everyone.
combat bugFixed the inability to cancel touch spells like Cure Wounds when targeting an ally away from the player in Direct Control outside of combat.
touch spellDamion should now properly shoot arrows with his bow and not his sword.
npc weapon usageThe Rogue's Bonus Action Off-hand weapon can sometimes open the utility belt instead.
bonus action off-hand weaponSpam clicking an enemy when attacking with a weapon can still sometimes trigger two attacks instead of one.
weapon attackOn rare occasions, reloading a combat auto-save can make random monsters be considered 'not visible' by the game when trying to target them with a ranged attack before they move again.
monster visibilityHopefully fixed an issue where the character making the Skill Check was not always the one most suited for it.
skill check assignment

