Balance · 44
Fire Pillar now has a 5 second cooldown, down from 7, and applies 20 stacks of Weakness, up from 10.
fire pillar skillFateful Strikes bonus critical damage reduced from 60% to 55%, but general damage reduction decreased from 20% to 15%.
fateful strikes runeSacrificed Growth now grants 0.3% extra damage per level, down from 1%, but maximum bonus is increased to 35%, up from 25%.
sacrificed growth runeLightning Beam now applies 4 stacks of Dazed, up from 1.
lightning beam skillFracturing Blow base damage increased from 80 to 140.
fracturing blow skillLord's Bane bonus damage while a Lord of the Void is active increased from 25% to 30%.
lord's bane runeThe Generalist rune was reworked to grant 80% bonus damage if the player has 20 or more unique skill types.
generalist runeMulticast Mastery now improves multicasts by a factor of 17.5%, down from 25%.
multicast mastery runeLiving Weapons now have Cunning and apply 2 stacks of Dazed, up from 1.
living weapons skillFocus Fire bonus damage increased from 30% to 35%, but area reduction increased from -15% to -20%.
focus fire runeVoid King's Skill Chain powers now provide 60% chain chance, up from 20%.
skill chain powerExtended Magazines now grants 2 ammunition stacks, up from 1.
extended magazines runeHead Start now increases damage and cast frequency by 25%, up from 20%, and gives bonuses up until level 50, up from 30.
head start runePlague Rats now also applies Weakness when the rats explode, instead of only when they attack.
plague rats skillIce Shield now applies 10 stacks of Slow and 8 of Fragility, up from 6 and 2 respectively, and cooldown reduced from 9 to 8 seconds.
ice shield skillThe Elemental Flow rune was reworked to cause Burn, Bleed, Poison, and Doom to deal 100% of their damage instantly when applied.
elemental flow runeDivine Legacy now grants a guaranteed legendary every 30 levels, up from every 25.
divine legacy runeFlaming Spiral burn damage reduced from 200 to 150, and cooldown increased from 1.4 to 1.7 seconds.
flaming spiral skillJawstorm now applies 5 stacks of Fragility, up from 2, and cooldown reduced from 9.5 to 8 seconds.
jawstorm skillSavage Pact now gives a maximum of 30% multiplicative critical damage, down from 40%, and requires 700 health for the maximum bonus, up from 500.
savage pact runeShiver of Sharks base damage increased from 60 to 120.
shiver of sharks skillHecthoor and Underson Skill Chain powers now provide 75% chain chance, up from 25%.
skill chain powerPiercing Shout now has a 5 second cooldown, down from 7, and applies 30 stacks of Shattered, up from 20.
piercing shout skillPiercing Flames now applies 5 stacks of Shattered, up from 2.
piercing flames skillCobra Totem now has a maximum number of summons of 6, up from 4, but poison damage reduced from 250 to 130.
cobra totem skillExecutioner bonus damage per negative effect reduced from 4% to 2.5%.
executioner runePulse of Agony now has a maximum cast frequency bonus of 12.5%, up from 10%.
pulse of agony runeOscillating Power now ranges from -10% to 50% extra damage, up from -10% to 30% extra damage.
oscillating power runeAdaptive Empowerment increases the damage of non-fire skills by 15% per fire skill, up from 10%.
adaptive empowerment runeFangs of Doom (Aruanak's power) can now only be picked once, and its damage is increased from 1% to 1.5%.
fangs of doom powerContaminated Cut base damage increased from 100 to 300.
contaminated cut skillSevere Cold now applies 5 stacks of Slow and Disoriented, up from 4 and 2 respectively.
severe cold skillSwamp Boars now have Cunning.
swamp boars skillBarbarian's artifact power Warcry was reworked to require 15 artifact power and grant a stackable buff that varies by weapon, no longer depending on the number of targets hit.
warcry artifact powerVulnerable Target now increases critical chance by 50%, up from 25%.
vulnerable target runeChained skills can no longer multicast.; Skill Chain power up values have been increased to 12% (Rare), 16% (Epic), and 20% (Legendary), up from 6%, 8%, and 10% respectively.
skill chain power upSynchrony now increases damage by 1.5% per repeated skill type up to a maximum of 30%, up from 0.7% and 20% respectively.
synchrony runeImpaler area damage now causes damage based on critical strike chance.
impaler runeDeath Touch area poison damage is now multiplied based on maximum health.
death touch runeDecapitator now has a chance to kill bosses with 15% health or lower, up from 10% health or lower.
decapitator runeVoid Trap now applies 18 stacks of Weakness, up from 8, and cooldown reduced from 6.5 to 5 seconds.
void trap skillPurity now increases damage by 30%, reducing the bonus by 2% per negative effect on the target, up from 20% and 4% respectively.
purity runeSubdue base damage increased from 100 to 150, and damage per stack from 30 to 40.
subdue skillChaotic Swirl skill base damage per stack reduced from 40 to 10, and projectile duration reduced from 10 to 5 seconds.
chaotic swirl skill
Content · 1
All characters now have a new bonus skin available upon reaching Prestige level 150.
new bonus skinall characters
UI · 4
Skill cooldowns will now show 2 decimals if the cooldown is lower than 1 second.
skill cooldown displayMinor UI fixes across the game.
uiFixed an in-game tip about where to find the cursor settings.
in-game tipFixed Japanese font having some weird spacing, breaking the layout in multiple places.
japanese font spacing
Fix · 8
Made it so Trickster Decoy and Plague Rats no longer leave corpses behind.
corpse generationFixed an issue where Chaotic would be guaranteed to trigger even if the chance was lower than 100%.
chaotic triggerThe Divinity skill trait was reworked so Purity is triggered normally, and using it launches all skills with the Divinity trait, fixing issues with Purity stacks. This change affects Immortal's Blessing, which now has a small cooldown.
divinity skill traitFixed an issue where Ghost Crew (Cursed Captain artifact power) would not track its damage in the logs.
damage trackingFixed certain boss attacks that could damage the player after leaving their area of effect.
boss attackThe Gunpowder trait was reworked so Ammunition is triggered normally, and using it launches all skills with the Gunpowder trait, fixing issues with Ammunition stacks. This change affects Gunpowder Burst, which now has a small cooldown.
gunpowder traitAn issue where having more than 100% skill chain chance led to inconsistent results has been fixed.
skill chain power upFixed an issue where Incandescent Totem would not scale its damage with Fortitude; it now gains bonus damage based on maximum health.
damage scaling
Also in this patch1
The upcoming DLC is still in development and planned for release.
upcoming dlc

